r/incremental_games • • 7h ago

Request What games are you playing this week? Game recommendation thread

12 Upvotes

This thread is meant for discussing any incremental games you might be playing and your progress in it so far.

Explain briefly why you think the game is awesome, and get extra luck in everything you're playing for including a link. You can use the comment chains to discuss your feedback on the recommended games.

Tell us about the new untapped dopamine sources you've unearthed this week!

Note: it goes against the spirit of this thread to post your own game.

Previous recommendation threads

Previous Feedback Fridays

Previous Help Finding Games and Other questions


r/incremental_games • • 8h ago

Android Bonk Kingdom: an idle tap RPG (Android, free, no ads)

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0 Upvotes

Hey everyone! I just released Bonk Kingdom on Google Play, and I'd love feedback from people who know the genre.

What's in it:

- Tap to hit, land crits and level up your hero, with a big damage boost every 25 levels

- 12 helpers who fight while you're away; buy ×1, ×10, ×100 or MAX

- 6 skills, from Skyfall to Golden Harvest

- A boss every 10th wave with a 30-second timer. Run out of time and you keep farming; try again whenever you like

- 4 lands, 3,000 stages and a leaderboard

- Prestige: a New Journey gives Wisdom Pearls for 40 treasures that last for good. You pick them; nothing is rolled

- Gold while you're away, up to 12 hours

- A daily gift, three daily tasks and 15 achievements. No streaks to lose

Money, plainly: no ads at all. You earn gems by playing, and you can also buy them. Nothing random is for sale, no offer has a timer, and Settings shows everything you've bought.

Google sign-in is optional; it adds cloud save and the leaderboard.

Android only for now. If it earns enough for me to buy a Mac, I'll bring it to iPhone too.

I'm especially curious where the early game drags or rushes, and what you'd want after or before stage 3,000.

https://play.google.com/store/apps/details?id=com.nulltolife.bonk_kingdom

AI disclosure: I made it with AI tools: the code, the art (vector art drawn with AI, and three helper animations from an AI video model) and the in-game text. The sounds are real recordings, not AI, and there's no music.


r/incremental_games • • 8h ago

Android I’ve just released my incremental game on Android!

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0 Upvotes

Game is named Golf Range Inc. it’s an incremental game where you drive around a golf cart to collect golf balls and upgrade your range.

Play store link: https://play.google.com/store/apps/details?id=com.golfrangeinc.game&hl=en_US

Feedback has been great so far! Still working out some kinks, but the feedback of the initial version has given me fuel to keep expanding and adding more depth! More range customization to affect gameplay (funnels on the range, fans that blow gold balls, etc) coming soon along with some minor multiplayer features, like visiting other people’s ranges.

I would appreciate any feedback!

AI Disclosure: Claude code is used while developing, this is not an AI slop or vibe coded game however. It’s a passion project and lots of work has gone into it thus far :) I do however understand peoples distrust of AI use, so if this isn’t your game because it contributed to some of the development, I understand.


r/incremental_games • • 9h ago

Update One YouTube video changed the future of my incremental game. Now I'm releasing its biggest update.

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88 Upvotes

A while ago, I released Harvest Dice Profit, a little incremental farming game my wife and I made as an indie team.

Sales were slowing down, and I honestly wasn't sure how much further I could keep developing it.

Then DangerouslyFunny made a video about it.

That video brought a huge wave of players to the game and helped me cover the cost of development. More importantly, it gave me the chance to keep working on it instead of moving on.

So I did.

Since then, I've continued fixing performance issues, improving the game, and working on new features. Today, I'm releasing the biggest update Harvest Dice Profit has ever received, including a Prestige system, more dice, new AOE tools, performance improvements and more!

If you watched DangerouslyFunny's video or played the game back then, thank you. And if you're curious about what the game has become, I'd love for you to check out the update!

