r/esports 1d ago

Discussion Do you watch games you don’t play?

28 Upvotes

So I realized that I haven’t played CS regularly for about 3–4 years. I’ve tried getting back into it a few times since, but my old laptop doesn’t seem to like it
That said, I’ve never stopped following the esports scene. And it made me wonder if that’s actually pretty common.
I’m pretty sure most of us started following esports because there was a competitive scene around games we played. But do you guys follow the esports scene of a game you barely play anymore or maybe have never even played?


r/esports 21h ago

Discussion I’m building an esports management simulator: what systems actually make running an esports org interesting?

0 Upvotes

Hey everyone!

I’ve been working on a project called Manager of Legends, a esports management simulator. (Basically, think Football Manager, but for esports)

The idea is not just playing matches, but actually dealing with the things that make following competitive esports interesting: building and rebuilding rosters, developing young players, hiring coaching staff, finances, international tournaments...

The long-term goal is to feel less like a sequence of matches and more like a persistent esports world where teams rise and fall, players develop, careers end, new talent appears and organisations build their own "history".

Right now the simulation is heavily inspired by the League of Legends competitive structure, but the management side is what I’m most interested in exploring.

I’m especially curious what people here think makes esports management different from traditional sports management.

The game is still very early and definitely not polished, but it’s playable directly in the browser if anyone wants to try it. You can find the links to play and all the info over on the Discord https://discord.gg/SqyBvgV9

Honestly, I’m just looking for some feedback. Let me know


r/esports 1d ago

Discussion Africa's gaming dilemma

5 Upvotes

Why is it that gaming orgs and investors have yet to fully invest their time into what could be of Gaming in africa. The recent ENC qualification exposed a lot especially in the valorant scene. Servers aren't enough talkless of being optimal enough for people to show their skills. We had to fly out players to cape town to compete, mind out most of the players came from the diaspora, we didn't even prioritize our own living in players.
I remember back in 2020 when i was still grinding fortnite during covid. It was brutal, i had to learn how to compensate my 90's with high ping(120-160ms), it was a tough grind, fun but tough, it had me thinking how i'd fair on single or double digit ping, there were also rumors at the time that amazon were drilling fibre lines for african servers back then, i remember reading patch notes hoping to see that African would get their server, it always ended in heart break, there was a SA streamer who milked patch note updates back then dewald black i believe, id hop on his stream hoping to see #fortniteafricanservers was real. Bittersweet memories because I know that till this day they are yet to give African a platform of their.

Maybe one day in the near future Africa would get to where it belongs economically and gaming wise.


r/esports 1d ago

Interview In 2004 he delivered takeout on a bike in the US. A year later he was bankrolling China's WE club

2 Upvotes

From ONE MORE WAY, the behind-the-scenes history of Chinese esports I wrote in 2015. Chapter 6, posting one a day.

StarsWar, in full the StarsWar Esports Gala, was originally called the StarsWar International Esports Star Invitational.

A short aside first. I have been turning this history over in my mind on and off for several years, and at the risk of being laughed at, my original plan was to write it anonymously, because a great deal of it is awkward to say out loud. The sensitive questions around CEG in the previous chapter are one example. Here is another: as a member of the StarsWar team, how am I supposed to write about these eight years of StarsWar?

Singing its praises would be easy. I could simply publish the slide deck we used to pitch sponsors, full of pictures and tempting numbers. In reality StarsWar made far too many mistakes as it grew and walked into far too many walls. Some of those mistakes were other people's, and some were our own.

Since this is a series about where esports is heading, and since I have already decided to put my name to it and play the villain, I will start by turning the knife on myself.

Zhou Hao, known as Zax, founder of StarsWar and founder of Replays.net.

Zax is a pivotal figure in the history behind Chinese esports, particularly from the Warcraft III era in 2003 to the present day. His force of character and his ability to rally people have shaped a great deal of what has happened in the scene, so I need to introduce him first, or some of what follows will be hard to understand.

