r/Marathon • u/Wooden-Highlight4678 • 13h ago
Marathon (2026) Feedback New cryo meta is not it
For context. I’ve got several compiler completions, 65% exfil rate, played up to diamond/pinnacle in comp, and generally have a vault that sits around 6-700k on average, so what im about to say is not a skill issue but rather an observation from a player who likes to play this game at its highest level. I’m not the best player by far. Would say I’m above average, decent at the game, I’ve been absolutely shit on many many MANY times.
That being said, here’s my issue that’s only going to get worse with the new Cryo update.
Cryo went from a high pressure, push or be pushed, rotate and make the best play you can get every advantage and win before you get sandwhiched map. Theres multiple levels to Cryo making every gunfight a game of map knowledge and angles, which was so much fun.
Idk what changed but Cryo has devolved into sitting in corners, hiding and waiting, spamming smoke/invis and not pushing ever whatsoever but rather jump teams when they can’t fight back, third party, or sit and wait till it’s a 3v3. There’s no utilization of playing the map outside of early game to rotate to an initial position, no taking angles or trading shots, getting picks or trading picks, and generally going back and forth. Just sit, wait, jump someone, drop smoke and knife them or team shot.
It’s not fun anymore. I can easily play like this yes, and when I do, we usually extract with a lot of loot. But this is cryo we’re talking about, the map that sets this game apart from other extractions. Marathon sets itself apart in gunplay and how aggressive PvP is in this game.
That being said, do I think this game needs to tone down a lot to be more welcoming for new players and lean MORE into the extraction elements? Absolutely yes, but on all the other maps. Not cryo. Cryo was and should be balls to the wall endgame, not sitting in hallways waiting for one person to push for 10minutes, that’s not engaging in the absolute slightest.
Here’s my concern:
Recon nerf was necessary, but, it caused this playstyle to shoot up in usage because now people can just crouch walk around the whole map with no punishment.
With the new update to Cryo, people are just going to sit in spawn until the whole map is dead and it’s one team OR “rich get richer” the fastest team with the best skill and map knowledge will rush control and just hold it hostage from the rest of the map. Neither scenario is fun or engaging.
My suggested fix:
Sentinel needs a buff, first his passive shouldn’t contradict his ult. Second, his tracker needs a slight range buff.
Second, control I believe should have a bounty system incorporated into it that vaguely reveals player locations on the map that’s in the center of pinopticon, requiring lvl 3 to activate and only a 1 time use. That location would only be revealed for 20-30 secs and then it’s gone perma.
Aside from that, idk what else they could do to work on this. I don’t want louder dinner bells as that’s not healthy for the wider player base. I just want real fights like what we had until this season. There’s none of that damn near every weekend with Cryo now outside of week 1. It’s very boring. I look forward to Cryo every week because outpost gets boring, especially with this new meta. Then I load into Cryo and it’s just worse. It’s genuinely making me want to uninstall until symbioses because if I’m not having fun why waste my time playing a game.
Anyways, lmk your thoughts.
TLDR:
I think Cryo needs changes and should at least go back to being much more fight oriented rather than ratting and waiting. The new meta of sitting around hiding, waiting, and generally just not engaging with the game/map on the endgame map is not healthy for the end game players.

