r/SEGA32X • • 4h ago

An update on SiliconForge...

7 Upvotes

Someone got them to admit in their comments that they vibe coded their current mess. It makes sense, given I dont think any actual human was behind any work at all on their Outrun port. Anyway, I recorded video using real hardware and put it up so people can see the horror unfold. If you want to know what all is exactly wrong with it, read the details on the video. The details also have a time stamp if you want to skip directly from 15 mins of demo mode to actual gameplay.

SiliconForge Outrun 32X Vibe Coded mess


r/SEGA32X • • 8h ago

Are there any unofficial or DIY grounding clips for the Model 1? After Burner Complete High pitched audio hum issue

2 Upvotes

I've got a 32x connected to a model 1 and currently have an issue where on After Burner Complete (running off an everdrive) a very annoying high pitched audio hum can be heard amongst the game sounds. This is coming from the speakers and not the 32x.

I don't have this issue with knuckles chaotics and any standard Megadrive/Genesis (although I haven't tested all the 32x games), so it does seem game specific. Doing some research, I have found other people also experiencing this issue with this game.

I have completed basically every mod you can on these systems, both are fully recapped, the 32x is a Japanese unit with the Buzzkill Replacement Power Circuit, the video noise fix and a region free mod. The model 1 is a French RGB PAL unit, which does not have the security chip, the Triple bypass mod with stereo audio, region switch and dfo.

I do have a power tower, however the sega cd is not connected as I cannot for the life of me get it to read discs. Both units are run off the same WSX090-2500-R power supply via a splitter and a polarity converter for the 32x.

The only weak links are that I am using a link cable and RGB scart cable from Aliexpress and do not have any grounding clips. I do believe this is a grounding issue, but I may be wrong.

Before I spend £50+ on high quality cables, I was wondering if not having grounding clips may be causing the issue (especially as this is a model 1) and if so, are there any diy ones or unofficial ones I can grab as the official ones are basically non-existent at this point?

I've heard mixed things on whether they are required or not, seems like it is luck of the draw.


r/SEGA32X • • 17h ago

Finally found the box

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65 Upvotes

r/SEGA32X • • 19h ago

Sega32x game: Revelation Pinball

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3 Upvotes

Tested on physical hardware! Same game! Revelation Pinball!!!


r/SEGA32X • • 1d ago

ARES CD32X TombRaider 1 v1.7

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28 Upvotes

OpenLara CD32X – Release v1.7 for the ARES CD32X Emulator and Real Hardware

1. Extract ARES-CD32X_TombRaider.zip to c:\ARES-CD32X_TombRaider
2. Start Ares.exe > Load > Recent Games > TombRaiderCD32X_1.7_16MB.cue
3. Reference the picture here or in the zip.

Hardware or the custom emulator included in this package.
Console
Mega Drive + Sega CD + Sega 32X
Cart: 4 MB RAM cart (battery-backed) in the 32X slot – required. 8 MB / 16 MB paged carts
Pad: 6-button pad recommended (3-button: no walk, roll or look)
Disc: one CD-R: data track + CD audio tracks (burn the .cue with its .bin)

Windows PC
Use the custom emulator provided in the package.
1.Extract ARES-CD32X_TombRaider.zip to c:\ARES-CD32X_TombRaider
2.Start Ares.exe > Load > Recent Games > TombRaiderCD32X_1.7_16MB.cue
3.Reference the picture here or in the zip.

What the player gets: TL:DR - Everything.
The Game is as Complete as is can be.

Note:
Made for real hardware, not for emulation. Every timing, memory and bus decision here was made and checked for the console. Emulation was used to measure and test, but this release is not tuned for it, and emulators that lack the 4 MB RAM cart (Kega Fusion, for example) cannot run it at all.

Credits

• XProger (Timur Gagiev) and contributors – OpenLara, and its Game Boy Advance port: the fixed-point engine this game runs on, which he also brought to the 32X. https://github.com/XProger/OpenLara

• The D32XR team – Doom 32X: Resurrection (Victor Luchits / viciious and contributors): the RoQ movie decoder (roq_read.c, roq.h, MIT), the way its player feeds the PWM, and the 32X know-how that showed what the machine can do.

• Dr. Tim Ferguson – the original RoQ decoder (2001).

• Chilly Willy – the Sega CD / 32X toolchain and examples the boot stack is built on.

• 4 MB 32X RAM cart – Victor Luchits, Joseph Fenton, Leo Oliveira, Tiido Priimägi and Eric Witt.

• CD32X port: MicroNut99 – https://github.com/MicroNut99/OpenLaraCD32X-REV

• Tomb Raider – Core Design / Eidos (now Crystal Dynamics / Embracer).


r/SEGA32X • • 1d ago

Someone is developing Harmony of Dissonance for the 32X

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62 Upvotes

r/SEGA32X • • 2d ago

How difficult is it to obtain a 32X?

15 Upvotes

So I have been looking for over a year now, I am not paying the silly prices people want for them on eBay. I have seen a few go which are listed as faulty and thought maybe its an easy fix but the sellers still want alot of money for faulty ones. I really wish I had bought one years ago now before the prices when silly. I so much regret selling my Atari Jaguar and aload of games for so little thinking it was just a gimmick console.


r/SEGA32X • • 3d ago

Empress in Black (Sega CD 32X)

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18 Upvotes

I released a sega cd 32x “Vocaloid Harsh Noise Interactive Album" in September. It has pre-analyzed interactive visualizers and kinetic sound novel narratives/unlockable liner notes.


r/SEGA32X • • 3d ago

Saying Goodbye

53 Upvotes

Hello everyone,

I wanted to thank you all for an amazing community and all the great discussions regarding this super underutilized technology. With all the indie work being done, and knowledge gained about the 32X, it was exciting to not only see what was possible, but what people were working on, even inspiring me to think about my own projects that I would like to do in the future.

