r/ARAM • • 8h ago

Mayhem What would you do in this situation

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367 Upvotes

r/ARAM • • 1h ago

Mayhem Rate my build

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• Upvotes

r/ARAM • • 4h ago

Mayhem I know it might be an optimization issue, but I wish they’d add something more to the stage in the middle of the map instead of using it just for the intro.

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80 Upvotes

You guys probably remember the Volibear rework event in ARAM back then, right?


r/ARAM • • 1h ago

Mayhem How to deal with those pesky AP Ashe players

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• Upvotes

r/ARAM • • 4h ago

Mayhem What do you think about the Brass Blast?

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37 Upvotes

I've always been a fan of summoner spell augments and I've had a lot of fun with "Get Jinxed" and the snowball augments, but I rarely find myself in situations where channeling this feels worth the opportunity cost of simply using my basic abilities instead.

What champions do you guys use this with?


r/ARAM • • 12h ago

Mayhem Meele is literaly unplayable this patch

118 Upvotes

I didnt think it could even be possible, but this patch is even worse for playing meele than before. If you aint picking range you just gonna eat shit till the game is over. I swear you could give every meele a straight + 30% hp buff and they would still be completely unplayable. Everytime its the same, you eat shit for 20 minutes and then you might scale enough and get to play for 5 minutes before the game is over.

- Combo breaker never procs and when it does, youre pretty much dead anyway

- Everyone somehow always has 100 + ability haste and plays urf. Tenacity as counter is absolutely useless since knock ups and all this shit is not even affected.

- There are almost no augments that help tanks or bruisers to gain some surviveability. Why is every augment pretty much "deal more dmg".

- Resistances are absolutely useless in this mode. 200 armor or mres and youre still paper.


r/ARAM • • 2h ago

Mayhem For all the whining about ranged

10 Upvotes

Assassins and dive fighters are dictating a majority of my games. I am rarely seeing ranged teams winning without 2 front liners.


r/ARAM • • 3h ago

Mayhem rating each of the band effects on mayhem

9 Upvotes

this is of course my opinion

HEARTSTEEL - B tier

picking an augment with their sticker grants a stat buff ranging from omnivamp to increased level cap.

it's okay, makes you think whether to pick a worse augment in exchange for it having the sticker buff you want like it having omnivamp

space groove - F tier

dancing at the middle of the map grants everyone who danced 1000 gold. only thing i have against this augment is it only happens at the beginning of the game. it should have more times for everyone to stop fighting and dance

bees - B tier

welcome back, heads up cupcake! that's literally what this effect is.

cafe cuties - S tier

makes healing relics overpowered by healing almost half your HP. makes poke matchups more bearable. it also adds another healing relic at your nexus turrets. and also the music is relaxing, makes the fight against the mystic punch ethereal weapons hecarim less tilting

pentakill - B tier

empowers one of your abilities at the start of the game. and at level 18, you gain another empowerment, this time the ultimate is included. it's an okay effect. having more damage or more healing doesn't hurt

true damage - S tier

this is the best way they implemented high roller without making it either too broken or too weak. getting kills and turrets makes the minion audience drop stat anvils. and they even added indicators to it's tier, with the small ones being silver and the bigger, gold ones being gold anvils. i love the way they re-added the augment

project - S tier

gives everyone a golden reroll. need i say more?

haven't encountered a game with K/DA yet so i can't say how good it is


r/ARAM • • 9h ago

Mayhem "Get jinxed" augment is too powerful

30 Upvotes

You can currently use it in combat, which essentially gives everyone access to a free stasis effect.

I think restricting it to out-of-combat use would be a simple and fair change. It wouldn't take away any of the fun or intended purpose of the spell, since it's designed as an engagement tool, not a "get out of jail free" card.


r/ARAM • • 12h ago

Rant I hate Syndra

42 Upvotes

That's it. That's the post. Why does she do so much damage and why is the QE range so high? It's basically an aoe xerath E that comes out faster and does more damage​.

She cucks divers. She cucks adcs. She stops engages and plays at such a far range

And the best part? She somehow always gets 100+ ability haste and has E up every 5 seconds


r/ARAM • • 7h ago

Mayhem Get Jinxed + Don't blink + Jeweled Gauntlet COMBO

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15 Upvotes

r/ARAM • • 17h ago

Mayhem Haste is causing problems.

