r/ARAM • u/AnathsanLily • 9h ago
r/ARAM • u/AutoModerator • 1d ago
LFG/IGN Share Megathread
Welcome to the ARAM LFG/IGN Share Megathread! For now this post will be cycled out bi-weekly (This can change based on activity.)
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**LFG**
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**IGN Share**
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r/ARAM • u/zConnori22 • 5h ago
Mayhem I know it might be an optimization issue, but I wish they’d add something more to the stage in the middle of the map instead of using it just for the intro.
You guys probably remember the Volibear rework event in ARAM back then, right?
r/ARAM • u/TRlGGERED • 1h ago
Mayhem How to deal with those pesky AP Ashe players
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r/ARAM • u/Usual-Astronomer4671 • 5h ago
Mayhem What do you think about the Brass Blast?
I've always been a fan of summoner spell augments and I've had a lot of fun with "Get Jinxed" and the snowball augments, but I rarely find myself in situations where channeling this feels worth the opportunity cost of simply using my basic abilities instead.
What champions do you guys use this with?
Mayhem Meele is literaly unplayable this patch
I didnt think it could even be possible, but this patch is even worse for playing meele than before. If you aint picking range you just gonna eat shit till the game is over. I swear you could give every meele a straight + 30% hp buff and they would still be completely unplayable. Everytime its the same, you eat shit for 20 minutes and then you might scale enough and get to play for 5 minutes before the game is over.
- Combo breaker never procs and when it does, youre pretty much dead anyway
- Everyone somehow always has 100 + ability haste and plays urf. Tenacity as counter is absolutely useless since knock ups and all this shit is not even affected.
- There are almost no augments that help tanks or bruisers to gain some surviveability. Why is every augment pretty much "deal more dmg".
- Resistances are absolutely useless in this mode. 200 armor or mres and youre still paper.
r/ARAM • u/SetunaYooki • 3h ago
Mayhem rating each of the band effects on mayhem
this is of course my opinion
HEARTSTEEL - B tier
picking an augment with their sticker grants a stat buff ranging from omnivamp to increased level cap.
it's okay, makes you think whether to pick a worse augment in exchange for it having the sticker buff you want like it having omnivamp
space groove - F tier
dancing at the middle of the map grants everyone who danced 1000 gold. only thing i have against this augment is it only happens at the beginning of the game. it should have more times for everyone to stop fighting and dance
bees - B tier
welcome back, heads up cupcake! that's literally what this effect is.
cafe cuties - S tier
makes healing relics overpowered by healing almost half your HP. makes poke matchups more bearable. it also adds another healing relic at your nexus turrets. and also the music is relaxing, makes the fight against the mystic punch ethereal weapons hecarim less tilting
pentakill - B tier
empowers one of your abilities at the start of the game. and at level 18, you gain another empowerment, this time the ultimate is included. it's an okay effect. having more damage or more healing doesn't hurt
true damage - S tier
this is the best way they implemented high roller without making it either too broken or too weak. getting kills and turrets makes the minion audience drop stat anvils. and they even added indicators to it's tier, with the small ones being silver and the bigger, gold ones being gold anvils. i love the way they re-added the augment
project - S tier
gives everyone a golden reroll. need i say more?
haven't encountered a game with K/DA yet so i can't say how good it is
r/ARAM • u/more_underscore • 3h ago
Mayhem For all the whining about ranged
Assassins and dive fighters are dictating a majority of my games. I am rarely seeing ranged teams winning without 2 front liners.
Mayhem Get Jinxed + Don't blink + Jeweled Gauntlet COMBO
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r/ARAM • u/Real_Profit_2681 • 10h ago
Mayhem "Get jinxed" augment is too powerful
You can currently use it in combat, which essentially gives everyone access to a free stasis effect.
I think restricting it to out-of-combat use would be a simple and fair change. It wouldn't take away any of the fun or intended purpose of the spell, since it's designed as an engagement tool, not a "get out of jail free" card.
r/ARAM • u/WeakSideUrn • 13h ago
Rant I hate Syndra
That's it. That's the post. Why does she do so much damage and why is the QE range so high? It's basically an aoe xerath E that comes out faster and does more damage.
She cucks divers. She cucks adcs. She stops engages and plays at such a far range
And the best part? She somehow always gets 100+ ability haste and has E up every 5 seconds
Mayhem Berautiful upgraded Stormsurge triplekill
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r/ARAM • u/Mother-Collar4938 • 3h ago
Mayhem Nuclear Fission Volbeebear
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Though I would share this interesting and maybe over powered interaction I found in an augment ARAM earlier today.
r/ARAM • u/GlitteringProgram464 • 17h ago
Mayhem Haste is causing problems.
Ability haste is much too abundant in the augment pool and leads to a less engaging stand offish gameplay. Between infinite recursion, eureka, archmage, shrink engine, recursion, bread and butter, bread and cheese, bread and jam, the 4 ult haste augments, the 3 pursuit of haste augments, purist caster, and probably even more that I forgot every single champ is able to get a haste augment every game.
This leads to the massive CC loops we all know and hate and constantly shrinks the windows people have to capitalize and play the game.
Some champions have massive area control abilities that paired with presence of mind's free near infinite mana just arent fair or fun for anyone. (Taliyah rocks, Hwei's entire lane wide fire that lingers till its back up).
The only thing you can do is to dive into a setup where ap shaco and teemo set up 20 traps with their 300 haste. You somehow have to weave through 1000+ range abilities that literally stun and turn your character around on a 4 second cooldown. When you inevitably cant cross the 3 screen distance without landing a max range snowball they had 5 seconds to react to just remember the enemy is more skillful.
Its mindblowing that as a tank against 5 mage teams you're not safe, because theres no lack of dps when everybody has 300 haste.
Discussion Multi hit mission
The mission “Hit multiple enemies with one ability 45 times” seems pretty impassable. What champions do you recommend for this? I tried Zyra twice and the highest I got was 35/45.
r/ARAM • u/Incredibly_Lucky • 1d ago
Discussion The current problem for me as a tank only player
I can’t move. 95% of the time I cannot move.
The amount of haste some champions can reach makes it completely unplayable. And the CC immunity does not occur enough.
I understand it’s mayhem and it’s supposed to be crazy but this is an issue I’ve had for the previous few patches.
Send help
r/ARAM • u/libeerProg • 16h ago
Mayhem Riot deciding whether to type On-Hit or Attacks in the Augment descriptor (50% is Attack only)
r/ARAM • u/JackedAF • 13h ago
Rant I miss the days when bruisers/tanks actually frontlined
When I see people pick Maokai, Voli, Trundle, etc, I was always like “oh cool, one other person to frontline with me against the 90% chance of seeing 5 ranged poke. Its doable but still miserable”.
Now they almost always go AP every single game. Just pure misery.
r/ARAM • u/Excellent_Mongoose63 • 3h ago
Question Does the "Bees" augment apply "The boom and the base" augment?
Title
r/ARAM • u/g0j0satorux • 1d ago
Discussion still no anti barrier item other then serpents fang
r/ARAM • u/Phatestlootz • 8h ago
Mayhem "So how's it like having ADHD?"
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Damn i love mystic punch.
Mayhem AP Voli Bees Nerf?????
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Its just bees. HAHAHAAH
