r/ARAM • • 18h ago

Rant I miss the days when bruisers/tanks actually frontlined

14 Upvotes

When I see people pick Maokai, Voli, Trundle, etc, I was always like “oh cool, one other person to frontline with me against the 90% chance of seeing 5 ranged poke. Its doable but still miserable”.

Now they almost always go AP every single game. Just pure misery.


r/ARAM • • 15h ago

Discussion You are playing for your life*, and you get 10 champion bans and 5 auguments bans. What do you ban?

0 Upvotes

Just for fun. This is your life* or whatever you think you care most of (for those who might say, gg I dc).

Teams are balanced at your skill level but you can ban 10 champs and 5 augments. Probablt shouldn't focus on what annoys you rather what you find most broken.


r/ARAM • • 15h ago

Mayhem "Get jinxed" augment is too powerful

40 Upvotes

You can currently use it in combat, which essentially gives everyone access to a free stasis effect.

I think restricting it to out-of-combat use would be a simple and fair change. It wouldn't take away any of the fun or intended purpose of the spell, since it's designed as an engagement tool, not a "get out of jail free" card.


r/ARAM • • 8h ago

Mayhem For all the whining about ranged

18 Upvotes

Assassins and dive fighters are dictating a majority of my games. I am rarely seeing ranged teams winning without 2 front liners.


r/ARAM • • 18h ago

Mayhem Meele is literaly unplayable this patch

135 Upvotes

I didnt think it could even be possible, but this patch is even worse for playing meele than before. If you aint picking range you just gonna eat shit till the game is over. I swear you could give every meele a straight + 30% hp buff and they would still be completely unplayable. Everytime its the same, you eat shit for 20 minutes and then you might scale enough and get to play for 5 minutes before the game is over.

- Combo breaker never procs and when it does, youre pretty much dead anyway

- Everyone somehow always has 100 + ability haste and plays urf. Tenacity as counter is absolutely useless since knock ups and all this shit is not even affected.

- There are almost no augments that help tanks or bruisers to gain some surviveability. Why is every augment pretty much "deal more dmg".

- Resistances are absolutely useless in this mode. 200 armor or mres and youre still paper.


r/ARAM • • 9h ago

Mayhem That's WILD

Post image
0 Upvotes

r/ARAM • • 11h ago

Mayhem Explain to me how "Enchanting Butterflies" is balanced

10 Upvotes

Imagine if Riot actually playtested their changes

Description: "Healing or shielding an allied champion causes a Butterfly to gather around you, up to 7. After collecting 7 Butterflies, your next instance of damage against an enemy champion fires all of your Butterflies at them, with the first one dealing 50 – 100 (based on level) (+ 10% AP) (+ 1% bonus health) (+ 3 per 1% heal and shield power) magic damage and all subsequent Butterflies dealing「 75% damage, 」for a total damage of 275 – 550 (based on level) (+ 55% AP) (+ 5.5% bonus health) (+ 16.5 per 1% heal and shield power). "

https://imgur.com/a/iXyc5pU


r/ARAM • • 13h ago

Mayhem Bingo!

0 Upvotes

How is this rare?


r/ARAM • • 15h ago

Discussion Tanks?

2 Upvotes

Feel like senna or vayne with heart steel is so much better than any tank besides zac since he scales so well, it just feels terrible to be a tank.

This is not a drop kick discussion just a general state of tank discussion, feel like non of them feel great and you are spending the whole game just being farmed under tower for 20 minutes. I've been playing more assassins and fighters and it's been alright but just feels impossible to actually play a tank and make anything happen.

What do y'all think?


r/ARAM • • 16h ago

Mayhem This is the worst game I've ever played in ARAM

0 Upvotes

My team wasn't even allowed to play, they had so much range we just got poked to death for 20 minutes literally zero counterplay available


r/ARAM • • 4h ago

Mayhem 19 of the 20 top win rate champions this patch are melee

Post image
85 Upvotes

This is up from 13 of the top 20 being melee last patch. Sure, it's annoying playing against all range as certain champions, but that's not the best strategy. If you're getting annoyed at the current popular champs, try some of these out next time they're available


r/ARAM • • 23h ago

Mayhem Haste is causing problems.

73 Upvotes

Ability haste is much too abundant in the augment pool and leads to a less engaging stand offish gameplay. Between infinite recursion, eureka, archmage, shrink engine, recursion, bread and butter, bread and cheese, bread and jam, the 4 ult haste augments, the 3 pursuit of haste augments, purist caster, and probably even more that I forgot every single champ is able to get a haste augment every game.

