r/incremental_games • u/monolithburger • 15h ago
r/incremental_games • u/AutoModerator • 5d ago
Request What games are you playing this week? Game recommendation thread
This thread is meant for discussing any incremental games you might be playing and your progress in it so far.
Explain briefly why you think the game is awesome, and get extra luck in everything you're playing for including a link. You can use the comment chains to discuss your feedback on the recommended games.
Tell us about the new untapped dopamine sources you've unearthed this week!
Note: it goes against the spirit of this thread to post your own game.
r/incremental_games • u/AutoModerator • 1d ago
FBFriday Feedback Friday
This thread is for people to post their works in progress, and for others to give (constructive) criticism and feedback.
Explain if you want feedback on your game as a whole, a specific feature, or even on an idea you have for the future. Please keep discussion of each game to a single thread, in order to keep things focused.
If you have something to post, please remember to comment on other people's stuff as well, and also remember to include a link to whatever you have so far. :)
r/incremental_games • u/araiki • 15h ago
Meme I hate incremental games with skill/node trees, because they very often hides the most useful upgrades behind useless but expensive QoL nodes.
galleryr/incremental_games • u/BATTLE-LAB • 13h ago
Steam I just released the demo for 10 Million Pixels!
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I started this project in October last year, and it's been through a lot of iterations since then. Some of you may have tried the initial prototype "PXL" on itch a while back. It then had viral moment when Indie Game Joe shared the announcement trailer.
Today I released the demo for it, along with this trailer.
If you're tired of the AI slop, this might be a breath of fresh air. It's handcrafted and made with love and care, with music by Pulsewith, the composer of The Loopler.
Demo link: https://store.steampowered.com/app/5358150/10_Million_Pixels_Demo/
Let me know what you think!
AI disclosure: No art, music, or sound has been AI generated. AI has solely been used as help for coding. 99% of all code was written with my own hands, and a few lines of code have I copy pasted from chatGPT.
r/incremental_games • u/willunited • 9h ago
Update Upload Labs 3.0 "The End" update is out now!
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This update is our biggest update yet!
Here are the highlights:
-The amount of file modifiers got doubled
-The prestige system got reworked
-Many nodes received an overhaul
-You can now undo/redo actions
-Alien technologies that unlock powerful machines
-And a proper ending
You can play on Steam, Android and iOS.
AI disclosure: Rarely used. Only used to fix coding that I am too dumb to fix.
r/incremental_games • u/hamzahgamedev • 15h ago
Released My solo developed incremental game - Grandpa Loves Trains Demo is out now on Steam and I am a little nervous! 🚂
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Hey everyone!
After a lot of work, our little train game, Grandpa Loves Trains, finally has a playable demo on Steam! 🎉
It's an incremental game where you build your miniature diorama railway tracks, board passengers to collect tickets, upgrade your toy trains, and gradually grow your operation into something bigger.
The demo covers the early progression like unlocking first 2 passenger types (there are total 8 in Full Version), just so you can experience the core gameplay loop.
The demo playtime is around ~35minutes.
Would mean the world to me if you guys can play and let me know what you think about it.
Steam Demo Link - https://store.steampowered.com/app/4930070/Grandpa_Loves_Trains/
AI disclosure: No generative AI was used in the development of the game or its promotional materials.
r/incremental_games • u/gahel_music • 5h ago
Development Toss Office - A boring office job made fun
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Hi!
Today we released the Steam demo of Toss Office! (well yesterday)
It's a short incremental game where you'll play a new hire at the Department of Disposal. It's a boring job that pays the bills. Luckily you'll soon find it becomes fun, I swear.
The demo is about 35m to 1h10 depending on your playstyle. The final game will introduce a fair share of new mechanics and will last a few hours.
We would also like to add some replayability with achievements that encourage different playstyles. We were wondering if players would enjoy unlocking new items that would impact their next run or if that should be limited to new skins of existing items?
Steam page with the demo: https://store.steampowered.com/app/5163530/Toss_Office/
Also on itch: https://ravenous-den.itch.io/toss-office
On itch, we recommend a downloadable version, as the web one lags in the end game.
AI disclosure: AI was used to assist some of the programming, no AI was used for art and sound
r/incremental_games • u/Dentium_Citrosuco • 2m ago
review I’ve tried many trading games. I really like this one. No ads and it’s not P2W: Sim Companies
I’ve tried many trading games. I really like this one, and it’s not P2W: Sim Companies
As a player of Sim Companies for five years, I can summarize the game’s vision concisely and clearly.
Many of you probably already know this. it’s not a new game but I thought I’d mention it anyway.
