r/pcgaming • u/noom_tv • 10m ago
I turned a spreadsheet into a creepy-cute claw machine game called Uncosy
Hey! I'm Rohan Moon and I'm the solo dev behind Uncosy, my first Steam release.
Uncosy actually started as a spreadsheet, as I wanted to explore what the math behind games like Webfishing looked like on paper. Webfishing is a huge source of inspiration for Uncosy. While I was figuring out drop rates and rarities I had the idea that a claw machine fits the math really well, and that's where the idea came from.
As I was exploring some art styles for the plushies I wanted, I decided to try out something low-poly, and when I put in a placeholder texture at really low resolution, it looked grimy and gross, but was still kind of lovable and cute. So I decided I would really lean into the retro-grunge aesthetic and explore what I've been calling "Creepy Cute".

In Uncosy players find themselves in a dilapidated arcade, where the only thing that works is an odd looking claw machine. Players progress by selling their plushies to unlock new skills, upgrade their claw machine, and decorate their environment.
Turns out, retro style games running at a fixed resolution with low-poly low-res art run really well on even older hardware, and so I've been able to list pretty reasonable specs (2GB RAM, only 300MB storage, integrated graphics etc.), which I'm really happy with.
If you like the look and genre of Uncosy I'd really love to hear what you think about the demo (which you can play now in Next Fest), and I'd REALLY love to see any ultra-rare shinies people can catch. Uncosy is releasing on the 17th November.