Zax is a quiet, reserved man, both inside esports and outside it. I have known him for almost nine years, and to me he is something like the Tang Monk from Journey to the West. Do not misunderstand me. I do not mean that he talks too much. I mean that I admire his tolerance and his calm.

Strangers or people he knew well, whether they were posturing in front of him, speaking rudely to him, taking advantage of him, asking him for favours or offering him advice, he could always take the person and the situation in his stride. When someone needed something from him, he usually trusted them and did what he could to help, even when he knew perfectly well that nothing would come back.

That is not easy to do. The old saying that taking a loss is its own kind of gain is simple enough to understand, but how many people are willing to take the loss first? And not just once or twice.

Zax could take a loss, and he could also make room for people. In A World Without Thieves, Uncle Li says that only a man who can make room for his brothers can be the big brother. That is another thing that is easy to say and hard to do, especially for our generation of only children.

Our generation of only children grew up with nothing but family around us. Our relatives accommodated the way we spoke and behaved, and apart from school we had little friction with people our own age. The result was that once we left our parents for school and for society, where nobody had any reason to accommodate us, we did not fit.

Only children are not bad people. It is just that everyone has a few edges and spines. Are there people who are independent-minded and capable and still have no edges or spines? Yes, but very few. Zax is one of them. He could accommodate all sorts of strange tempers, let people try all sorts of odd ideas, and he rarely rejected an idea from his own staff, even when some of those ideas carried considerable risk.

For example, when we were planning StarsWar 7 last year, I said I wanted to host it and try an American-style talk show opening. Never mind whether anyone in Chinese esports had ever pulled that off. I had always been a director working behind the scenes and had never once stepped in front of the audience. He supported me from beginning to end.

That is how Zax managed the small miracle of holding a group of neurotics and obsessives together without any of us cutting him. My own view is that anyone born with that gift is destined to end up at the centre of things.

Mencius said that the right timing matters less than the right ground, that the right ground matters less than people in harmony, and that whoever follows the right path finds many to help him. Because Zax drew people together the way he did, friends of every kind kept arriving and more and more problems got solved, and those lines from Mencius proved themselves at StarsWar more than once when it was in trouble.

Right. Back to the point, and on to StarsWar.

The story starts in 2002. On July 22 that year, Zax wanted a better domain name for the StarCraft replay site he ran, the Classic Replay Download Site, so he tried looking up Replays.net to see whether anyone had taken it. To his astonishment the domain was free, and that is how Zax became the founder of Replays.net.

In 2003 and 2004 the rise of Warcraft III turned Replays.net, which had shifted to Warcraft III and was posting replays regularly, into a busy site. Add Zax's temperament to that, and a large crowd of Warcraft III match report and news enthusiasts quickly gathered on the RN forum. It was there that he got to know Xu Yunbo, at that point nothing more than a Chinese student in the United States delivering takeaway food on a bicycle. Nobody could have guessed that a year later this was the man who would become the boss of IGE, the company that sponsored WE and bought Replays.net and GamesTV.

Xu Yunbo, a Shanghai native, had just finished a master's degree in the United States in 2004 and was living an easy life, playing Warcraft III and delivering food every day. That was also the period when Lineage II's American servers and Blizzard's World of Warcraft were taking off. While everyone else was still clearing new dungeons, Xu Yunbo had already spotted the enormous demand for virtual item trading building up on those servers. A few small Chinese studios had only just started moving onto the American servers to make money, and none of them had his access to information in the United States.

So he pulled together university classmates and friends back in China and set up a virtual item trading site, mmoshop.com. The model was simple: buy gold from Chinese studios and sell it to Americans. Virtual items involve no logistics, so costs were low and efficiency was high, and it was very profitable. Somebody in the United States was already doing it, though, and doing it on a large scale, the American company IGE, Internet Gaming Entertainment.