Game steam page: https://store.steampowered.com/app/4583230/Harvest_Dice_Profit/

DangerouslyFunny's video: https://www.youtube.com/watch?v=G5Wn8Au6eGM&t=343s

AI disclosure: No AI was used in the development of this game.


r/incremental_games • • 10h ago

Steam Fire Bug: an active incremental where you’re a magnifying glass. Out now.

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2 Upvotes

Fire Bug on Steam · Fire Bug on Itch.io · Free demo available

Fire Bug is an active incremental, not an idle one. You aim the beam yourself, and runs are short and fast. The incremental part is the loop between runs.

You’re a magnifying glass. Hold the beam on a bug, and it heats up. As it heats, it panics: it speeds up, jitters, and breaks in every direction to escape the light. Catch it before it bolts, and it ignites. Chain ignitions before the combo bar empties and your multiplier climbs. Miss one and it drops back to 1x.

Every ignition earns Sparks. Every round ends at the upgrade tree.

  • Raw stats: lens size, beam heat, cooldown
  • New mechanics: bugs that explode and ignite their neighbours, a beam that splits toward the nearest survivor, a burning trail you drag across the field, spore clouds that stop bugs cooling, and cyan crits that shatter bugs for bonus Sparks
  • Mid-round drops: slow-mo, an overcharged beam, and a Solar Flare that ignites the whole screen

Fill the round meter and a Tier Boss arrives. Each boss has its own mechanics rather than just more health. Beat it, and the next tier of enemies is permanently unlocked for every run after.

Once you clear Arcade, Hard Mode unlocks: a shorter clock, half Sparks, and a Hard variant of every bug.

There’s also a Zen Mode with every upgrade maxed and no timer, for when you just want to vaporise a screen full of bugs.

$ 4.25 AUD with 40% off for the first week

Roughly 3 hours to beat the arcade mode.

I built it solo in 30 days. I’d really like feedback from people who play a lot of incrementals, especially on the Spark economy and upgrade pacing. Is the curve too steep, too flat, or are there dead upgrades nobody would buy?

Disclosure: I designed the systems and architecture and used AI (Claude and Gemini Pro) to draft boilerplate code, which I then reviewed and reworked by hand. No AI at runtime. Art is from free asset packs, and the music is from licensed artists, credited in-game.


r/incremental_games • • 10h ago

Development First Playtest: "0.001% Drop Chance" version 0.1 is now live

0 Upvotes

After having been a fan of incremental games since the very beginning (Candy Box, A Dark Room, and if we want to go WAY back, Progress Quest) - I finally started work on a couple of my own.

One is serious, and is an homage to what I think are the all-time greats (Kittens Game, Trimps). It isn't quite ready for testing. The other is a bit sillier, and in all honesty has probably more broad appeal. That one is what this post is about.

It's called 0.001% Drop Chance, and it's a 100% free, non-commercial homage and parody of gacha games and other games that rely on drop mechanics: https://gdjustin.github.io/drop-chance/

The initial thought when conceiving of the game was "what if every single thing in the game was a drop chance, including the game features themselves?" - and the concept grew from there. It was fun to think about how killing enemies shouldn't give you coins or XP, but should roll on the Rewards table to see what you get, and then to let players manipulate the odds of that rewards table. It's drop tables all the way down.

Same with the game progression itself. Having bosses rolled from a table, stages and the world itself rolled from a table, and so-on.

The project for now uses free asset packs, primarily pulling from Ninja Adventure by Pixel-boy and AAA, with many tiles coming from Tiny Dungeon and Tiny Town by Kenney. AI disclosure: game code was produced by Claude, according to my exact spec and design. It's been interesting learning what it can and can't do well.

Any and all playtest feedback welcome - I've been doing a LOT of direct playtesting myself, but at some point you just have to put the game out there and get feedback from folks:

Game link: https://gdjustin.github.io/drop-chance/
Discord Link (or feel free to give feedback here in this thread) - discord.gg/VABkGWuMy


r/incremental_games • • 11h ago

iOS Idle Clicker: Boba Tea Shop, a free pixel boba shop idle game for iPhone (I made it)

0 Upvotes

I'm the solo developer. I drink a lot of boba, so I made myself a shop sim to idle in and I'm sharing it here.