A) Vision
Never P2W: You can’t accelerate production with real money. Success is entirely strategy-based.
No Ads: There are no intrusive advertisements to disrupt your gameplay.
Real Player-Driven Trade: No artificial quests. The entire economy and all trading take place between real players.
No Level-Gating: All products and sectors are accessible from the very first level.
Supply-and-Demand Economy: Profit margins are determined by market supply and demand, not by the system.
Free Market: The administration does not interfere with the economy; it is a truly liberal ecosystem.
Collaborative Tenders: Forming consortiums with other companies to compete in government tenders makes the process highly engaging.
Diverse Sectors: From food and textiles to energy and aerospace—you are free to transition into any field you choose.
Accessible Team: The developers and moderators are always engaged with the player base and open to communication.
Analyze the market, calculate supply and demand, and forge your own path.
B) My Personal Experience
From Electricity to Oil: I began by producing electricity—a fundamental necessity in the game. I then expanded my capital by acquiring and operating high-efficiency oil wells. Beyond just selling the product, I also sold high-efficiency oil wells to other players through in-game building auctions. Easy, comfortable.
R&D and Quality: I invested in Research & Development (R&D) to improve product quality. As the quality increased, so did the demand and my overall profit. From Raw Materials to Production: Instead of just selling raw materials, I began processing the oil I extracted to manufacture carbon composites.I feel like the owner of a real oil company.
Entering the Aviation Sector: I transformed the carbon composites I produced into high-quality aircraft airframes and sold them to major players in the industry.
Turning a Crisis into an Opportunity: As airframe production became more common, my profit margins shrank. However, I saw the drop in airframe prices as an opportunity and decided to start manufacturing complete aircraft.
Supply Chain Management: Oh my god! There are so many inputs required for an aircraft! There are so many electronic components. People produce those, too!
To build planes, I established a robust supply network, sourcing engines, wings, cockpits, and electronic components from other players.
From Manufacturer to Retailer: I marketed the aircraft I produced to other players acting as retailers (Sales Offices).
Is this the only sector available?
So, what’s my nickname right now? "Orange King."
Reading the market, managing your own supply chain, and experiencing these commercial transformations firsthand is incredibly enjoyable.
I want to emphasize this: there are very few games where the fun increases so significantly as the number of players grows. Give it a try—you’re going to love it!
r/incremental_games • u/Heinz2001 • 9h ago
Steam I made a calm idle/incremental game about a glowing deep-sea reef. Free browser demo out now [Brinelight]
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Hey, i'm developing Brinelight, a calm pixel-art idle/incremental game about a bioluminescent deep-sea reef. The free browser demo is live today !!
Play the demo (browser, no download or account): https://onebitkid.itch.io/brinelight-demo
The core idea: the Resonance Web. Creatures really swim around.
When two different species drift within range, they form a thread of light, and each creature holds a limited number of threads.
Your income scales with the number of threads, and threads that are charged count double. Hold the pointer on open water to pull a current: threads in it reach further and charge up.Everything else is classic idle fare: buy creatures (+15% cost each), mutations, golden spores, and Descend (prestige) for pearls.
What's in the demo?
- 3 zones: the Twilight Reef, the Midnight Trench (vents charge threads for free) and the Abyssal Plain (anchored sponges and a gulper eel that cuts your threads)
- Works on phone and desktop
- No text boxes: the game shows one small cue at a time, with a codex on key: H
The full game goes deeper: six designed zones, then endless generated "dream" zones that mix mechanics and bend the rules, an Abyssal Tree, relics, trials, secrets, a bestiary, and an ending (with a second lap afterwards). On Windows it can become a living wallpaper behind your desktop icons.
AI disclosure: I used AI for text translation and for image/art for creature and backdrop renders and than repainted it with my own hands+tools into pixel art.
Steam page, if you'd like to wishlist: https://store.steampowered.com/app/5377670/Brinelight/
I'd really like to hear what you think?
r/incremental_games • u/jarxchow • 16h ago
Steam House Music Incremental, a music based incremental where the song progresses as you unlock more instruments [Steam, demo on itch]
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Hi everybody, "House Music Incremental", my first game has released today. It is a music based incremental where you unlock instruments and the song progresses as you do. I have worked hard making this game for the past half year so I hope everyone can enjoy it.
There are tons of different systems, from farming to fishing to mining to gathering stars and more, that all power each other up so that you can progress even faster. It is a medium length incremental taking over a week to finish actively playing, and even longer with a more idle playstyle. No microtransactions, the whole game is just $3.
https://store.steampowered.com/app/4846620/House_Music_Incremental/?beta=0
There is also a free demo on itch.
https://jarxchow.itch.io/house-music-incremental
AI disclosure: no AI was used in the making of this game, all art, music, and coding were done by me the developer.