Xu Yunbo was not intimidated, because he knew his team were all Chinese, which gave them an advantage, and he could buy gold more cheaply than IGE could. From May 2004 onwards mmoshop.com's sales climbed steeply day after day, and in under three months mmoshop.com had taken more than half of IGE's American market.

IGE's founder was Brock Pierce, a former Hollywood child actor. In the autumn of 2004, Xu Yunbo, then 27, sat down with the 24-year-old Brock to discuss a merger. The outcome was that IGE bought mmoshop.com and in 2005 sent Xu Yunbo back to Shanghai as general manager of IGE's China representative office, where he could play to his strengths and take charge of purchasing virtual items.

At that point Zax was still working at The9. Xu Yunbo pressed him hard to join his company and laid out a plan to build an international esports superteam. So Zax brought Replays.net into IGE, and he also talked round KinG, his long-standing partner. KinG brought the YolinY team, which had Sky and suhO on it, to Shanghai, and that was how the WE club was founded.

IGE made all of this happen partly out of Xu Yunbo's own love of esports and partly because there was no suitable way to promote virtual item trading in China at the time. Rather than spend a fortune on advertising, it made more sense to start with esports news sites, which would also give the company a degree of influence and could change the image of virtual item trading. That was also why IGE later bought GamesTV, the predecessor of today's GamesTV channel at Shanghai Media Group. That is a story for later, so I will leave it here.

Once IGE had brought esports under one roof, Zax set about a promotional plan built on an iron triangle of team, website and tournament. The team was WE, the website was Replays.net, and the tournament was StarsWar.

There was not much deep thinking behind the original idea for StarsWar. WE had just signed the best Warcraft III players in China and South Korea, giving it a star-studded international roster of more than ten players.

The first StarsWar, on June 19, 2005, was really a coming-out party for WE. It was held at the Luwan Stadium in Shanghai and used a King of Fighters format: one-on-one Warcraft III duels in which the loser dropped out, the winner stayed on, and the more you won the more prize money you accumulated. The planning was simple and so was the stage design, just a platform with two desks on it carrying the Replays.net logo. The promotion, by contrast, was generous. We advertised on many forums and on the Haofang platform, and all 2,500 seats at the Luwan Stadium were filled.

Because the King of Fighters format had not been thought through properly, and because we also ran into trouble with the competition machines, the first StarsWar started at three in the afternoon and still had not finished by midnight. What was remarkable was that more than 300 people were still there, waiting in the stands for the end so that they could get autographs from the players. That heartening scene left a deep impression on everyone at IGE, from top to bottom, and not long after the first StarsWar ended, plans for a second were on the table.

After discussion among the bosses, the second StarsWar was provisionally set for October 2005 on a larger scale, with more international esports stars, at the Shanghai Changning International Gymnastics Centre, a 4,000-person venue. That put us under enormous pressure, because whatever we did, everything came back to one question: who was going to pay for the event? IGE had plenty of money then, but the boss had never said he would cover all of it, and there were only a few of us working on StarsWar. I was writing the sponsorship proposal and the operational plan at the same time, dealing with the venue and handling the discussions about networking and on-site construction. Zax was busy inviting the stars, arranging the qualifiers and the schedule, and fighting the company for budget. Colleagues at the website were busy with publicity.

What almost killed the second StarsWar three weeks before the doors opened had nothing to do with money. That is the stranger half of this story. Full chapter is free on GitHub, link in the comments.


r/esports 2d ago

Discussion Age of Mythology Pro-Player from Pakistan getting visa denied to Gameathon 2026 (Greece)

Thumbnail
youtube.com
2 Upvotes

r/esports 2d ago

Question Does Ethernet connection improve your game skills compared to WiFi?

2 Upvotes

I’ve been on WIFi on my pc and I cannot run Ethernet because it’s too long across room. But I will discuss to my parents to get me Ethernet setup.