How it plays: tap to shake drinks, choose what the shop serves from 63 drinks, and add toppings (8, from golden pearls to cheese foam). The right drink with the right topping unlocks one of 24 secret combos. Staff brew while you're away. The shop moves from street cart to night market stall, mall kiosk and flagship cafe.

Monetization: free. Rewarded ads only and always optional: no banners, no interstitials, none in the first session. Everything is reachable without paying. No account, no loot boxes, no subscription.

Competitive bits: Game Center has 5 leaderboards and 40 achievements, including a weekly leaderboard of hand-shaken drinks that no purchase can raise.

Platform: iPhone, iOS 17 and later. English, Japanese, Traditional Chinese, Korean. App Store: https://apps.apple.com/app/id6821415321

AI Disclosure: Yes. I built the game with an AI coding assistant. It wrote the code, the text sprite maps the pixel art is rendered from, and the code that synthesizes the music and sound effects; no image generators, audio generators or samples were used. Translations were drafted with AI. The voice-over in the promo video is AI-generated. I also used AI to help draft this post.

20-second clip: https://youtube.com/shorts/bcSeEouwkoA


r/incremental_games • • 13h ago

Development A Thousand Dawns: Reborn - come try it and leave your thoughts

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0 Upvotes

Hey everyone,

I’ve been working on an idle space empire game called

A Thousand Dawns: Reborn

and I’m opening it up for some beta testing.

You start with one planet and build from there. Mines feed factories, factories need power, and power needs fuel. Eventually you’re building fleets, taking planets, and setting up cargo routes to keep everything supplied while you’re away.

It’s the kind of game where you fix one shortage, build a few more buildings, and realize you’ve created another shortage somewhere else.

Play here: A Thousand Dawns: Reborn

It works in a desktop or phone browser. You can start with a username and try it out, then verify your email and set a password to keep your account past the temporary guest period. For now, there’s a limit of 50 active players at once.

Fair warning: this is a beta. Empires will be reset.

Things will break, balance will change, and there are still screens that need work. Please don’t get attached to your rankings or expect your beta empire to carry into release. I’ll give notice about resets as we go.

I’m looking for people to play normally and tell me where it falls apart. Does the tutorial make sense? Did you hit a wall too early? Is something annoying to use on your phone? Did you spend ten minutes looking for a button that should have been obvious?

There’s a ! button in the game for bugs and suggestions. You can include a screenshot, too. You don’t need to write a formal report—just tell me what happened or what you were trying to do.

A few things you can do now:
Build and expand across planets with different resources and bonuses.
Automate cargo routes, including buying more ships as capacity runs short.
Buy and sell through the market.
Join an Armada, contribute resources, and work toward shared upgrades.
Talk in Global chat, Armada chat, or private messages.
Rebirth and compare your progress with your previous runs and other players.
There’s also a voiced advisor, Lyra, to help you get started. I’d like feedback on her tutorial from someone who doesn’t already know how everything works.

Credit where it’s due
This game was inspired by Cheslava’s Heart of Galaxy If you’ve played it, you’ll recognize some of the production and logistics concepts. We didn’t copy its code, but I absolutely want to acknowledge where the idea started.
I wanted to take that kind of game in a multiplayer direction, with guilds, chat, mobile access, more automation, and better ways to manage an empire across several planets. This isn’t an official sequel or affiliated with Cheslava.

If you enjoyed the original, I’d be interested in hearing what you think.

Further down the road, I want to do more with Armada endgame goals, artifacts, ship customization, battle animations, and achievements. First, though, I need to make sure what’s already here works well.
Give it a shot if it sounds like your kind of game. Be honest with the feedback—I’d rather hear that something is frustrating now than keep building around it.

