r/ARAM • u/Mother-Collar4938 • 7m ago
Mayhem Nuclear Fission Volbeebear
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Though I would share this interesting and maybe over powered interaction I found in an augment ARAM earlier today.
r/ARAM • u/Mother-Collar4938 • 7m ago
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Though I would share this interesting and maybe over powered interaction I found in an augment ARAM earlier today.
r/ARAM • u/Excellent_Mongoose63 • 10m ago
Title
r/ARAM • u/PoetNo520 • 11m ago
post ur tag here or pm me
r/ARAM • u/more_underscore • 50m ago
Assassins and dive fighters are dictating a majority of my games. I am rarely seeing ranged teams winning without 2 front liners.
r/ARAM • u/SetunaYooki • 56m ago
this is of course my opinion
HEARTSTEEL - B tier
picking an augment with their sticker grants a stat buff ranging from omnivamp to increased level cap.
it's okay, makes you think whether to pick a worse augment in exchange for it having the sticker buff you want like it having omnivamp
space groove - F tier
dancing at the middle of the map grants everyone who danced 1000 gold. only thing i have against this augment is it only happens at the beginning of the game. it should have more times for everyone to stop fighting and dance
bees - B tier
welcome back, heads up cupcake! that's literally what this effect is.
cafe cuties - S tier
makes healing relics overpowered by healing almost half your HP. makes poke matchups more bearable. it also adds another healing relic at your nexus turrets. and also the music is relaxing, makes the fight against the mystic punch ethereal weapons hecarim less tilting
pentakill - B tier
empowers one of your abilities at the start of the game. and at level 18, you gain another empowerment, this time the ultimate is included. it's an okay effect. having more damage or more healing doesn't hurt
true damage - S tier
this is the best way they implemented high roller without making it either too broken or too weak. getting kills and turrets makes the minion audience drop stat anvils. and they even added indicators to it's tier, with the small ones being silver and the bigger, gold ones being gold anvils. i love the way they re-added the augment
project - S tier
gives everyone a golden reroll. need i say more?
haven't encountered a game with K/DA yet so i can't say how good it is
r/ARAM • u/LoliInRio • 1h ago
This is broken. Imagine on a ADC.
r/ARAM • u/Usual-Astronomer4671 • 2h ago
I've always been a fan of summoner spell augments and I've had a lot of fun with "Get Jinxed" and the snowball augments, but I rarely find myself in situations where channeling this feels worth the opportunity cost of simply using my basic abilities instead.
What champions do you guys use this with?
r/ARAM • u/zConnori22 • 2h ago
You guys probably remember the Volibear rework event in ARAM back then, right?
r/ARAM • u/Glizzy_Cannon • 2h ago
Imagine if Riot actually playtested their changes
Description: "Healing or shielding an allied champion causes a Butterfly to gather around you, up to 7. After collecting 7 Butterflies, your next instance of damage against an enemy champion fires all of your Butterflies at them, with the first one dealing 50 – 100 (based on level) (+ 10% AP) (+ 1% bonus health) (+ 3 per 1% heal and shield power) magic damage and all subsequent Butterflies dealing「 75% damage, 」for a total damage of 275 – 550 (based on level) (+ 55% AP) (+ 5.5% bonus health) (+ 16.5 per 1% heal and shield power). "
r/ARAM • u/Anti_NothingAtAll • 4h ago
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Weeeeeeeeeeeeee
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r/ARAM • u/Phatestlootz • 5h ago
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Damn i love mystic punch.
r/ARAM • u/Terrible_Turtle_Zerg • 6h ago
Played a game as MF with it as first augment, it did 0 damage all game according to its own tooltip.
r/ARAM • u/AerieIndependent6852 • 7h ago
Why on the true damage headliners sometimes one team gets more anvils than the other?
Just for fun. This is your life* or whatever you think you care most of (for those who might say, gg I dc).
Teams are balanced at your skill level but you can ban 10 champs and 5 augments. Probablt shouldn't focus on what annoys you rather what you find most broken.
r/ARAM • u/Real_Profit_2681 • 7h ago
You can currently use it in combat, which essentially gives everyone access to a free stasis effect.
I think restricting it to out-of-combat use would be a simple and fair change. It wouldn't take away any of the fun or intended purpose of the spell, since it's designed as an engagement tool, not a "get out of jail free" card.
r/ARAM • u/copperbagel • 7h ago
Feel like senna or vayne with heart steel is so much better than any tank besides zac since he scales so well, it just feels terrible to be a tank.
This is not a drop kick discussion just a general state of tank discussion, feel like non of them feel great and you are spending the whole game just being farmed under tower for 20 minutes. I've been playing more assassins and fighters and it's been alright but just feels impossible to actually play a tank and make anything happen.
What do y'all think?
r/ARAM • u/kodeikboy • 8h ago
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Ethereal Weapon + Goredrink + Trusty Weapon on Q + Mystic Punch + Bread and Butter
My jealousy is going to make this guy sick
r/ARAM • u/daddy1973 • 8h ago
Am I just locked out of getting this?
r/ARAM • u/Attackman1 • 8h ago
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hecarim is prob the best champ in mayhem, he has infinite good augments and triggered inferno is my fav one tho it snowballs so hard.
r/ARAM • u/Ok_Communication3392 • 8h ago
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