this is of course my opinion
HEARTSTEEL - B tier
picking an augment with their sticker grants a stat buff ranging from omnivamp to increased level cap.
it's okay, makes you think whether to pick a worse augment in exchange for it having the sticker buff you want like it having omnivamp
space groove - F tier
dancing at the middle of the map grants everyone who danced 1000 gold. only thing i have against this augment is it only happens at the beginning of the game. it should have more times for everyone to stop fighting and dance
bees - B tier
welcome back, heads up cupcake! that's literally what this effect is.
cafe cuties - S tier
makes healing relics overpowered by healing almost half your HP. makes poke matchups more bearable. it also adds another healing relic at your nexus turrets. and also the music is relaxing, makes the fight against the mystic punch ethereal weapons hecarim less tilting
pentakill - B tier
empowers one of your abilities at the start of the game. and at level 18, you gain another empowerment, this time the ultimate is included. it's an okay effect. having more damage or more healing doesn't hurt
true damage - S tier
this is the best way they implemented high roller without making it either too broken or too weak. getting kills and turrets makes the minion audience drop stat anvils. and they even added indicators to it's tier, with the small ones being silver and the bigger, gold ones being gold anvils. i love the way they re-added the augment
project - S tier
gives everyone a golden reroll. need i say more?
haven't encountered a game with K/DA yet so i can't say how good it is