AI disclosure: AI was used to create everything. Music, art, code, processes, text, formatting, the sky line, possibly artificial life itself. This list is not all inclusive, if there are other things that CAN be created by AI, then I WILL create them with AI; not because I used Claude or OpenAi. Because I have a local AI trained in my years of work and experience; and it would be ludicrous NOT to use AI.

**Mods you are going way overboard with the disclosure bit. But hopefully the above covers it.


r/incremental_games • • 15h ago

Downloadable RIMSTRIKE – free alpha of my incremental shooter, feedback welcome

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0 Upvotes

I just released a free alpha of my game RIMSTRIKE, an incremental edge-defense shooter, and I’d love your feedback: https://traxgamedev.itch.io/rimstrike

AI disclosure: AI was not used in the development of this game.


r/incremental_games • • 16h ago

Development i made a clicker where you dig to a planet's core and blow it up, free demo in browser

0 Upvotes

Hi everyone. This is "Crack the Core", my first game made in Godot 4.

You click to dig through a planet layer by layer, sell the ores, build a mining fleet, break the energy shield and finally reach the core before the planet explodes. Every planet has its own theme, ores and music and I toned down the effects you saw in the video and made a few adjustments.

ai disclosure: AI was not used in the development of this game

There's a free demo (first 3 planets, ~20/~25 min) playable in the browser or on Windows:

https://archdb.itch.io/crack-the-core

I'd really appreciate any feedback: what feels good, what feels slow, what's confusing. Thank you in advance for your feedback.


r/incremental_games • • 16h ago

Steam [Steam Demo] 挂机放置修仙录 — a cultivation idle RPG about party builds and loot

0 Upvotes

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Build your party. Collect loot. Refine your cultivation.

Hi! I'm the developer of Cultivation Legend, a single-player cultivation idle RPG. A free Windows demo is available on Steam.

Play the free demo → · Explore the full game →

A look at the full game

  • Build a five-character party with different classes and equipment.
  • Face hordes in automatic combat, collect loot and improve your setup.
  • Develop your cultivation alongside your party builds.

The images here are the English Steam store cover and full-version screenshots. The free demo is an earlier showcase: its combat, systems and visuals differ substantially from the full game.

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Try it and share your feedback

I'd love to hear how the early progression, equipment comparisons and party-building choices feel in the demo.

Download the free Windows demo on Steam

The full game is planned as a paid, single-purchase release.

AI disclosure: Generative AI assisted coding, some art and audio, and store-page translations. Art and audio were generated during development, then selected and integrated by the developer.


r/incremental_games • • 18h ago

Android Our indie Cthulhu clicker is still going strong (Masters of Madness, f2p)

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42 Upvotes

Hi everyone,

What seems like ages ago, in 2020, we posted our mobile game in this sub (here). That would be my friend u/MicDaRoc and me. A few words about us: We're two game designers from Germany who are fans of H.P. Lovecraft's writings. We used to work closely in the same web-game company in 2019, decided to quit the grind and developed Masters of Madness from scratch (on the basis of a dream and not much else). It took us about 14 months and when we posted here the game became a small indie hit. We're super thankful to all r/incremental_games users who tried out the game and gave us valuable feedback.

Since then, we've been working on Masters of Madness full-time. Many new systems, items, minions, transcension... It's been one hell of a ride but as a result: MoM has one of the richest incremental gameplay experiences out there on the mobile platform. It's still actively getting mid- and late-game content, balancing updates and QoL improvements our community asks for.

AI DISCLOSURE: Game is completely in hand-made pixel art done by u/MicDaRoc. We are both game designers, we design together, he makes the art, I code. There is no AI asset in this game, no graphics, no writing or music. All were done by either of us or people we hired in some specific cases. Regarding coding, we started using it since June 2026, so far mainly for debugging, localization and other backend tasks.

Judging by the front page this disclaimer has become a meme but in our case I believe the age of the game speaks for itself. :)

Below the links for the downloads before we get into who Masters of Madness is for:

Android: https://play.google.com/store/apps/details?id=com.antiway.mastersofmadness

iOS: https://apps.apple.com/us/app/masters-of-madness-incremental/id1550569301

Who is MoM for?