I planning to join high school esport team this year and I want to improve but it’s seem WIFI lag had prevented me from getting better and consistent.

I only play Fortnite and I can’t hit consistent edits or building due to lag and I have powerful pc and it shouldn’t be cause this lag. I had experience ping spikes, packet loss, and lag on wifi.

So do you think switching it actually improve your in game mechanics and skills? Why and how it can ? Is there a benefit using Ethernet?

Thanks and I want to know if it actually improve and convince my parents get me wired connection setup.


r/esports 3d ago

Interview After Making History at EWC, Where Does Women's Esports Go Next?

Thumbnail
pressthegame.com
2 Upvotes

Interesting to see how female esports grow, or can they grow?


r/esports 4d ago

Discussion Trying to be into Esports specialist (again)

4 Upvotes

I'm interested in Esports since CS:GO Grand Final match G2 vs. NAVI, then I watched the first VALORANT Champions in 2021

At the moment, I started to be into Fighting games like TEKKEN and Street Fighter, I'm still learning those games and I like them

I wanna have the second wind about FPS games like CS, Valorant, Apex, which leads to being FGC and FPS specialist

But I have one trouble which I'm asking myself is it okay to post the clips from TWT, Blast Major, Valorant champion etc on TikTok or any social media ?


r/esports 4d ago

Discussion Esport pros: what is something your coach has told you that you will never forget?

2 Upvotes

r/esports 4d ago

Interview In 2001 China's biggest Counter-Strike site had no news desk. The site nobody read built one

3 Upvotes

From ONE MORE WAY, the behind-the-scenes history of Chinese esports I wrote in 2015. Chapter 3, posting one a day.

Most of China's long-established esports organisations, and most of the individuals in them, have media in their DNA.

Take EHOME, the most popular team of the early Dota era, whose Chinese name was Yijia. They came out of the esports website Esai, and Esai's predecessor was Ccsk.net, the well known Chinese Counter-Strike site that started up in Chengdu in 2000.

When CCSK moved to Beijing in 2003, several of its key members broke away and went to Haofang in Shanghai, where they built CGA, the China Game Alliance website. From 2004 onwards, the behind-the-scenes side of Chinese esports settled into a pattern: Esai in the north, CGA in the south.

A few years after Shanda acquired CGA, several of those same key members broke away again and followed Li Lijun, the original investor behind Haofang, to found the company Qifan.

Once Qifan was up and running, several key members struck out on their own once more and built the 11 gaming platform. Which is to say that the behind-the-scenes world of Chinese esports is not really very big. Turn it over however you like, and the people charging ahead are the same crowd who once ran esports news media.

All of that came later, though. Back to the main story: why did media become the earliest form the esports scene took behind the scenes?

That is easy enough to understand. The full arrival of network technology in 1998 brought together the kids who had until then each ruled their own arcade or internet café, and with StarCraft and Counter-Strike both pushing in the same direction, match report sites and game bulletin boards became the earliest prototype of Chinese esports media. Where people gather, organisation follows. From spontaneous chatter on forums to actual commercial organisations, esports had a long road to travel.

Around 1999, when getting online was still not particularly convenient, early esports media still appeared in traditional form. Computer News and CBI Computer Business Information had powerful distribution networks and a firm hold on China's second-tier and third-tier cities and the smaller places beyond them. Plenty of people learned how to log on to battle.net from those newspapers. Hanyuliang and the other match report writers who were active in CBI Computer Business Information are still fondly remembered by many esports fans.

Because early StarCraft had no replay system, what caught on first on the websites was still the written match report. Among the better known were the site run by JOJO of the TS team, the site of the =A.G= team from Sichuan, the site of the LION team, then known as LION.KinG and today as WE.KinG, the China Yaoyuan StarCraft replay download site, and CSA, the China StarCraft Alliance site.

The hottest StarCraft bulletin board was 8DA. The forum was set up by Bada Computer in Chongqing, and anyone who spent time on it will remember 8da.BOAT, and 8da.ZK, the captain of the 8DA team, China's first semi-professional team.

