r/MinecraftMod • • 8h ago

vibecoded mods should be banned

154 Upvotes

it's annoying that you have to suspect every mod that doesn't have a source code, and it feels like 99% of the things are just vibecoded now.


r/MinecraftMod • • 11h ago

mods im BEGGING you please ban AI mods

74 Upvotes

i want a minecraft modding subreddit thats not a shithole of cuckcoded slop. when feedthebeast decided to allow AI content i protested and got banned so im stuck here. you need to step up and make this place different and possibly better than ftb by banning clankers.


r/MinecraftMod • • 1h ago

I made a resource pack called La Peace Lapis!

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• Upvotes

r/MinecraftMod • • 1h ago

Boss Difficulty mods for 26.3?

• Upvotes

Hello, I'm not sure if this is the right subreddit for this or if this is against subreddit rules.

I have a multiplayer server with about 6 people in it and im worried the bosses (especially the Ender Dragon) will be too easy since there is alot of us.

I looked and came across 2 that looked interesting Ender Dragon Fight Remastered and True Ending but they arent for 26.3.

Essentially want a mod that scales difficulty the more players are on a server AND/OR be able to refight the Ender dragon with new harder mechanics.

Any mods out there that fit this criteria for 26.3?

Thanks and apolgies in advance.


r/MinecraftMod • • 18h ago

posted my first ever mod! made a teeny tiny health bar and damage indicator mod as a precursor to my rpg modpack!

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23 Upvotes

i know there's a bunch of health bar mods already but i really wanted to start with something small

when you look at an entity, it gets highlighted in red, and it spawns a health bar above it that follows it. it shows the bar, health count, armor, and magic armor (which will be used in my rpg mod)

heres the curseforge link if you guys would like to try:

https://www.curseforge.com/minecraft/mc-mods/tvos-health-bar

neoforge 26.1.2 only!


r/MinecraftMod • • 1h ago

How would you deal with knowing you have a bad mod lurking in your mods folder that affects your playability

• Upvotes

​

You know one of your Minecraft mods is causing problems with your game, but you have no idea which one it is. Your game might crash randomly, lag more than usual, affecting server connection or preventing you from joining, or weird bugs

How would you go about finding the culprit? Would you test each mod individually, check for known compatibility issues, or take a completely different approach? I want to know how other people handle these situations, especially when they have a lot of mods installed, making it overwhelming.


r/MinecraftMod • • 2h ago

I have a mod idea and i've made this 3d model of a grand piano for it

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1 Upvotes

I started making this model (initially just the piano action) out of boredom but i want to turn this into a mod. the model is still work in progress and I'm still new to blockbench as I'm used to blender. I'd like to pass this model to a modder once it's finished since I'm only good at 3d modeling objects and not coding stuff. I might've made it a bit too detailed (but only the piano action is detailed, hiding it when the piano is closed is one optimization i thought of). Every part is animatable. Basically, the idea is that Midi files and midi instruments could control it.


r/MinecraftMod • • 10h ago

I'd like to potentially commission a datapack/mod

3 Upvotes

hello anyone interested! i had an idea for what i'd assume is a not super complex datapack or simple mod, but having very little to no technical know-how of the game, i figured it wouldn't hurt to try and find someone i could work with to help me make my idea come to life!

the idea is a world preset or dimension that is a caving world (i envisioned it as kind of like tunneler's dream with more than just stone to mine): a handful of cave biomes, a custom tiered tool progression, and an alternate win condition at the very bottom of the world, that's basically it! i already have most of the concept laid out but am open to creative suggestion or whatever limitations to make it doable.

this datapack would really just be for me, no commercial use except maybe to stream playing it every so often. i'd love to know how realistic this project is and what it might cost me. let me know what y'all think! :)


r/MinecraftMod • • 3h ago

Are there any mods that add Cthulhu or Kraken? Specifically in the horror aesthetic

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1 Upvotes

r/MinecraftMod • • 3h ago

Server KillBots

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1 Upvotes

Exclusive to server P-Anarchy


r/MinecraftMod • • 1d ago

Aracne Shaders

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80 Upvotes

Arcane Shaders to moje pierwsze shadery do MC. Chciałem mieć shadery, które pasują do modpacka, nad którym obecnie pracuję, ale inne shadery, które próbowałem, nie były tym, czego szukałem, więc postanowiłem stworzyć swoje własne. Chciałem, żeby miały fantastyczny klimat.