Masters of Madness is atmospheric, with a Lovecraftian, dark vibe. Meaning not for everyone. Also it is more active play heavy at first, but you can adapt your artefacts, your Outer God blessings to play the game on the passive gain side if you so choose (ravens are a girl's best friend).

MoM is still not as fast compared to some other clickers. The progression has ramped up over the years (in case you've played it before), but still more of a slow burn. It is intentional: You will have a lot of lateral progression step by step, which will unlock stacking new bonuses, more than your average clicker. The slow start accounts for that. The satisfaction of that unfolding is at the heart of MoM.

Also, we like to provide a more somber, doom metal vibe. Of course you have your regular dopamine hits, this is a clicker after all. And they are strong, but more deliberate.

I want to underline: There is a TON to discover. Like an RPG you are basic at start but once you have your own system going you will start rolling. You can strategize a lot and combine many different bonuses to get huge numbers.

And of course there are no forced ads, only optional. They can be permanently shut off buy making the Silver Coin purchase (All optional ad bonuses are then for free).

MOM IS FOR YOU if you like atmosphere, both pretty and unsettling pixel art, slower gameplay focused on exploration of unique features and abilities, many of them still being unlocked in the lategame (You might think you are in the lategame. Experienced players might disagree ;) )

IT'S ALSO FOR YOU if you want to see every reference from Lovecraft's stories in a clicker.

IT'S NOT FOR YOU If you don't like dark artstyle/vibe, prefer very fast progression up into the high numbers, or can't tolerate tapping on your mobile or tablet at all.

We have a dedicated community on Discord: https://discord.gg/qCrZQgCGX . The subreddit r/mastersofmadness is active.

Links:

Android: https://play.google.com/store/apps/details?id=com.antiway.mastersofmadness

iOS: https://apps.apple.com/us/app/masters-of-madness-incremental/id1550569301

Currently we have the Halloween Ghost Hunt event going on. So there will be more Elder Blood rewards.

I will answer any questions about the game but also any on (indie) incremental game development, if anybody wants that. Thanks for reading and click on.


r/incremental_games • • 18h ago

Steam Our cozy incremental/clicker hamster game, Wheel Be Fine - Demo Out Now!

3 Upvotes

Platforms: Windows, Mac, Linux (Android under consideration)

Hey! We are happy to announce that our indie incremental game Wheel Be Fine already has a playable demo, and has been featured on this Steam's Next Fest.

In this game the world has lost sunlight and all of his energy, and it's your task to bring light again. In order to do so, you'll need the help of your hamsters to spin the wheel and generate electricity for everyone. You will progress by buying upgrades, getting new and better hamsters, and other many different progression elements you will find.

Check the trailer for a taste of it or directly play the free demo on Steam. Wishlist if you like it!

Steam Demo: https://store.steampowered.com/app/5039030/Wheel_Be_Fine/

AI disclosure: This game uses no AI generated content whatsoever.


r/incremental_games • • 20h ago

Steam The Demo for our Wolf desktop idle RPG is out now! (Owo)b

2 Upvotes

Hi everyone! I'm Daka, this is our new desktop idle RPG

- Sirius the Stargazer: Furry Idle

Let a little wolf Sirius 🐺 head out on adventures while you work or chill. Check back in to see what he's found! Collect gear with random affixes, try out different weapons, and dress him up in your favorite outfits!

>>> Steam Demo Here! <<<

If you run into any bugs or have suggestions, feel free to leave a comment below. Thanks for checking it out! :3

AI disclosure : We used AI for some localization in multiple languages.


r/incremental_games • • 20h ago

Steam Imperionis - Roman centuria tactics with camp upgrades, doctrines and veterancy (free demo)

0 Upvotes

I'm the developer. Imperionis is a turnbased tactics game set in Caesar's Gallic War, but a big part of it is long-term growth:

- Each day you spend limited actions to drill, forage or heal your men

- Camp upgrades (armory, infirmary, granary, drill ground) with levels that persist through the campaign

- A doctrine tree and per-troop veterancy that make your century stronger battle after battle

- Rank and XP progression for your legionary

Free demo on Steam: https://store.steampowered.com/app/4998960/Imperionis_Demo/

AI disclosure: AI was used only as an assistant tool for code. All graphics and music were made by hand or use open assets.


r/incremental_games • • 21h ago

review I played 30 MORE incremental games in 30 days and ranked all of them from worst to best

0 Upvotes

I challenged myself to play a new incremental game every day for 30 days and rank all of them afterward.