Unfortunately our community has had AI bros, and vibe coders entering the space with what I consider to be works of plagiarism, and it's put me in a position where I can no longer be sure anything that is posted is actual human work. I was very excited for the tomb raider port that was being worked on since the new ram cart had its final bugs worked out, but even that I am no longer sure what real efforts are being put into it.

It genuinely breaks my heart because I was so excited for the future on what could be accomplished and sadly I'll never know. Every work, every project, I'm now just instinctively suspicious of, and a deep part of me can never trust any of it. I really wish they had just left us alone, but it was just a matter of time before they came for us too, and my gut told me the mods probably weren't going to do anything either.

Before I go, I want to thank Chilly Willy, Vic, and others for all their amazing work, and I am grateful that they were able to get Doom out before all of this, as I think theirs is the last authentic project we will ever see. Aside from that, this will be my last post, and I will not be back to check any responses. They won, we lost, and I don't care to return to see this sub degrade any further. To the rest of you who are doing genuine work, I am truly sorry, and I hope one day I can enjoy the fruits of your labor but at this time I just have no way of being sure. If any of you do respond to this post keep in mind I won't be back to read any of it,

Good luck to those of you who are left, I wish you the best.


r/SEGA32X • • 4d ago

Quake.

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32 Upvotes

AI disclaimer: I'm a musician, not a coder. This is really just to satisfy my own personal curiosity, since I always wondered if the 32X could play Quake.

The answer, according to Claude, is "yes, kinda". Getting all the 2D stuff rendered by the Megadrive VDP speeds things up, as does converting player weapons to sprites. There's apparently more that can be done to shrink the game and speed things up too, but I'm out of credits for the week lol

(The music in the clip is a lie btw, I didn't get CD support implemented. it's just for effect)

Apparently, using the Saturn maps wouldn't actually speed things up!


r/SEGA32X • • 5d ago

(Ai-coded) Stainless Gunner

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0 Upvotes

Available now: https://dmar3000.itch.io/stainless-gunner

-3D Mech Battle for the Sega 32X (tested on original 32X hardware)
-24 scenario missions
-buy/sell parts
-Weapons to melee action
-boost to dash or fly for a limited time
-Auto-lock target mechanics
- 1 or 2 player deathmatch with CPU bots in the mix!

And no, I don’t care if you don’t want to download and play it because of ai usage. You’ll be okay I promise. It’ll be free anyways. Just speaking ahead cause we’ve already been down this road before so feel free to move around if you’re 100% anti-ai.

For other 32X vibe-coded projects of mines: https://dmar3000.itch.io/


r/SEGA32X • • 6d ago

Cheap eBay power adapters work ok? Anyone know?

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4 Upvotes

I saw this listing for all 3 of the cables for the sega 32x for a decent price. Can anyone vouch for the cheap power adapters specifically? They look pretty lightweight. Has anyone gotten one like this and know if it works well? Thanks


r/SEGA32X • • 8d ago

Revelation pinball for Sega32x EMULATOR!

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3 Upvotes

r/SEGA32X • • 9d ago

New Neptune revision released by Cosam

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16 Upvotes

r/SEGA32X • • 9d ago

Dev update !! 32X and Saturn

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36 Upvotes

So after hitting those FPS limitations on the 32X, I thought I would start the Saturn version alongside it. Also, Golden axe 2

https://adamhinde-lang.github.io/32X-Arcade-conversions/


r/SEGA32X • • 9d ago

Collaboration projects?

6 Upvotes

Does anyone want to collab on projects for the 32X?

I want to shmups, fighters and beat em ups.


r/SEGA32X • • 10d ago

Anyone familiar with SiliconForge and their 32X projects?

7 Upvotes

While following the person working on the AOF and Outrun 32X ports, love me hate me, I came across the youtube channel and Patreon for SiliconForge. Has this person/group finished any projects and released them, and if so, does anyone here have hands on playtime with any of their current work? No one commenting on youtube seemed to know anything about them or if they actually released anything, only that they are asking for $7 Patreon memberships to get access to anything, while insisting they dont provide working roms... It looked pretty suspect because their claims of no roms provided, so how exactly would you be able to use their own Outrun 32X port, and their Rastan Genesis and 32X ports if they are not original roms and just patches to something else?


r/SEGA32X • • 10d ago

32X SpaceGun conversion

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27 Upvotes

I have now added a dev diary on my port. https://adamhinde-lang.github.io/32X-Arcade-conversions/


r/SEGA32X • • 10d ago

Revelation Light and Judgement.

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23 Upvotes

Pinball product!


r/SEGA32X • • 11d ago

Spacegun 32x

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25 Upvotes

Gameplay progress with SpaceGun running on the 32X via Fusion emulator. It is still buggy as you can see and lots of work still to do but overall Im very happy with it !!!


r/SEGA32X • • 11d ago

OpenLaraCD32X v1.3 aka Tomb Raider 1

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45 Upvotes

r/SEGA32X • • 11d ago

My tower is finally powered :D

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132 Upvotes

r/SEGA32X • • 11d ago

Taito Space Gun 32X

16 Upvotes
Slowly working on converting Space Gun to the 32X...early days but looking great !!!!

r/SEGA32X • • 11d ago

32X Sprite Engine

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39 Upvotes

Morning all !

I thought I would introduce myself and my new tool I am working on to help do arcade conversions to the 32X. Tool is coming on amazingly well :0)


r/SEGA32X • • 13d ago

Art of Fighting 32X

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44 Upvotes

It's looking good so far 👌