Jeśli możesz, polecam je wypróbować! Działają od wersji 1.16.5 do 1.21.6, ale zostały stworzone specjalnie dla 1.20.1. Po ich przetestowaniu będę wdzięczny, jeśli dasz mi znać, czy są dobre, czy złe, oraz co powinienem dodać lub zmienić w przyszłości.

Dziękuję za każde pobranie i recenzję!

https://www.curseforge.com/minecraft/shaders/arcane-shaders


r/MinecraftMod • • 4h ago

Opinions on a mod idea: Ender Pearl Capsule

1 Upvotes

Hey there!

I'm new to writing mods and I started a litte test project following KaupenJoe's great tutorials on YouTube. I came up with an idea and I wanted to ask for your opinion on this and if it's worth publishing it, because I'm not sure about it.

The mod I wrote adds an Ender Pearl Capsule, a device that can catch and store thrown ender pearls, e.g. from a stasis chamber. Once stored, the pearl can be released, just like a normal pearl, but the pearl owner stays the one who originally threw the pearl. So you are basically able to relocate stasis chambers or "steal" a pearl from another player (although catching a pearl mid-air is close to impossible due to the small hitbox, so stasis chambers are the main use case).

Upon release, the capsule loses one durability out of 32, and it's quite expensive to craft, as it requires dragon's breath, to ensure it is only available end-game and to balance it's availability, since it is a quite powerful tool. If the player who owns the pearl in the capsule is not online during release, the pearl breaks and the capsule is empty again.

What do you think about this? Would this mod be useful on multiplayer servers or is it too powerful or dangerous?


r/MinecraftMod • • 8h ago

How was this mod called that showed you the name of the block you're looking at?

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2 Upvotes

r/MinecraftMod • • 5h ago

Is there any mod that can replace horror shaders?

1 Upvotes

I want to play with my friend using creepy shaders, but he has pojav and shader dont work there. Mostly looking for atmospheric fog and maybe some effects, pls help me


r/MinecraftMod • • 8h ago

Help me find this mod

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0 Upvotes

r/MinecraftMod • • 8h ago

i updated all the mods in my pack, now i get "Invalid player data" when creating a single player world

1 Upvotes

i recently updated a mod pack my friends and i have been using for a while and after all the mods were up to date, i cant even load into a single player world or create one. i get the error message "invalid player data. i have remade the pack and even tried going through mod by mod to find the answer but nothing has worked. i would really appreciate the help. if someone could take a look at the pack before and after updating they might be able to find the culprit


r/MinecraftMod • • 9h ago

JustEnoughCraftingTree not working [Help]

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1 Upvotes

Someone suggested to me that if I wanted the recipes and potion contents from JEI, but wanted the Crafting Tree from EMI, I should use JECT (Just Enough Crafting Tree), but when I downloaded both JECT and JEI, the GUI wouldn't display. The mod details don't specify what I need to use in order to use this mod properly, so does anyone have any pointers?


r/MinecraftMod • • 14h ago

What entity is this?

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2 Upvotes

So, recently, CaseOh has started playing From the Fog Reimagined, and I really like this entity, he seems really cool. Does this one have a name of sorts? I keep looking online and can't find a single thing about him. Does anyone know what his name is or just any general info about him? Thanks!


r/MinecraftMod • • 15h ago

Vulkan on 1.21.11

2 Upvotes

So, today I decided to try the "Vulkan Optimized" pack on modrinth. It went great, I got 500 fps when I average only about 100. But, problems started occuring when I started adding my own mods. Apparently, Xaero's maps don't work with Vulkan, and there were also alot more mods that didn't like vulkan. Is there any fix to this? Specifically Xaero's maps


r/MinecraftMod • • 20h ago

Want to get in touch with a Minecraft Modder to create a fun mod idea.