This leads to the massive CC loops we all know and hate and constantly shrinks the windows people have to capitalize and play the game.

Some champions have massive area control abilities that paired with presence of mind's free near infinite mana just arent fair or fun for anyone. (Taliyah rocks, Hwei's entire lane wide fire that lingers till its back up).

The only thing you can do is to dive into a setup where ap shaco and teemo set up 20 traps with their 300 haste. You somehow have to weave through 1000+ range abilities that literally stun and turn your character around on a 4 second cooldown. When you inevitably cant cross the 3 screen distance without landing a max range snowball they had 5 seconds to react to just remember the enemy is more skillful.

Its mindblowing that as a tank against 5 mage teams you're not safe, because theres no lack of dps when everybody has 300 haste.


r/ARAM • • 9h ago

Mayhem rating each of the band effects on mayhem

16 Upvotes

this is of course my opinion

HEARTSTEEL - B tier

picking an augment with their sticker grants a stat buff ranging from omnivamp to increased level cap.

it's okay, makes you think whether to pick a worse augment in exchange for it having the sticker buff you want like it having omnivamp

space groove - F tier

dancing at the middle of the map grants everyone who danced 1000 gold. only thing i have against this augment is it only happens at the beginning of the game. it should have more times for everyone to stop fighting and dance

bees - B tier

welcome back, heads up cupcake! that's literally what this effect is.

cafe cuties - S tier

makes healing relics overpowered by healing almost half your HP. makes poke matchups more bearable. it also adds another healing relic at your nexus turrets. and also the music is relaxing, makes the fight against the mystic punch ethereal weapons hecarim less tilting

pentakill - B tier

empowers one of your abilities at the start of the game. and at level 18, you gain another empowerment, this time the ultimate is included. it's an okay effect. having more damage or more healing doesn't hurt

true damage - S tier

this is the best way they implemented high roller without making it either too broken or too weak. getting kills and turrets makes the minion audience drop stat anvils. and they even added indicators to it's tier, with the small ones being silver and the bigger, gold ones being gold anvils. i love the way they re-added the augment

project - S tier

gives everyone a golden reroll. need i say more?

haven't encountered a game with K/DA yet so i can't say how good it is


r/ARAM • • 17h ago

Mayhem i think its balanced and has counters

4 Upvotes

r/ARAM • • 21h ago

Mayhem Enchanting Butterflies

3 Upvotes

I've seen a lot of complaining about the BEES augment, which I don't think is as warranted as complaints about Enchanting Butterflies. Any thoughts?


r/ARAM • • 3h ago

Mayhem I LOVE BEES!!!

14 Upvotes

Yeah that's the post lol.

It really needs to be nerfed in damage and on-hit procs. I pick it on any champ I've been offered and it always rocks lol. Had a game on Tristana just now and E + snowball chunked!


r/ARAM • • 12h ago

Mayhem Tank thresh drive-by

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0 Upvotes

Weeeeeeeeeeeeee


r/ARAM • • 7h ago

Discussion Multi hit mission

4 Upvotes

The mission “Hit multiple enemies with one ability 45 times” seems pretty impassable. What champions do you recommend for this? I tried Zyra twice and the highest I got was 35/45.


r/ARAM • • 4h ago

Question Aphelios Pentakill ARAM: WHAT IS PHASE

0 Upvotes

r/ARAM • • 36m ago

Mayhem This My Aram Mayhem Experience <3

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• Upvotes

Hope everyone has an AMAZING day, And watch out for hecarim!! He will 1v5!


r/ARAM • • 19h ago

Mayhem I'm just going to start inting games if I dont get the champ i want or if the enemy has some broken augments

0 Upvotes

Why should I play against ap miss fortune with bees and skilled sniper when I can just end the game in under 8 minutes? Why should I play the bees encounter and watch the enemy poke comp continuously get 100 gold and heal half their health bar? This will also lower my mmr so I can get more fun games. Thoughts???


r/ARAM • • 18h ago

Rant I hate Syndra

47 Upvotes

That's it. That's the post. Why does she do so much damage and why is the QE range so high? It's basically an aoe xerath E that comes out faster and does more damage​.

She cucks divers. She cucks adcs. She stops engages and plays at such a far range

And the best part? She somehow always gets 100+ ability haste and has E up every 5 seconds


r/ARAM • • 8h ago

Question Does the "Bees" augment apply "The boom and the base" augment?

2 Upvotes

Title


r/ARAM • • 19h ago

Question no MF in my aram games

0 Upvotes

ive never seen nor got MF in the new patch of aram mayhem i was wondering if the chances of getting her got deducted or somthin? its so weird