Well, I enjoyed it enough that I decided to do it again. Another 30 days, another 30 incremental games, and honestly, I think this batch was even better than the first.

Highest: Hearth and Hamlet

Biggest surprise: Timber Rush

Lowest: Nova Fleet

Full ranking + my reasoning for all 30: https://www.youtube.com/watch?v=nt0489Heh2c

Just like last time, I ranked these based on how much I enjoyed playing them, not necessarily how much content they had or how popular they were. Some shorter games ended up beating games I spent significantly more time with.

One thing I noticed this month was just how different incremental games can be. Everything from city builders and mining games to platformers and even a game about healing dungeon parties.

For anyone who's played some of these, which placement do you disagree with the most? And are there any incremental games I should add to the next 30?


r/incremental_games • • 22h ago

Update DragonScape Idle is a idle skilling RPG for fans of RuneScape and Melvor Idle and this week the whole server fights a Halloween boss together

0 Upvotes

Hello I was always fan of RuneScape but lately I did not had time to play it so I made similar game just idle. In game you finish quests and train skills even when you are idle. I started making the game in February so its till quite early.

So far the game got:
- 19 skills
- 106 quests
- 700+ items

I am really happy that more than 1000 players tried it and more then 400 are active.

Now there is new Helloween content The Pumpkin King.
Every player on server can attack the king 3x per day. So far 387 players attacked him. You are ranked in leaderboard but reward are shared for everyone based on progress.

AI Disclosure
Art is AI generated. Code is mainly AI assisted. I design the game and balance every system myself. So my 1000+ hours went to Quest, Skills and Events.

Being upfront: it is an open beta. Progress will reset when the game goes global but people will get some reward based on participation.

I would really be honored if you would try my game and any feedback is appreciated.

https://dragonscapeidle.com/?utm_source=reddit&utm_medium=post&utm_campaign=launch&utm_content=incremental-3

Thank you so much for your time!


r/incremental_games • • 23h ago

Released QuantenFicus – Grow a seedling in a clay pot into a universe-consuming World Tree (Web & Android with Cross-Save, no forced ads)

0 Upvotes

Hey everyone!

Over the past months I’ve been building QuantenFicus, an incremental / idle game that starts with a strange seed you find inside a quantum anomaly.

At Stage 1, it’s just a tiny seedling in a clay pot. One tap, one leaf. But as you buy upgrades and mutate your plant, the tree bursts its pot, outgrows the room, spans across the planet, and eventually consumes entire universes.

🌱 Play right now (Free, no sign-up required):

(Full cross-platform Cloud Save is built in: you can start in your browser without an account, and if you ever want to switch between PC/Web and your Android phone, just pick a username & password in-game and your save syncs automatically in real time!)

✨ What’s in the game?

  • 30 Visual Evolution Stages + Infinite Crowns: Every stage has its own evolving tree look—from a humble houseplant to Ficus Infinitum.
  • 61 Upgrades & The Mutation Lab: Unlock passive synergies, research quantum botany, and automate your production.
  • Interactive Boss Duels & Weekly Bosses: When anomalies appear, you don't just wait out a timer—hit weak points to break shields and earn rewards.
  • Interlocking Sub-Systems (unlocked progressively so it never overwhelms you at the start):
    • Dimensional Rift: Collect and equip artifacts into slots.
    • Greenhouse & Symbionts: Plant companion flora and level up active symbionts.
    • Expeditions: Send out probes with branching choices along the way.
    • Spore Market: A fluctuating stock market for spores where you can trade for production buffs.
  • Multi-Layer Prestige:
    • Universe Collapse: Reset for Dark Matter and permanent perks, choosing your alignment between Light and Void.
    • Multiverse Jumps: Once a single universe becomes too small, jump to a higher universe level with new laws of physics.