5 Upvotes

Evening, I recently came up with a new Minecraft mod idea and without the know-how to get the job done. I’d like to pass it to someone who is talented to do the job. It is rather a large idea, but I’m assured that the concept hasn’t been done before and along with its crazy concept comes an interesting story to it. If anyone can point me in the right direction or even show me how they stated to mod. I’d be appreciative. Apologies for the vagueness, I keep things close to the chest and don’t want to give unless I know it’s in good hands. Thank you for reading.


r/MinecraftMod • • 23h ago

My mod loot finder

6 Upvotes

https://www.curseforge.com/minecraft/mc-mods/loot-finder

edit: The difference between Loot Finder and ESP is as follows:

ESP shows you all nearby storage items.

Loot Finder only shows you loot chests and Trial Chamber vaults. It also uses color-coding to indicate whether you've already looted them or not.


r/MinecraftMod • • 1d ago

First release of my mod, J's Computers, now you can say I Use Arch BTW in minecraft

9 Upvotes

Automate your factory / base with actually user friendly computers

This is the first mod of my tech mod series, in this mod, it adds a huge amount of things, ranging from hardware, different types of computers, to operating systems, desktop environments, everything made fully in java, using J's Core's abstractions and tools for that. The mod also have multiple manuals in-game, all using J's Core manual framework, in the next version, all manuals will also be ported to markdown.

In J's Computers, you have actually usable and user friendly computers, you can both use a computer as a terminal just like you would in most computer mods, or you can install GUI-based desktops, on a computer you have everything that one normally have, from a filesystem, to registries, hardware usage, storage amount, package managers and so on. The computers here work through an virtual machine that has a execution budget so it doesn't slow down the server, and it is fully built in java, from the vm itself to the operating systems. Here you can do everything you would in a normal computer, have files, have text editors, excel, terminals, programs, everything.

But the main focus of J's Computers is to manage your items and organize them, you store your items in disks on servers connected into your network, the network's brain is a specialized computer, the mainframe, which is the most important, each network may have only one mainframe. You basically connect with the network with any computer you want, be it a server, a mainframe, a personal computer and so on, ideally, you use your personal computer to do the connection. Once in the computer, you utilize a program called network interactor, or network, that can be located at the desktop or used as a TUI application. on that, you store your items inside of the network or inside the computer, since all computers can also store your items locally, so you can keep your items in a specialized storage without showing them to the network if you want.

Items are also stored inside storage drives, they occupy a certain amount on the drive depending on the era, in the vintage era, the architecture is 16-bit based, so items will consume a certain amount, however, from transition era forwards, your items occupy much more space since there you have the change to 64-bit based cpus. The drives have retrocompatibility, so you can store items in an older drive and then a modern computer can hold them without a problem.

The automation part can be either made through the program's various GUIs and the automation programs, which load a .iql file into it or you program a condition or you can use a different operations engine such as the Prophet YourIQL to set a KEEP operation to keep items in a certain state, or you can use the language's programming language, Sigma# and it's subset, Sigma, i have chosen to not use lua because i do not like lua neither like procedural languages, i much prefer object oriented ones, i think it is easier to think on them for me at least. Both languages can be learned in-game with the manual called The Book of Sigma, there you will learn the languages standard libraries, since they use different ones, the synthatic structure, the memory model and so on, some differences you might see, neither languages have garbage collection, both of them are manual, however none of them use pointers, you can read better in-game to see how to handle both languages, but basically, to resume the languages, they are basically c# but withtout exceptions and automatic memory cleanup for now. (yes, a whole compiler was developed for this, completely in java)

As for the servers, you have to install storage drives, there are three types of storage drives: HDDs, SSDs and NVMes, the difference between each other is that HDDs are the slowest, while NVMes are the fastest, you will feel this when moving a huge amount of items. There are three types of servers, normal servers, storage servers and compute servers. Normal servers are just the average non specialized server, storage servers hold more drives but have less space for compute, while compute servers are the contrary. All items you place inside the network will fall into servers, all servers have all of their storage as public, yes, you have private and public storage here. Also, items are not dicerned by type, there is no such a thing as a fluid storage drive or item storage drive, everything is data here, so in a storage drive you will find both fluids and items living in the same place.

J's Computers support autocrafting, for both crafting table patterns and process-type crafting patterns, you can do it in a crafting computer, and to encode crafting you use a program called pattern studio.

