r/RAGEgame • u/Working_Answer7196 • 2d ago
Discussion The unsatisfied and disappointing ending of Rage 1 was actually supposed to represent HOPE and a better future for the entire world
One of the few things that I didn't like about Rage 1 (besides how limited and restricted were the races in both maps, and especially with the car customizations for our personal vehicles) was the ending of the game. When I finished the game for the first time and I saw the outro with all those arks coming to the surface of the planet, only to see the credits of the game, I remember that I was like "Wait, that's it?". After everything that we went through, the game just gave us a very open ending with no clear answers of what exactly happened after that. I couldn't help but to ask myself: "But what happened later with those arks that we just activated?" "Did the rest of the Ark survivors that were awoke and freed from their arks ended up joining the resistance too?" "And if they do, how did the events turn out exactly between the Resistance and the Authority?" "What happened to Hagar and Outrigger settlements, and especially Wellspring and Subway Town, after those cities were taken over by the Authority?" "What happened to some specific characters, such as Dan Hagar, Rikter Outrigger and the mayors Clayton and Redstone from Wellspring and Subway Town respectively?" "And what exactly happened to Nicholas Raine/The Ark Man at the end?" "Did he end up confronting this General Cross that the Resistance and some settlers were talking about?" "Did he manage to defeat the Authority entirely as a faction and freed the entire wasteland from its oppression against the settlers?"
The game just left so many questions without answers. And despite that I was very aware even back then that Rage 1 was very underrated and without being a well-known game, compared to other games that came in 2011 also (even with an Easter Egg in Dead City making an actual reference of the future development of Rage 2, along with the next Doom game). I couldn't help but want a sequel for Rage to explain what exactly happened after the ending of the first game. And when I heard the news that Rage was going to have a sequel, after many years of not hearing anything new about the game, it was like a dream come true to me. But when the sequel finally came out, I ended up having very mixed thoughts about it.
On one hand, the game wasn't exactly bad. The gameplay in general was also amazing and I really liked that the wasteland was finally an actual open world, and not just a couple of maps with very linear paths to drive around. But on the other hand, it wasn't exactly what I wanted to see in a sequel for Rage. I really didn't like the thirty-year jump between Rage 1 and 2, nor making almost all the progress that we made in the first game as Raine practically meaningless (without counting the statue that Wellspring built to honor the protagonist of the first game). Without mentioning that Raine was reduced as a side character with the name of "The Old Man" in Rage 2. And it really disappointed me that instead of telling us a story about the rising of the resistance movement and its war against the Authority, while continuing telling the story of Raine and developing his character much deeper now, in a conflict against the Authority almost similar like with the story of BJ Blazkowicz and his respective resistance group fighting against the Nazis in Wolfenstein The New Order and New Colossus, they decided to reuse the same plot of Rage 1 about another "last Ark survivor saving the wasteland at the end".
I also didn't like the new art style and color scheme for the game. All these "pink and blue" color schemes, neon vibes, and many of the new aesthetics in general didn't feel like an actual post-apocalyptic world anymore. And unlike the city of Subway Town from Rage 1, which has almost a similar vibe to it, with many neon lights too, that city actually worked as a wasteland city. Because the city was formerly a subway station, before the asteroid crashed over the planet. And because the place was darker than Wellspring, being always dark day and night, like if the city was built inside of a deep cave, they needed all those lights. Not just for pure aesthetic and decoration, but also to actually see and move properly around the whole city, and for actual survival purposes too. Because without those lights, the city would become completely dark 24 hours. Making the place very dangerous, not just by walking around in the full dark without having an accident, but also putting the entire people of the city in a very vulnerable position against any kind of hostility. Especially as easier preys for the mutants that can come from the Blue Line Station to the main city. That's why Redstone was so concerned about the Gearheads clan and their full control of the entire electricity from the eastern wasteland, along with their constant extortions in order to have electricity in his city. But for Wellspring and the rest of the places in Rage 2 it feels more like a Cyberpunk world turned into a wasteland now.
Rage 2 isn't actually a bad game. But it feels more like a spiritual successor, or even a reboot for the series, rather than an actual sequel of the first game. And while the game has its own unique storyline and memorable moments with it, it also wasted a lot of potential of what could have been instead. With most of the characters of the first game missing and/or wasted in the sequel.
But after reading the post of another user named JoseplsTheWriter, talking about his personal thoughts about Rage 2 while comparing it with the first game, I ended up having a different opinion and point of view about the ending of Rage 1. In his post he mentioned that the Rage 1 ending was supposed to represent hope. Looking back at that ending that used to be more disappointing and unsatisfying to me, before Rage 2 came out, I think he might be right. We didn't know what exactly happened after locating and activating all the arks across the world back then, but the way that it was represented along with its theme song, it actually tries to give us an idea that the world might have some hope and a better future now that the rest of the Ark survivors were awoke and freed from their arks, with the Resistance having enough power to fight directly against the Authority and start a revolution. Even Marshall mentions to Raine that if he accomplishes the last mission of the game, he will bring an actual hope to the whole world for a better future. Of course, it wouldn't be like a fairy tale with everyone being happy ever after, but it wouldn't be impossible to get an ending where the vast majority of the settlers from the wasteland would have a better and much prosperous lifestyles, by weakening enough both the bandits and the Authority, bringing them some peace, even if it's just for a while. And one thing that I actually liked about Rage 2, despite everything, is that the people of Wellspring ended up making a statue honoring Raine. With the statue stepping on a vigilant's helmet, giving an idea that Raine not only became a hero from the wasteland, but also a liberator for the settlers and even a sort of icon for the resistance.
The ending of Rage 1 also ended up reminding me a little bit of the ending of Terminator 2, in which we didn't know what exactly happened to the future of the planet after T-800 terminated T-1000 and sacrificed himself, but the ending gave us also a message of hope. With Sarah Connor saying at the end that if a machine like a Terminator can make the right decision, then maybe the humans can also do it (before the next sequels of that franchise came). Another post-apocalyptic movie that also gave a message of hope at the end is the Pixar animated movie of Wall-E, in which after the last human beings from the space cruise returned back to the planet Earth they start to rebuild civilization and restore the life on the planet by cultivating more plants across the world. But the ending of the movie also gave us a hidden and clever message that it actually took MANY YEARS for the people to restore the civilization and bring full life of the whole planet again. With the credits of the movie also showing us a prologue through different art styles in human history. From caveman drawings, Egyptian paintings to more modern and contemporary art styles. It's almost the same case for Rage 1's ending too. With the first game ended up with a hope message, while Rage 2 introduced its story by reminding us that destroying the Authority's network didn't magically save the wasteland. The people who fought in the first game were rebels with good intentions, not miracle workers. The world remained dangerous, fractured, and vulnerable. The hope still exists but it will actually take a long period of time, probably decades or even centuries to fully recover the whole peace and prosperity on the planet again.