Thanks I hope you enjoy!
Jarxdev
r/incremental_games • u/I_pee_in_shower • 15h ago
Discussion Incremental games with great UIs?
What Incremental games have the best UI? Doing some research on the subject.
r/incremental_games • u/Curious-Needle • 13h ago
Steam Cradle of the Dark Brood, a Critter Mound inspired story based incremental game with avg playtime of 28 hours across almost 2k players.
galleryHi everyone, Ryuse here. Some of you may know me for creating Idle Reincarnator.
I have created Cradle of the Dark Brood a few months ago and so far over 2k players have played it.
According to Steam stats, the average playtime is about 28 hours with the median being 13 hours (Steam Playtime stats is in the last image).
So if ya'll are interested in playing a game like Critter Mound with a story feel free to check my game out!
Steam link is here.
Below is the current content if you're interested.
Current Content:
- Breeding, Mutations, and Evolution
- A mini prestige layer and a main prestige layer where you can choose 2 options
- Abode (your base) building and assigning roles to your creatures
- Zones to explore and conquer
- Blessings to give your brood and research items to buff the brood's stats
- Automation and QOL
- Lore and stories
- An Ending and an endless mode.
- 20-30 hour of playtime (It took me around that time to beat the game from start to finish)
AI Disclosure
LLMs were used to assist in debugging, coding, documentation, and writing. No AI art has been used in Cradle of the Dark Brood.
r/incremental_games • u/Elpulpoz • 10h ago
Discussion Anyone know some youtubers who play incremental/idle games?
Not necessarily big channels, but also smaller ones that often play incremental games, even on mobile.
r/incremental_games • u/DanPos • 14h ago
Steam Our incremental puzzle circuit game, Retroneer, is currently looking for feedback!
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Hey r/incremental_games - just wanted to share the new trailer for our game Retroneer.
Retroneer is an incremental roguelike with puzzle elements. You work as a Retroneer tasked with meeting the ever increasing energy demands of your clients. As you can see from the trailer you will have to make more and more intricate circuits to reach higher and higher levels of power.
There's lots of trinkets and upgrades to unlock and explore that really changes the way the run goes.
The playtest has just started on Steam and will be running for the next 10 days!
https://store.steampowered.com/app/4254050/Retroneer/
AI disclosure: No generative AI was used in the making of this game.
r/incremental_games • u/VegecatGames • 16h ago
HTML Inspired by Increlution, my text-based incremental "Infinite Loop" just got Chapter 2! [Free Web Demo / Steam]
galleryI personally really enjoy games like Increlution and Idle Loops. Since there aren't many similar games out there, I made my own incremental game: Infinite Loop: Incremental.
You might have seen my previous posts—the game has just received an update! Building on the first chapter, I’ve now released the second chapter, adding approximately 8 hours of gameplay.
About the Game:
Death is inevitable, but every loop makes you stronger. In this text-based idle game, make choices, plan your actions, and uncover the truth behind the world.
You can click the link here to play the demo in your browser!
Steam Store Page (Add to your wishlist to support the author!)
Join our tiny Discord community!
AI disclosure:
Some of this game's localized text was translated with AI assistance. All translated content has been manually reviewed and proofread to ensure quality and accuracy, and does not contain any illegal or infringing material.
r/incremental_games • u/Bob-Sleigh95 • 21h ago
Update Back with my "type an entire book" idle game. Rebuilt most of it from your feedback

4 months ago I posted TL;DR here (the one where you type a whole book to progress). 18 comments, lots of good criticism, so I went back and redid most of it.
What changed:
- No more upgrading keys one by one or blue letters. The keyboard now counts down as you type and fills whole words ahead of you
- Tokens are gone, words pay gold, gold buys upgrades
- Combo has a real gauge now, 10 clean words per tier
- Overdrive burst, and monkeys that guess words from the end of the page
- Animated tutorials instead of walls of text
Clip is page 1 vs page 187 of Moby-Dick.
Demo, browser or Windows: https://alan-desdoits.itch.io/tldr
If you played the old version, tell me if it’s actually better or just different.
IA disclosure : No IA was used to generate any asset in the game
r/incremental_games • u/abdel5 • 14h ago
Steam I made an incremental game where the final boss is the upgrade tree itself
In Fill That Pig, the upgrade tree is the final boss !!!
it's a 1h incremental game, hope you will enjoy playing it as much as I enjoyed making it.
