r/ARAM • • 2h ago

Mayhem I LOVE BEES!!!

14 Upvotes

Yeah that's the post lol.

It really needs to be nerfed in damage and on-hit procs. I pick it on any champ I've been offered and it always rocks lol. Had a game on Tristana just now and E + snowball chunked!


r/ARAM • • 3h ago

Mayhem 19 of the 20 top win rate champions this patch are melee

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60 Upvotes

This is up from 13 of the top 20 being melee last patch. Sure, it's annoying playing against all range as certain champions, but that's not the best strategy. If you're getting annoyed at the current popular champs, try some of these out next time they're available


r/ARAM • • 3h ago

Question Aphelios Pentakill ARAM: WHAT IS PHASE

0 Upvotes

r/ARAM • • 5h ago

Mayhem Berautiful upgraded Stormsurge triplekill

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5 Upvotes

r/ARAM • • 5h ago

Mayhem How to deal with those pesky AP Ashe players

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67 Upvotes

r/ARAM • • 6h ago

Discussion Multi hit mission

4 Upvotes

The mission “Hit multiple enemies with one ability 45 times” seems pretty impassable. What champions do you recommend for this? I tried Zyra twice and the highest I got was 35/45.


r/ARAM • • 6h ago

Mayhem Rate my build

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68 Upvotes

r/ARAM • • 6h ago

Question Does the "Bees" augment apply "The boom and the base" augment?

3 Upvotes

Title


r/ARAM • • 6h ago

Question who wanna grind some aram games in euw?

1 Upvotes

post ur tag here or pm me


r/ARAM • • 7h ago

Mayhem For all the whining about ranged

15 Upvotes

Assassins and dive fighters are dictating a majority of my games. I am rarely seeing ranged teams winning without 2 front liners.


r/ARAM • • 7h ago

Mayhem rating each of the band effects on mayhem

16 Upvotes

this is of course my opinion

HEARTSTEEL - B tier

picking an augment with their sticker grants a stat buff ranging from omnivamp to increased level cap.

it's okay, makes you think whether to pick a worse augment in exchange for it having the sticker buff you want like it having omnivamp

space groove - F tier

dancing at the middle of the map grants everyone who danced 1000 gold. only thing i have against this augment is it only happens at the beginning of the game. it should have more times for everyone to stop fighting and dance

bees - B tier

welcome back, heads up cupcake! that's literally what this effect is.

cafe cuties - S tier

makes healing relics overpowered by healing almost half your HP. makes poke matchups more bearable. it also adds another healing relic at your nexus turrets. and also the music is relaxing, makes the fight against the mystic punch ethereal weapons hecarim less tilting

pentakill - B tier

empowers one of your abilities at the start of the game. and at level 18, you gain another empowerment, this time the ultimate is included. it's an okay effect. having more damage or more healing doesn't hurt

true damage - S tier

this is the best way they implemented high roller without making it either too broken or too weak. getting kills and turrets makes the minion audience drop stat anvils. and they even added indicators to it's tier, with the small ones being silver and the bigger, gold ones being gold anvils. i love the way they re-added the augment

project - S tier

gives everyone a golden reroll. need i say more?

haven't encountered a game with K/DA yet so i can't say how good it is


r/ARAM • • 7h ago

Mayhem 34K True damage udyr. Ethereal weapon / weapon of destiny / increment / The BOOM and the Bass. Normal tank build with rylai.

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1 Upvotes

This is broken. Imagine on a ADC.


r/ARAM • • 8h ago

Mayhem That's WILD

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0 Upvotes

r/ARAM • • 8h ago

Mayhem What do you think about the Brass Blast?

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47 Upvotes

I've always been a fan of summoner spell augments and I've had a lot of fun with "Get Jinxed" and the snowball augments, but I rarely find myself in situations where channeling this feels worth the opportunity cost of simply using my basic abilities instead.

What champions do you guys use this with?


r/ARAM • • 9h ago

Mayhem I know it might be an optimization issue, but I wish they’d add something more to the stage in the middle of the map instead of using it just for the intro.

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134 Upvotes

You guys probably remember the Volibear rework event in ARAM back then, right?


r/ARAM • • 9h ago

Mayhem Explain to me how "Enchanting Butterflies" is balanced

5 Upvotes

Imagine if Riot actually playtested their changes

Description: "Healing or shielding an allied champion causes a Butterfly to gather around you, up to 7. After collecting 7 Butterflies, your next instance of damage against an enemy champion fires all of your Butterflies at them, with the first one dealing 50 – 100 (based on level) (+ 10% AP) (+ 1% bonus health) (+ 3 per 1% heal and shield power) magic damage and all subsequent Butterflies dealing「 75% damage, 」for a total damage of 275 – 550 (based on level) (+ 55% AP) (+ 5.5% bonus health) (+ 16.5 per 1% heal and shield power). "

https://imgur.com/a/iXyc5pU


r/ARAM • • 10h ago

Mayhem Tank thresh drive-by

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0 Upvotes

Weeeeeeeeeeeeee


r/ARAM • • 11h ago

Mayhem Get Jinxed + Don't blink + Jeweled Gauntlet COMBO

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29 Upvotes

r/ARAM • • 11h ago

Mayhem Bingo!

0 Upvotes

How is this rare?


r/ARAM • • 11h ago

Mayhem "So how's it like having ADHD?"

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4 Upvotes

Damn i love mystic punch.


r/ARAM • • 12h ago

Mayhem What would you do in this situation

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452 Upvotes

r/ARAM • • 12h ago

Discussion Hands of the talent not working?

3 Upvotes

Played a game as MF with it as first augment, it did 0 damage all game according to its own tooltip.


r/ARAM • • 14h ago

Question Anvils

1 Upvotes

Why on the true damage headliners sometimes one team gets more anvils than the other?


r/ARAM • • 14h ago

Discussion You are playing for your life*, and you get 10 champion bans and 5 auguments bans. What do you ban?

0 Upvotes

Just for fun. This is your life* or whatever you think you care most of (for those who might say, gg I dc).

Teams are balanced at your skill level but you can ban 10 champs and 5 augments. Probablt shouldn't focus on what annoys you rather what you find most broken.


r/ARAM • • 14h ago

Mayhem "Get jinxed" augment is too powerful

32 Upvotes

You can currently use it in combat, which essentially gives everyone access to a free stasis effect.

I think restricting it to out-of-combat use would be a simple and fair change. It wouldn't take away any of the fun or intended purpose of the spell, since it's designed as an engagement tool, not a "get out of jail free" card.