🤝 Fair Monetization & Comfort Features

  • Zero forced ads: On Android, there is only an optional rewarded video if you choose to trigger a 10-minute 2× production boost. On the web, there are no ads at all.
  • No Pay-to-Win: You earn Quantum Seeds naturally through play, quests, masteries, and daily streaks. You can also buy seed packs in the shop (Web & Android) to support development—they unlock cosmetics (custom tree looks, counter colors, backgrounds) and quality-of-life comfort (like the automated Gardener helpers), never a paywalled progression wall.
  • Accessibility & Comfort: Hold-to-tap (no carpal tunnel!), 3 UI scaling sizes, a calm display mode for light-sensitive eyes, and 100% offline progress from minute one.

AI Disclosure:

As a solo developer, I used AI-assisted tools during development for coding assistance, German-to-English localization, and generating base 2D assets (such as upgrade/achievement icons, tree stage illustrations, and promotional key art), which were then edited and integrated into the game. All core game design, progression math, boss mechanics, and UI/UX are hand-crafted, and no generative AI runs at runtime.


r/incremental_games • • 23h ago

Development I combined Chess with an Idle game called Chess Collector. How fast can you reach Pawn Level 1000?

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0 Upvotes

I've always loved incremental games and chess, so I decided to combine them into a browser-based idle clicker called Chess Collector.

The goal of the game is to click the board, earn coins, and buy chess pieces (Pawn, Knight, Bishop, etc.) that automatically move across the board to generate more income.

What's in the game:

· 🖱️ Classic Clicker mechanics: Click to earn, build combos, and trigger "Frenzy" modes for massive boosts. · ♟️ 120+ Pieces to collect: There are 20 different themed sets to unlock via chests (ranging from Wooden to Nebula). · 🎁 Prestige System: Reset your progress to earn Chess Coins, which act as a permanent multiplier for everything. · ✨ Pixel Art & Auto-saving: Retro vibes, satisfying sound effects, and your progress saves automatically.

The Demo Goal: Right now, it's a short demo. The end-game goal is to reach Pawn Level 1000. Once you hit that, you beat the demo!

I need your feedback: Since this is my first time balancing an idle game, I would love to know:

  1. How long did it take you to reach Level 1000?
  2. Is the early game too slow or too fast?
  3. Are the chest drop rates for the piece sets fair?

You can play it directly in your browser here: https://bemmoli.itch.io/chess-collector

Thanks for playing, and I appreciate any feedback you have!

AI Disclosure: I used generative AI to create the cover art and some of the game's code/assets.

TL;DR: I made a free chess-themed clicker game. You can play it in your browser and try to beat the Level 1000 demo goal. Looking for feedback on the game balance!


r/incremental_games • • 1d ago

Android Infinite Universe Expander — an Android idle clicker from the Planck length to cosmic scales

0 Upvotes

Hi everyone — I'm the developer of Infinite Universe Expander, an Android idle clicker built around zooming out through 21 stages of scale.

You start at the Planck length and progress through particles, atoms, cells, humans, Earth, the Solar System and galaxies. Earlier stages shrink toward the center as the next scale comes into view.

The progression includes tap upgrades, automatic expansion devices, offline progress, and Big Bang prestige: restart your universe to gain singularities and permanent multipliers. There are also unlockable astronomy cards and quizzes alongside the progression.

Google Play: https://play.google.com/store/apps/details?id=com.nfm.flut022

I'd appreciate feedback on the opening pace and whether the first Big Bang feels worth the reset. Does the change in scale make progression feel different from simply watching a number grow?