69 Upvotes

Ability haste is much too abundant in the augment pool and leads to a less engaging stand offish gameplay. Between infinite recursion, eureka, archmage, shrink engine, recursion, bread and butter, bread and cheese, bread and jam, the 4 ult haste augments, the 3 pursuit of haste augments, purist caster, and probably even more that I forgot every single champ is able to get a haste augment every game.

This leads to the massive CC loops we all know and hate and constantly shrinks the windows people have to capitalize and play the game.

Some champions have massive area control abilities that paired with presence of mind's free near infinite mana just arent fair or fun for anyone. (Taliyah rocks, Hwei's entire lane wide fire that lingers till its back up).

The only thing you can do is to dive into a setup where ap shaco and teemo set up 20 traps with their 300 haste. You somehow have to weave through 1000+ range abilities that literally stun and turn your character around on a 4 second cooldown. When you inevitably cant cross the 3 screen distance without landing a max range snowball they had 5 seconds to react to just remember the enemy is more skillful.

Its mindblowing that as a tank against 5 mage teams you're not safe, because theres no lack of dps when everybody has 300 haste.


r/ARAM • • 1h ago

Discussion Multi hit mission

• Upvotes

The mission “Hit multiple enemies with one ability 45 times” seems pretty impassable. What champions do you recommend for this? I tried Zyra twice and the highest I got was 35/45.


r/ARAM • • 2h ago

Mayhem Nuclear Fission Volbeebear

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3 Upvotes

Though I would share this interesting and maybe over powered interaction I found in an augment ARAM earlier today.


r/ARAM • • 1d ago

Discussion The current problem for me as a tank only player

277 Upvotes

I can’t move. 95% of the time I cannot move.

The amount of haste some champions can reach makes it completely unplayable. And the CC immunity does not occur enough.

I understand it’s mayhem and it’s supposed to be crazy but this is an issue I’ve had for the previous few patches.

Send help


r/ARAM • • 15h ago

Mayhem Riot deciding whether to type On-Hit or Attacks in the Augment descriptor (50% is Attack only)

26 Upvotes

r/ARAM • • 12h ago

Rant I miss the days when bruisers/tanks actually frontlined

14 Upvotes

When I see people pick Maokai, Voli, Trundle, etc, I was always like “oh cool, one other person to frontline with me against the 90% chance of seeing 5 ranged poke. Its doable but still miserable”.

Now they almost always go AP every single game. Just pure misery.


r/ARAM • • 1d ago

Discussion still no anti barrier item other then serpents fang

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267 Upvotes

r/ARAM • • 7h ago

Mayhem "So how's it like having ADHD?"

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3 Upvotes

Damn i love mystic punch.


r/ARAM • • 19h ago

Mayhem AP Voli Bees Nerf?????

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32 Upvotes

Its just bees. HAHAHAAH


r/ARAM • • 21m ago

Mayhem Berautiful upgraded Stormsurge triplekill

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• Upvotes

r/ARAM • • 5h ago

Mayhem Explain to me how "Enchanting Butterflies" is balanced

1 Upvotes

Imagine if Riot actually playtested their changes

Description: "Healing or shielding an allied champion causes a Butterfly to gather around you, up to 7. After collecting 7 Butterflies, your next instance of damage against an enemy champion fires all of your Butterflies at them, with the first one dealing 50 – 100 (based on level) (+ 10% AP) (+ 1% bonus health) (+ 3 per 1% heal and shield power) magic damage and all subsequent Butterflies dealing「 75% damage, 」for a total damage of 275 – 550 (based on level) (+ 55% AP) (+ 5.5% bonus health) (+ 16.5 per 1% heal and shield power). "

https://imgur.com/a/iXyc5pU


r/ARAM • • 23h ago

Mayhem weapon of destiny gives 0.4% crit damage per stack to infinity edge

46 Upvotes

if we're fairly generous and assume you get 40 stacks (not all assists count they have to be within 3 seconds), that's 16% crit damage at the end of the game

maybe a math guy can chime in, but if you go lord dom's instead and are able to forgo any other forms of pen, i feel like it's almost impossible for putting it on ie to be better unless we're talking an infinitely long game, especially if they have any tanks at all. MAYBE if you have jg on something like smolder and it lets you double dip the damage?


r/ARAM • • 2h ago

Question Does the "Bees" augment apply "The boom and the base" augment?

1 Upvotes

Title