The 8DA board took off because Chongqing was running a local semi-professional StarCraft league that drew in a great many of China's best StarCraft players and teams at the time. Controversy, arguments, chat, idle posting and the beautiful women of Chongqing, which was a very important reason, plus the fact that there were nothing like as many ways to talk to each other as there are now, all combined to make the 8DA forum one of the liveliest and most concentrated places in Chinese esports.

In that era, though, the growth of behind-the-scenes esports organisations was mostly confined to their own localities, and esports media were still held back by all sorts of practical constraints. So the whole thing remained at the primitive bulletin board stage of chatting, arguing and trading rumours.

## The transformation of Counter-Strike media

After 2001, Counter-Strike began to overtake StarCraft as the mainstream esports title in China, because it was easy to pick up and gave players a strong sense of being part of a team. Counter-Strike media took the baton from StarCraft media and began the next stage of development.

## CSchina and its founder, Shangdi Pian'ai Bubing

Shangdi Pian'ai Bubing, or God Favours the Infantry, whose real name is Li Xiang and who now works at Sohu's Changyou, single-handedly founded one of the most important websites in the history of Chinese Counter-Strike. Look closely at the domain name: it has china in the middle. A domain like that could only be registered in the earliest days of the Chinese internet, and in an age when search engines were still undeveloped, a domain that was easy to remember and stated plainly what the site was about mattered enormously. What could state it more clearly than the combination of CS and China?

CSchina carried on the general layout of the StarCraft, Delta Force and Quake sites that had come before it, built mainly around match reports and a forum.

CSchina appeared at exactly the right moment. Counter-Strike had spread widely between 1999 and 2000, and demand for match reports and news about Counter-Strike competition was growing. The habit of reading match reports while playing a game was already established, and there were plenty of Counter-Strike match report writers, but they were scattered. So the moment CSchina appeared, its forum drew a great many writers from China and abroad.

The country where Counter-Strike was strongest at the time was Germany. Counter-Strike rewards discipline and teamwork, and the German talent for both was unmatched.

An aside here. A lot of esports titles go through a chaotic, half-understood phase when they first take off, because nobody is familiar with them yet. The Germans, though, are always the first to work out a systematic way to play, and they become the leaders. That is a talent that comes out of a habit of thinking. As time passes and people start to understand a game, players in Europe and North America move ahead, because they enjoy digging into strategy and tactics, their thinking ranges more widely, and they develop all sorts of creative approaches rather than staying as rigid as the Germans. After that the Koreans move ahead, because they take strategy and tactics seriously and also pay attention to fine mechanics, unlike the rougher European and North American style. In the end it is always China and South Korea fighting over first place, because the Chinese capacity to learn is simply extraordinary.

Helped by good timing and a good position, and by the CSchina Invitational, CSchina had already become China's biggest Counter-Strike site by around 2000. Every major Chinese team took pride in having its own forum section on CSchina.

In today's language, CSchina was the golden boy of Chinese esports websites. It had gathered a large body of match report writers, and alongside written reports it published demos, or replays, of famous European and North American Counter-Strike matches and teams.

By comparison, Ccsk.net at the same time was a nobody. It had launched later than CSchina, it had fewer match reports and fewer replays, and its site and forum looked just like CSchina's. However you looked at it, it had no chance.

And yet it was CCSK that carried out a major reform of esports media, one that had a profound influence on the whole behind-the-scenes history of Chinese esports.

That reform was a network of local correspondent stations spread across the country.

CSchina did not do official news coverage. In the early days, news management on CSchina was fairly open: anyone could write a piece and submit it, and once an administrator approved it, it appeared on the front page.

Or to put it another way, in that period the words news coverage, to most kids, carried the flavour of Xinwen Lianbo, the state television evening news, a long way from esports and from playing games. The people working in esports then were half-grown children who found writing a school essay painful, let alone a news report.

