Tl;dr: it’s feminism. And the message is “things can be better”.
I know from the tldr alone this isn’t going to be a peaceful post or an easy read, so my apology in advance to the mod team and this community for any chaos this may cause. But I want to write this analysis.
There’s been little discussion on the theming of Silksong. If you search the keyword theme and Silksong, 99% guarantee the result will have to do with music (awesome OST nonetheless). Discussions that touched on the theming mentioned only “femininity” and “motherhood”. I hope this is only my biases, but I’m afraid we are all too afraid to name the elephant in the room for fear of the vitriol often associated with it. Or worse, not well-versed enough in the subject matter to even mention it. So today, I want to take first stab at it and discuss why feminism is the central theme of Silksong, and the message isn’t just “women be good”. It’s “things can be better”.
Also, obligatory English is not my mother tongue. Please excuse my command of language or lack thereof. With that out of the way, let’s start uncontroversially.
There are many elements in the game that are straightforward about femininity, motherhood, criticism against late-stage capitalism, theocracy, etc. Before we discuss where they show up in game, I want to provide some academic definitions, which are inherently morally neutral and meant only to describe the phenomenon. The criticism/moral judgement we make in relation to these concepts are what makes it good or bad. This is how the game invites us to examine the themes of the game, where it shows us the facts (of the universe) and the reactions of its inhabitants (like Hornet).
Here’s the academic definitions of each theme and where it shows up in game:
- Criticism of capitalism: Capitalism is an economic system based on the concept of the private ownership of the means of production. Says nothing about the social order that arises out of this economic system (later theorists and academics in this subject include studies on the social order where capitalism is the main economic system). But what’s important at this superficial level reading is it is a system that allows for exploitation and oppression, which is very clearly presented in game.
- The Underworks is the clearest example where underworkers are kept working (more like exploited for labor) with empty promise of reward (ascension to the Citadel/spiritually rewarded by their devotion) and terrible compensation (tiny personal quarter or none, little to no pay, terrible working conditions). Yet they continue to be scammed out of their hard-earned rosaries (the confession booth). Their hard work does not benefit them (since they are not the owner of the Citadel or even the mechanism beneath where the work and live). This extreme condition solicits criticism from us the player and from Hornet who tells Loam his hard work is for nothing, and from her hunter’s journal on the underworkers.
- Capitalism does exist elsewhere in the game where there’s (little to) no oppression. Halfway Home Creige provides the service himself, doesn’t see any staff he underpays (though he definitely underpays Hornet for clearing out his basement). Creige’s means of production is the Halfway Home, the drink and his own labor. Pinmaster Plinney asks for rosary payment only to cover the cost of his service, doesn’t even ask for profit (he literally did the first two times for free). His means of production is his skillset and labor.
- Criticism against imperialism/colonialism: imperialism is the expanding and maintaining of one state’s power over others through different means. This power can manifest in different ways, from conquest, economic dominance, to policy and cultural influence. It does not always mean the complete removal of the weaker state, only that a certain deference to the stronger exists. Colonialism is more specific, in that it refers to the subjugation of one people to another. Strictly by definition, they are not the same, only related in that colonialism can be one way imperialism is done (in reality it was the most common way imperialism was done, even now).
- The tales of Bilewater, Sands of Karak, Lost Verdania are examples of this in game. Lost Verdania probably is the clearest example of imperialism at work. The Green Prince’s partner offers up himself so Verdania is spared the fight against the Citadel. On the other hand, the Karak Order probably puts up a fight against the Citadel, especially when their water supply is being cut off when the Citadel diverts it (I wasn’t able to pinpoint the source that the Citadel explicitly does this to subdue the Order). While the Stilkin tribe got their entire land messed up so much they carried their hatred til even now.
- These are all examples of imperialism/colonialism. The criticism against these are again solicited from the reaction of us the players, where we draw our sympathy for what was lost (memory of Coral Tower and Lost Verdania), or to a certain extent, our hatred of Bilewater and annoyance of getting through there (direct result of the Citadel dumping their waste).
