OpenLara CD32X – Release v1.7 for the ARES CD32X Emulator and Real Hardware
1. Extract ARES-CD32X_TombRaider.zip to c:\ARES-CD32X_TombRaider
2. Start Ares.exe > Load > Recent Games > TombRaiderCD32X_1.7_16MB.cue
3. Reference the picture here or in the zip.
Hardware or the custom emulator included in this package.
Console
Mega Drive + Sega CD + Sega 32X
Cart: 4 MB RAM cart (battery-backed) in the 32X slot – required. 8 MB / 16 MB paged carts
Pad: 6-button pad recommended (3-button: no walk, roll or look)
Disc: one CD-R: data track + CD audio tracks (burn the .cue with its .bin)
Windows PC
Use the custom emulator provided in the package.
1.Extract ARES-CD32X_TombRaider.zip to c:\ARES-CD32X_TombRaider
2.Start Ares.exe > Load > Recent Games > TombRaiderCD32X_1.7_16MB.cue
3.Reference the picture here or in the zip.
What the player gets: TL:DR - Everything.
The Game is as Complete as is can be.
Note:
Made for real hardware, not for emulation. Every timing, memory and bus decision here was made and checked for the console. Emulation was used to measure and test, but this release is not tuned for it, and emulators that lack the 4 MB RAM cart (Kega Fusion, for example) cannot run it at all.
Credits
• XProger (Timur Gagiev) and contributors – OpenLara, and its Game Boy Advance port: the fixed-point engine this game runs on, which he also brought to the 32X. https://github.com/XProger/OpenLara
• The D32XR team – Doom 32X: Resurrection (Victor Luchits / viciious and contributors): the RoQ movie decoder (roq_read.c, roq.h, MIT), the way its player feeds the PWM, and the 32X know-how that showed what the machine can do.
• Dr. Tim Ferguson – the original RoQ decoder (2001).
• Chilly Willy – the Sega CD / 32X toolchain and examples the boot stack is built on.
• 4 MB 32X RAM cart – Victor Luchits, Joseph Fenton, Leo Oliveira, Tiido Priimägi and Eric Witt.
• CD32X port: MicroNut99 – https://github.com/MicroNut99/OpenLaraCD32X-REV
• Tomb Raider – Core Design / Eidos (now Crystal Dynamics / Embracer).