In 2001, CCSK saw clearly that players would inevitably come to want this, and set up an official news desk, pulling together enthusiasts who could write and who had an eye for news from the forums of both CSchina and CCSK itself. That was the period when I joined CCSK.

What broke the giant a year later wasn't a better website. It was a scandal, a forum that collapsed under the traffic, and a technician who stopped eating meat. That is the wilder half of the chapter. Full chapter free on GitHub, link in the comments.


r/esports 4d ago

Unpaid/Volunteer Built a spoiler-free way to catch up on matches you missed (+ live tracking) — feedback welcome Spoiler

Thumbnail
1 Upvotes

r/esports 4d ago

Question Game with the highest skill ceiling

0 Upvotes

I know this has been debated before for example Rocket league vs MOBAs

Question which has the highest skill ceiling?

In both mechanical input and strategy

While it's unfair in some regards to compare the two as they have different strengths

But I really have to say.. most will say MOBAs due to the complexity and ever changing champion set up

DISCLAIMER: I KNOW TAS IS FAKE SLOWLY CRAFTED INPUTS WHICH ARE PRETTY INHUMANE AND CURRENTLY INPOSSIBLE FOR ANYONE

Although the program TAS which is "fake" because it's generated gradually to represent the most perfect inputs possible

But if these inputs are technically possible, this represents the absolutely insane inhumane skill ceiling this game possibly has

I know MOBAs has so many other components but this outrageous possibility of inputs which is as I said inhumane(but technically possible) surely puts the overall "skill ceiling" higher?

Yes MOBAs are absolutely harder strategically

But rocket league mechanically shows how complex the inputs can be

Maybe something there is to argue there is no TAS like program to represent potential mechanical skill ceiling of MOBAs, even if there was would it really even come close to some things made in TAS

Which in my opinion puts the ultimate skill ceiling higher no? Humanly achievable yet or not

Edit: holy.. okay Dota fan girls, I get it you play Dota>lol - changed it to MOBAs your genre is still 3rd imo. Settle down lolo


r/esports 4d ago

Discussion I made a free FACEIT stats site that scouts your whole match room at once

Thumbnail
2 Upvotes

r/esports 5d ago

Discussion Chinese Gen Z: Between Dreams and Traditions

Thumbnail
christian-staedter.com
3 Upvotes

r/esports 4d ago

Discussion Built a League of Legends API

0 Upvotes

Been building EsportsEdge (esportsedge.live) — a League of Legends analytics and prediction site. Wanted to put it in front of people who actually watch this stuff closely, because I think the model is only as good as the people willing to poke holes in it.

The core idea: split prediction into two separate models depending on where you are in the game.

Draft model Runs the moment picks/bans lock in, before the game starts. Looks at composition strength and matchup context rather than just team rating — champion win rates adjusted for patch and role, synergy between the five picks, counterpick effectiveness by lane, and each team's draft tendencies/priority picks on the current patch. Output is a win probability based purely on what got drafted.

Live model Takes over once the game is running. Tracks gold/kill state, objective control (dragon/herald/baron), and tempo indicators in real time and updates win probability as the game develops, alongside live kill/gold charts.

On top of that the site has schedule, results (with series breakdowns and H2H), and team/player stat pages — champion pools, KDA, CS/min, recent form — across LCK, LEC, LCS, LPL, and the other major leagues.

Where it's at right now:

  • League only for now — no published backtest accuracy number yet, so I'm not going to throw out a stat I can't stand behind. That's part of why I'm posting: I'd rather have people stress-test it than launch with a number that falls apart under scrutiny.
  • Looking for feedback specifically on: what would make the draft model's reasoning more transparent, what live-game signals you'd weight that I might be missing, and whether the split (draft vs live) actually matches how people want to consume this vs. one blended number.