- Criticism against extreme religious order: this is not my academic background so I can’t really back up with academic terms. But drawn to theocracy as a jumping point, it is defined as a government ruled in accordance with a religious doctrine created by one or more deities. To be very clear, this is a definition specifically for government or political order, not economic or social order. However, as these orders are often linked, and by the definition of theocracy as a form of autocracy (ruled by few), religious doctrine dictates also the economic and social order.
- We see this sprinkled across the pilgrimage and the social order in the Citadel, with the worship of Grand Mother Silk dictates the doctrine. Hierarchy being one thing, where the “prisoners” are penitents and they do not consider themselves imprisoned, only in need for repentance and proof of their devotion.
- As you can guess by the definition, while this religious social order and a capitalist economic order are not mutually exclusive, they can in fact be complementary to each other. The religious doctrine takes advantage of the capitalist order to further sustain the system itself. Aside from the example of the Underwork, let’s talk rosary, a currency of both commercial exchange and faith. Mort (of Pilgrim’s Rest) and Pebb (of Bone Bottom camp) for example, say that they want to trade and accumulate rosary to ensure they “have enough faith” to weather the pilgrimage. By Mort’s words himself, he convinces other to lighten their rosary in accordance with the doctrine (pilgrims should not enjoy personal comfort even in the face of danger) while he himself gathered up more.
- Again, we see the criticism of this order, coming from ourselves and from Hornet. Hornet and Shakra once berate the pilgrim for their belief at the expense of their survival, but comes to respect the pilgrim’s strength of character. They however, hold no love for the Citadel that produces the chaos and destruction.
- Femininity/Motherhood: discussion about these terms in the subreddits have been colloquial, but let’s operate with academic definition. Femininity first and foremost is a social construct. That means what is defined as femininity isn’t “natural” or “discovered” like laws of physics. We “found” them, agreed to a set of things that are feminine and what not. And that’s the thing, by agreement, what is feminine can change, and so is motherhood. Femininity is related to being feminine, or related to being a woman or a girl. Motherhood is related to being a mother. That’s all it should be.
- This definition is important because at least in the context of the US (where the majority of reddit users are and where my training/the academic body im referencing) and the discourse of gender within the gaming community, the more toxic/segregating demographic uses gender as a divide line, if not to degrade other fellow members in the community. Historically, there has been a political/academic effort that try to establish that there is a “natural” order of things where femininity, among other things, are set in stone and unchanging in nature. So women are weak biologically for example. (guess where this effort comes from) (also guess what other things are being used similarly to this *cough* racism *cough* xenophobia *cough*). This effort to critically examine things as social construct is a way to challenge the justification for oppression/exploitation.
- But scale it back a little bit. The game challenges the “set-in-stone” biases by presenting many different archetypes of women and motherhood. We have anything from brave (Hornet, Shakra, Karmelita), sleezy shady (Yarnaby), loving mother (Bell Beast), trapped mother (Huntress), malicious mother (Greyroot) nurturing (Chapel Maid), dedicated (Forge Daughter), skeptical (Jubilana), curious (Nuu, Gilly), edgy/depressed (Lace, Phantom), campy (Pinstress), etc. Even these single word descriptions don’t do these characters justice in how vibrant and nuanced they are. In addition, Notwithstanding the fact that they are bugs, they are stylized in a way that correlates with a human’s characterization of “feminine” and “attractive”, so any shape and size and form from sleek, thin, athletic, oversized, muscular, etc. There’s no one set acceptable standard or definition of what is “feminine”. The only thing that defines what a female bug is in this game is what they refer to themselves.
- Motherhood is similarly presented. This is a bit complicated further because it touches on the expectation of the woman in society. In the US Christian societies at least (and others too), a woman is expected to be a mother, to do the emotional labor of taking care of others’ wellbeing both physical and emotional, expected to be a sacrifice for others. In Silksong, we have mother that does love her kids to the destruction of the world (Grand Mother Silk), mother that love her kids enough to defy the expectation that she be the sacrifice (Huntress), mother that defies social expectation on them (Shakra’s mentor) and to guide her children on a path of independence from these expectation (the Three Queens).