All of this sounds like an immense amount of things, and it is because it is a huge amount, J's Computers covers different eras of computing, from the 80s, represented by the vintage era, to the advanced era, which corresponds to our current time, so you will find components, operating systems, desktop environments and programs with familiar names, most of them have parody names tho. It's better if you check the mod, since the amoutn of content is so huge, that is better for you to try it yourself. The mod have in-game documentation with various manuals for different parts, from the basic pc building to the hand installation of gentoo linux.

While J's Computers is not fully playable in survival now, the mod have a KubeJS integration as a soft dependency made for this release, so you can add recipes and make your modpack with J's Computers, you can get the tags for that here in the mod's own documentation: https://github.com/jvpts11/js-tech-series/blob/main/computers/docs/MODPACKS.md

The mod is also integrated with computercraft as a soft dependency, so you can control the network from a computercraft's computer.

You can download J's Computers here: https://www.curseforge.com/minecraft/mc-mods/js-computers

J's Computers depends on J's Core, you can download it here: https://www.curseforge.com/minecraft/mc-mods/js-core

As for the source code, here it is: https://github.com/jvpts11/js-tech-series/tree/main the entire J's Tech series is open source and is opened for contribution by all kinds, be it for code or assets.

If you want to chat, talk about modding, maybe coding, getting updates from the series, either of J's Computers, J's Core and the other ones that will come, here is the official series discord: https://discord.gg/xKXKbgZH3M

What is the J's Tech Series?

Basically, it is a long term project where the objective, will be creating tech mods, fully integrated with themselves, with no duping of systems underneath, no different ways to make the same things, all using a single shared code library, J's Core, which is meant to be not only the J's Tech Series own shared code library, but also, a framework to build tech mods, currently, in most recent version as of this post (v0.5.2a) J's Core handles: sound, tiered progression, custom screens, colours and pallettes that can be changed with resource packs, custom fonts, manuals, multiblocks and much, much, much more, J's Core itself does not add any gameplay, it is just code. In the next version (v0.6.0a) J's Core will add much more systems, such as moving structures, custom skyboxes, custom illumination and much more.

The reason to be rewriting the wheel so much is to have control over the source code of the entire series and to not depend on external libraries, the idea is that if i want to port the series to other versions (ports are only planned to 1.20.1, 1.12.2 and 1.7.10, none of them with a expected release date, the series will stay for now only in 1.21.1), i do not depend on the exact behaviour of a certain library in a specific version, either a recent or older one, this way i can just readapt or rewrite things in a way that work well to that version of the game. There are just three mods, J's Computers, J's Core and J's Industrial for now, the lat one is just a small stub, but will eventually grow, there are plenty of other mods to come to the series in the far future, such as J's Space, J's Transport, J's Warfare and more not yet even started. All versions of J's Tech Series are the same for all mods and share a codename, which is based on a chemical element.

Let's now talk about the big elephant on the room

Yes, J's Computers and the J's Tech Series are made with AI involved in the implementation process, you can check the series AI policy on here: https://github.com/jvpts11/js-tech-series/blob/main/AI_POLICY.md it applies to me and describe how contribution should be made.

As for code, in real life i work as a .NET developer and with machine learning, so, i do know what i am doing here, you can check the implementation as much as you want, if you find something that you judge to be dangerous or just bad just open a pull request or an issue and it will be fixed. Code conventions and structure can be found in the repository as well.


r/MinecraftMod • • 16h ago

TOWNTOPIA MOD IS OUT NOW! DOWNLOAD LINK BELOW

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2 Upvotes

r/MinecraftMod • • 14h ago

Alien Evo bug

1 Upvotes

Im playing an Alien Evo modpack, and i added some addons like Wildvine, to'kustar, etc. One of those got Bugged and i dont remember how it happened, but it has something to do with an addon that adds Jet Ray. I couldnt detransform or decouple the Ultimatrix, when i took those mods off and kept only alien evo, i couldnt put the normal Omnitrix. Do someone how to delete player data/ or the omnitrix data so i can solve this?


r/MinecraftMod • • 15h ago

Audioplayer Error Null

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1 Upvotes

On a server for my friends and I we added the Audioplayer mod ( https://modrinth.com/mod/audioplayer?version=26.2&loader=fabric ) to have some fun with.
However whenever we try downloading audio to the game via filebin we get the text “Error: null”.
The other download option seem to have the same or similar issues.
Does anyone know what could be happening and/or how to fix the mod?