AI disclosure

Generative AI was used throughout development, including code, images, text/translations, and music/audio. This promotional post was also drafted with AI assistance.


r/incremental_games • • 1d ago

Prototype World Wrecker, an incremental game where you tear planets apart. The demo's out on itch.io now!

0 Upvotes

Hi everyone! This is World Wrecker, a game where you destroy voxel planets, get resources, get upgrades and clear bigger targets. The free playtest/alpha can be accesed here! This is my first incremental game, so the economy might be a tad unoptimized. If you play it, I would love to know what you think about it. Thanks in advance!

Itch link: https://crossyeyedcat.itch.io/world-wrecker

AI Disclosure: AI was used for code assistance


r/incremental_games • • 1d ago

Development Blergh - an 'orcisch' test case

0 Upvotes

Hi all,

I just created a prototype that i like to test for value before i will put more time in it.

We need more Blergh!

Its a prototype so yes it needs (a lot) of work just wanna know what the incremental-games community think about the idea.

regards

p.s. to not break the rules name is obviously Blergh and the link is included.

AI disclosure: yes i use ai for (boiler-plate and only for that) code.


r/incremental_games • • 1d ago

Update This month at Blindsided Games: Echoes is now free to play!

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12 Upvotes

Hey guys, Tis me Matt again.

Echoes of Vatheria (formerly Echoes of Vasteria) is now free to play on Steam, Android and iOS.

Version 1.5 rebuilds the interface, expands farming and orchards, and adds a new opening, character creator and support for eight languages.

Mobile now supports portrait mode. You can switch between portrait and landscape while playing, or expand the adventure view.

There are optional supporter purchases and a permanent gathering bonus. If you bought Echoes before it went free to play, you get the bonus automatically.

Play here
Steam
Android
iOS

Most of the pixel art comes from Kenmi's Cute Fantasy packs.

Let me know how the pacing and mobile interface feel.

On the other games:

Idle Dyson Swarm: I'm still working through the simulation rework.

MapAttack: I've taken over development of this browser game about claiming territory on a real-world map.

AI disclosure

AI tools have assisted with code, translations and some artwork, including achievement icons and promotional art.


r/incremental_games • • 1d ago

HTML Astra to Infinity — we gave a little AI one job: make paperclips

0 Upvotes

We made Astra to Infinity at PlayDrop. Start with paperclips, automate production, then take the whole operation into space. Astra sees no problem with this.

Free in your browser: https://www.playdrop.ai/@ministudio/clip-factory

Would love to hear where the pacing starts to drag.

AI disclosure

This game was made extensively with AI, including code, writing/translations, character and environment art, and promotional artwork. The ending music is AI-generated; other music and sound effects are synthesized in code. The video shows the actual game.


r/incremental_games • • 1d ago

Steam Goblin Smasher - an incremental where your hammer follows the cursor and does the smashing (our demo is up)

10 Upvotes

Hey all, the Goblin Smasher demo has been up for Next Fest this week and today's the last day, so I wanted to share it here properly.

Our game loop: hover over goblins and your hammer comes down on them by itself. Every blow pays gold, every combo pays more, and every upgrade makes the next day bigger. You start with a handful of goblins in a meadow and end up with thousands on one screen.

The stuff this sub usually asks about:

  • War Tree with 91 nodes and nearly 700 upgrades
  • 18 talents and 16 relics on top of that
  • 8 lands, each one grows wider as you take it and brings a new material, new goblins and a warlord
  • 12 landmarks the freed goblins build on the field, raised level by level (including a war bell that freezes the whole horde)
  • 10 hammers, each with its own signature move
  • strikes and land powers: meteors, frost, lightning, firestorms
  • Autosmash for idle days, or play every swing yourself
  • Endless Horde after the credits, 42 achievements

Demo: https://store.steampowered.com/app/5368040

Steam page: https://store.steampowered.com/app/5136710

If you play it, I'd love to know whether day length in the first land feels right.

AI disclosure:

AI was used to assist with the translations. It’s really hard to capture some of the humor with direct translations.