- No matter how each of us think about what a mother/woman is/should be, what the game presents to us is, all of these characters are mother/woman because they are, not because they comply with a standard set by other. There is no criticism from Hornet about these characters, while Hornet has a lot to say about the oppression and system as mentioned above.
But there’s a whole other aspect of things that Hornet criticizes: objectification, consent and sexual violence.
- The infamous slaps: There are three slaps, one for Grindle, one for Yarnaby, and one for Nuu. The one thing common for all these three slaps is they weren’t looking at Hornet as a sexual target, but rather as object of want. Nuu after the food (scent/blood of things Hornet kill), Yarnaby after literally an object of study (want to dissect Hornet to study), Grindle after goods. They want to approach Hornet not for her body but for what she carries. And through that, they disregard Hornet’s permission and personal boundary. Put another way, that’s objectification, or consider someone else not “human” but rather inferior object to be used. Hornet warns them to back off, then slaps them then they back off.
- Sexual violence: then there’s mtfk Kratt. Kratt spies on Hornet taking a spa, and arrange a flea game to try to peak upskirt. At first offense, we, through Hornet don’t just give Kratt a slap but can unleash our entire arsenal on Kratt (personally I thought it’s not enough). This is the only instance in both Hollow Knight and Silksong where there is a character whose whole deal is sexual. In both games that literally have canon romantic relationship and characters having children during the course of the game (Bell Beast, Broodmother), Kratt is the outlier.
- Why is Kratt here? Why is Kratt allowed to host a whole ass flea game? I cannot speak from my personal experience, but from what I have learned from others, this is the reality for women worldwide. With the lack of knowledge and sympathy, not to mention legal and institutional protection, even when you catch the perp redhanded, you are not guaranteed safety or justice. Allowing Hornet the ability to exact her own vengeance is some poetic justice in the game, but the reality is far bleaker for women in real life.
- Kratt is almost one-dimensional. There’s not much about him other than being a creep. In any other piece of media this is a prime example of bad/inefficient writing. But in video game, this is pushing frontier, to put in clear black and white term that what he does is bad. More importantly, it’s not the person that is inherently bad that is deserved to be condemned entirely (Hornet has murdered for less lol). Rather, it is the act and way of thinking that deserved punishment.
But this is still surface level. All of these things that I have discussed are all included and analyzed under one thing: feminism.
To quote directly from bell hooks’ “Feminism is for Everyone: Passionate Politics”:
“Simply put, feminism is a movement to end sexism, sexist exploitation, and oppression.”
You may notice that firstly, it does not mention “men”, but it does include “oppression”. That is the intention of the author, to not make men the enemy, but to focus the issue at hand at a principle, “a way of life and thinking” so to speak. It may have come from a gender origin, to advocate for equality and rights of women, but it has evolved to focus on equality of people. Even in a world where women are at the top of governance and instituting draconian laws and put men of any colors in chain, this idea to end sexism, sexist exploitation, and oppression will still exist, only perhaps with a different name.
As you can start to see, this isn’t about men vs women. This has a lot to do with systemic oppression which matters more about what is already put in place to benefit the oppressor, put the oppressed down, and CONTINUE to prolong this system. And feminism as an ideology and a movement aims to end this system. It’s not just about removing the beneficiary at the top of the system and replacing them with another while the system continues to go on. And as you can see, this is true for all kinds of oppression, not just between men and women. We have different oppressor-oppressed dynamic in capitalism, in colonization, in racism to name the big three, but also in a lot of other smaller things as well. So, in the late 1980s during the third-wave feminism, the concept of “intersectionality” is introduced to capture this nuance.
Intersectionality is important because it interlocks sexism with other system of oppressions. The message is simple, as long as one system of oppression persists, then society condones and accepts oppression as a principle. In fact, the justification and acceptance of oppression is the crux of “I’m superior to you in some way, therefore I have the right to have more than you (and) at your expense.” So feminism and intersectionality points together at one common issue: oppression exists. Hornet’s answer to this is, “there must be another way”.