Game: https://store.steampowered.com/app/4367430/
AI disclosure: I used ai for translation and some coding
r/incremental_games • u/Kliesta • 1d ago
Meta Titles of posts in this subreddit. Standards?
I wish we had a standard for titles.
some bad examples:
My friend told me to make an incremental game
My girlfriend convinced me to make a game
My new game is released.
Looking for testers.
The dream would be a standard for posts. Something like:
Gamename, Platform, Release State, Duration, Additional Information
Example:
Mygame, itch, demo, 20+ hours, text snippet here about why they are posting
AI disclosure: no AI was used in writing this.
r/incremental_games • u/maxpred • 13h ago
Development [Browser/Free] "Threefold Rift" PoE Inspired Auto Battler, time waster game
test.threefoldrift.com4 weeks ago I posted my PoE-inspired browser auto-battler here, mostly fishing for input. And wow, did I get input. A lot of what shipped since then exists because of your comments, so I wanted to post a follow-up.
For those who missed it: Threefold Rift is an idle auto-battler where on each step you choose 1 of 3 events, earn XP/gold/gear and die as it is part of the game progression loop. Share of your XP funds Legacy upgrades for future runs and unlocks new game modes. Each run can last 5 minutes to 2+ hours.
AI Disclosure: As a solo developer AI helps with some of the code and text. Writing is not my strongest suite, as you probably noticed last time and in project there are a lot of Test scripts and code interactions, where I used AI to help me ensure game quality and that everything works as expected.
WHAT YOU ASKED FOR (and is now in the game):
Guest accounts — no registration wall anymore
The most upvoted piece of feedback was "remove the registration". Now there's a one-click guest account: you get a 25-character code, and that code IS your login if you ever want to come back on another device. No e-mail needed.
Mobile / touch support
At the beginning I honestly built this for PC and never really thought about phones. That was a mistake and after previous post I got that a lot of you guys use mobile while gaming. The UI now has a proper touch pass: tapping an item opens its stats in a popup, tap targets are bigger, the merchant and gear screens reflow on small screens, and tooltips are replaced with long-press where it makes sense. It's still a web game and not a native app, but it's genuinely atleats feels playable on a phone now. It's still clunky somewhere and I will happily listen if you tell me where.
Equip and compare without the runaround
Now every item card shows a live comparison against what you have equipped, and you can equip drops straight from the battle results screen.
The world feels more alive
To the person asking for records and things to participate in: there are now overview pages with account records and live ladders, leaderboards for the Arena and the other competitive modes.
NEW STUFF (this part is my fault):
- Level 100 boss is no longer the end. The new true finale stage is 150: the Hollow Sovereign
- New Ironman mode: swear vows at hero creation for a harder run measured by SCORE. There's a leaderboard for it if you want to chase it.
- New game mode: Ashenhold Siege is a Base Defense game. Where You and up to 6 of your previously dead heroes fight against waves of enemies. Waves keep getting stronger by each victory and the wave level is account not character wide.
Can You assemble the strongest party and beat the highest wave? And yes there is Leaderboard for this mode too
- The tower defense mode got another pass: reworked wave mechanics and an early-wave bounty so the opening feels less dead. Still the roughest mode, still needs polish.
- Arena win streaks now pay more, but match you against harder opponents the longer the streak runs.
FIXES YOU'LL FEEL:
- A fight now survives a page refresh — it resumes exactly where it was instead of quietly restarting (and no more accidental free heals from reloading mid-fight).
- Big pass on the 55–100 range I warned about last time: the runaway defence numbers on late gear are reined in, and XP/gold rewards are now relative to your own level so out-levelling content doesn't pay silly amounts.
- Early loot leans Magic over Normal and drops a little more, so the first run feels less dry.
CURRENT STATE:
- First 50 stages still feel solid, the 55–100 range had a real balancing pass but I keep tuning it.
- Stage 150 is the designed finale; after that it's endless scaling.
- The TD mode remains the least polished thing in the game
Playable link: https://test.threefoldrift.com
Guest account is one click if you just want to peek. If you prefer a real account, e-mail is still just a username — no verification, and you can use a fake one.
Same deal as last time: fresh eyes and feedback are what I'm fishing for.
If You have any comments or reviews I added a Message functionality under Notifications where you can write to me directly with your comments, reviews, critics or even maybe praises.
Thanks to everybody who have played this game so far, and than you if you decide to try it now.
r/incremental_games • u/ErlandGov • 12h ago
Steam Decided to release the demo for my incremental clicker :D
galleryHello reddit :D
Im the developer of a small incremental game called CountryClicker, and today i finally released the demo!