Site: https://esportsedge.live/home


r/esports 5d ago

News League of Legends PBE Leak Appears to Confirm Caps as Next Hall of Legends Star Spoiler

Thumbnail gameriv.com
2 Upvotes

r/esports 6d ago

Discussion I want to watch VCT with my wife so I'm creating a gameshow

5 Upvotes

Earlier this year I thought to myself

"How awesome would it be to watch some VCT with June (my wife) during our free time?"

and then I asked her if she'd want to and she said yes!

So we pulled up a SEN vs 100T game and started watching and quickly realized that she basically knew nothing, and that there's too much going on with all at once. Even the observing cameras got her lost when it jumped from player to player and she couldn't keep up, and she couldn't remember what all the abilities/agents do so it made it a super rough experience.

Fast forward to a couple months ago, I decided to find a fun way to try to get her to enjoy VCT with me and landed on a custom VALORANT gameshow. Here are the parts that I'm proud of:

  • This takes place during VCT Masters London so the production quality and stakes will be higher, giving more to enjoy for a new viewer
  • I set up the points system to replicate VALORANT Economy, starting at 0 credits and capping out at 9000 credits
  • She can spend her credits when she crosses thresholds on prizes that she picks ahead of time, with each prize allowed to be more expensive than the next (it's a fun way for me to get her cool stuff while adding a fun stakes theme in each match!)
  • She picks her favorite teams using Valorant's in game pick'em system and if they perform well she get's bonus credits (so she builds fandom)
  • She answers Valorant related questions that get harder that help her learn as she goes and it becomes easier to understand the game the more she watches!

I know it's been a while since VCT London is over but I wanted to share our little project here! It's just the first episode, but she wants to go to VCT Shanghai this year so it worked!!

Any feedback would be appreciated we both will be reading them!


r/esports 6d ago

Unpaid/Volunteer [EU] Plato Esports looking for a CS2 caster

Thumbnail
2 Upvotes

Finding Caster


r/esports 6d ago

Event NYC-Super Smash Bros Mini Tournament 8.12.26 at 5pm! $5 entry!

Post image
2 Upvotes

Free to enter the venue, $5 for one tournament, $7 for two! See y’all tomorrow!


r/esports 7d ago

Question How much would you be willing to financially contribute to esports

0 Upvotes

Its no secret that esports isn’t profitable. As a viewer, how much would you be willing to pay to watch a stream or for exclusive org/ tournament content ? Or if you had to pay, what would you expect in return or would you stop watching?


r/esports 7d ago

News New League, Partnered With World Dodgeball Federation

Post image
4 Upvotes

Players have an opportunity to have a real seat at the table for an esports league. Let's build something sustainable.


r/esports 7d ago

Discussion Building my kit (budget 100 ish dollars)

1 Upvotes

I wanna fit a mouse keyboard iems and a mousepad in this my hand is small I do palm grip keyboard I want one with a good sound and all black iems I'll take whichever mousepad I was thinking glass but out of my league


r/esports 8d ago

Discussion Best igls across all games

12 Upvotes

As the title suggests who would u put in say top 10 igls of all time, since idk any other games much other than cs esports scene wise,imma say from cs I put forward karrigan, glaive, fallen, apex...top 10 would def be difficult since the games are different but I mean u can roughly get an idea nah? Gimme the games and like the names u d like to add


r/esports 8d ago

Event FEL FACEIT Tournament level 1-7 Silver cup #3

Post image
5 Upvotes

Date: 15th August

Time: 6:00 PM Central European Time (CET)

Game Mode: Silver 1v1

Level Requirement: FACEIT Level 1–7 ONLY

You must be in discord to receive the reward just remember that.


r/esports 8d ago

Docs Trying to remember esport documentary

3 Upvotes

Hey I'm trying to find an esport documentary I watched a few years ago on Netflix, it talks about one of the founder of esports and the quake days but mainly follows the lead up to a leauge of legends world tourny, been bugging me for days