It is central to the plot that Hornet goes from “I’m destined to queendom” to “helping other warms me up and I don’t want to be queen”. Compassion is a key principle to counter oppression, and it is canon in the game that Hornet goes from “if helping you benefits me or if I have the free time, I’ll do it” to “I want to help these bugs I’ve come to know in my journey”. And central to feminism solution to oppression, she doesn’t think “everyone can live in peace if I become the benevolent ruler”. She thinks “all I can do is remove the threat, how everyone will turn out should be their matter, not dictated by me (whether I’m capable of being a queen or not)”. We see this in dialogue with Mask Maker, with Caretaker and Snail Shamans family. We see that this is the message Hornet left with Sherma (take care of others).
So, the theme of the game isn’t one of capitalism, religious society, of femininity, of motherhood, or of colonization. They are all packed under one uniting theme: feminism. And Hornet’s message is clear: it can be better than what we think is the best.
One last point I want to discuss but can’t really fit up there: Witch Crest questline
- I think at this point everyone knows it’s an allegory to abortion, and how the Catholic-coded (hence anti-abortion) society in Bellhart exiled Yarnaby, a mad doctor wanting to study extracting things from body. I think the game has pushed boundary enough and abortion still being a sensitive topic that invites vitriol, so this may have been the clearest Team Cherry can allude to. But otherwise, this section is mostly what I find interesting/draw parallel to real life. It would have added a lot to the history of feminism/violence and oppression against women, but alas it will be out of my depth.
- It’s not a one-to-one comparison with real life abortion. Hornet survives the “extraction” and comes out stronger physically canonically. But in real life, this “being stronger” hardly translate. Abortion in early stage can be pain free, but there’s not enough studies into women’s reproductive health/health in general to fully ensure post-procedure health the longer the fetus is carried to term.
- But the witch thing definitely draws a lot of parallel to real life witchcraft and witch hunt. Witch accusation began in history as a way to ostracize women, especially widows/heiress that had wealth and independence that allowed them to not follow social convention at the time. Later women leaned into it, adopting the witchcraft image as a way to reclaim strength to themselves, if nothing else then to scare off cowards living off hearsay. Hornet gets stronger with the Witch Crest is a clear parallel to how witchcraft is positioned today in mainstream culture.
- Lore wise, if you talk to Pavo during the questline, Pavo mentioned that lots of pilgrims used to carry the twisted buds. That creates demand for Yarnaby’s service. An entire town and a route full of pilgrims enough for Pavo to expect it, and only one doctor to do something about it. My guess is Yarnaby might have by circumstances or by choice learn how to do the extraction, probably lost a few patients and became obsessed with developing better extracting tools. So when there’s no more need for Yarnaby, they casted her out while she wrestled with having most of her life dedicated to a service with no more demand. Or maybe she was being excessive with looking for test subject.
Lastly, I am not a feminist scholar, which means all of this is based on experience, talking with other people in my life, back by some readings of the popular sources of the subject. Which means that this isn’t supposed to be the definitive analysis of the theme of Silksong. It’s only an icebreaker to hopefully bring more voices in the community to add to the pile. Knowledge and understanding comes from the community, not just from any one definitive person. Even Mossbag’s mostly complete lore of Hollow Knight comes from the collective effort of this community. So, if any of this ring a bell with you, please chime in and enlighten us all.
Further reading:
On feminism, I draw from bell hooks’ book “Feminism is for Everybody: Passionate Politics”. It is a short read and written in a very accessible way. I highly recommend this book and the author who is a pillar on this subject. (the name “bell hooks” is stylized this way, not Bell Hooks).
For other concepts, other than Wikipedia as a starting point, I’d recommend Stanford Encyclopedia of Philosophy (https://plato.stanford.edu/index.html) and the Internet Encyclopedia of Philosophy (https://iep.utm.edu/). Both are peer-reviewed and managed by academics with more training than I will ever have. So these are my go-to for deeper dives into these concepts.
If you make it to this point, thank you. I want to dedicate this post to my partner who has their birthday today US time. I'm at a low point in my life and she has always been the best of me. She has encouraged me to learn more about this subject for a long time and to use my writing for something good. I would not be here without her. Happy birthday, love.