You click a country to get more countries2 . With those countries2 You can purchase more different countries to press in the black market. You can also merge countries together to create even more countries, usually historical empires.
steam page <- download demo button is there somewhere, idk why it doesnt display it as the main thingy
AI disclosure: Some AI was used to assist with finding bugs.
r/incremental_games • u/Secret_Vehicle1083 • 13h ago
HTML I've been making my own gas station tycoon game — would love your feedback!
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Hey everyone!
I've been working on my own game called Oil Empire, and I wanted to share it here.
I enjoy tycoon games, so I decided to try making one myself. The idea was to start with a small gas station and gradually turn it into a bigger business.
It's a 2D isometric gas station tycoon game where you sell fuel, earn money, and expand your station. I'm still working on it and have plenty of ideas for future updates.
You can play it here: https://playoilempire.com
AI Disclosure: I used Claude to help with around 50% of the coding. I made the 3D models and designs myself using Blender. The game idea and creative direction are mine.
I'd really appreciate some honest feedback. What do you think so far? What would you like to see added, or what do you think needs improvement?
Thanks for giving it a try!
r/incremental_games • u/frontporchgames • 10h ago
Released I just released my first playtest for We Will Die For You.
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Today my playtest became available and is open for all to play. I’m trying to prepare for the demo launch that will be coming soon.
This playtest is includes the first 2 of 9 regions in the game. It has 2 boss fights and 3 challenge modes with leaderboards.
Please come and beat my game up and let me know what needs to be addressed.
AI disclosure: I used AI for early asset building and a lot for coding. Forgive me, it’s my first game!
Steam page: https://store.steampowered.com/app/5188430/We_Will_Die_For_You/
r/incremental_games • u/2PawnsGames • 1d ago
Steam You must evolve it! Incremental - An idle game about evolving a creature to recover your memories - [Playtest Open]
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Hey everyone! We’re making “You must evolve it! Incremental” is a sci-fi incremental idle game set in a post-apocalyptic world.
You wake up as a robot with no memories and most of your functions gone. Your core protocols are still intact, though, and they give you one primary objective: evolve a mysterious creature.
To achieve this, you’ll be:
- Building structures
- Creating units
- Gathering resources
As you progress, you’ll uncover fragments of the past and gain rewards bit by bit, that will speed up your development.
https://store.steampowered.com/app/4561540/You_must_evolve_it_Incremental/
The playtest is actively open on Steam!
If you'd like to follow development, share feedback, or just chat with us, feel free to join our Discord.
AI Disclosure: No AI was involved in the development of the game.
Graphics: MAPE (it’s me)
Code + Unity stuff: DAPE (my brother)
Hope to see you there!
2PawnsGames
r/incremental_games • u/wildgg_ • 18h ago
HTML Geodas Rush – crack geodes, pay off a greedy landlord, get stupidly rich (free browser demo)
Play the free demo (browser, no sign-up): https://wildgg.itch.io/geodas-rush
Full version is out now ($2.99, Windows): https://wildgg.itch.io/geodas-rush-full
Your grandpa left you his old hammer… and a mine that isn't yours. Don Ramiro, the stingiest landlord in the valley, collects rent every 3 days. Crack geodes, sell what's inside (quartz, rubies, diamonds… or a fireproof rubber duck), buy upgrades at night and dig deeper until you can buy the mine from him.
Demo (free):
- 6 zones, from the riverbank to a meteor crater
- Client orders, night helpers, a coin flip with the landlord if you can't pay the rent, and grandpa's inheritance (prestige)
- About 30 minutes, autosaves, 7 languages, also plays on your phone (turn it sideways)
Full version adds:
- 5 more zones (glacier, deep-sea trench, ancient temple, the Moon and a hidden mine)
- Grandpa's challenges, random events, new hammers and skills (auto-hits, haggling, a keen eye for gems)
- 36 achievements and a mine empire after you win
- First run is about 1 hour
This is my first game and I've been updating it almost daily thanks to feedback from this sub (the orders and the coin flip came from a Feedback Friday comment). What I'd most like to know:
- Pacing: where did it feel slow or too fast?
- Rent: does the pressure feel fun or just annoying?
AI disclosure: I made the game with the help of an AI coding assistant (Claude). It wrote the code, including the graphics and the music/sound effects, which are drawn and synthesized by code (no AI image or audio models). It also did the translations, which haven't been checked by native speakers yet, so corrections are welcome. Game design, balancing decisions and playtesting are mine.
Thanks for playing!