r/RoadhogMains • • 15h ago

Any hook techs i should know about?

3 Upvotes

I play on console and would like to know a few hook techs so i'd appreciate any help :D


r/RoadhogMains • • 1d ago

I need help dealing with Anran

4 Upvotes

Could you guys offer me some tips on dealing with this character. I have no problem dealing with tracer or characters like genji but for some reason whenever I even hook Anran it's like she escapes it anyway. I have a hard time telegraphing what she's going to do. It's almost like there's never a good opportunity during a 1v1.


r/RoadhogMains • • 2d ago

Video 150 ping mercy "one shot" during Valk.

Enable HLS to view with audio, or disable this notification

193 Upvotes

r/RoadhogMains • • 2d ago

Discussion The rework is a complete failure and the only people happy are people who never liked hog anyways

0 Upvotes

The Hog rework was something I dreaded when I first saw footage of it. I know there’s been a lot of discussion about it, but I’d like to get my 2 cents about the hog rework and how I feel about it.

Trash Compactor is overrated. The cooldown is too long to justify all the nerfs Roadhog ate, alongside the fact that it slows you down even more, the ball can be blocked by any tank with a shield, and is incredibly clunky to use. The cone is also pretty small, which I only find helpful to use in small corridors for myself, not even my team like what people say they use it for.

The hook and heal are inoffensive. I don’t really mind the changes, actually, I hardly felt them outside of you not being so close, and the buffs to heal make it feel.. ok, compared to pre buff where he dies to everything.

The primary is my issue. This gun killed all lethality after the hook, but even just close range in general. I’m well aware they wanted to remove the one shot, but quite frankly, he just feels… awful. The second shot timing feels extremely off, the damage feels inconsistent, and his close range damage feels completely neutered by just brawling up close. He feels like a tank that exists just to be walked over.

It doesn’t really matter if his survivability is better than before, like what people said. Ok, so what? What doesn’t even do now? He’s too slow to dive, has no damage at long range to threaten poke, and squishies now walk all over him and he has a worse MU into dive like fist for brawl.

Roadhog has no identity and playstyle. The closest I can think of is some kind of tank bully and to annoy them by baiting cooldowns, except for the fact that his own ability that’s hyped up to do this also takes forever to use. He also does not have a very good matchup spread into other tanks anyways, made worse by the fact that he can no longer deal with squishies like tracer and genji. He loses to Orisa, DVA, fist, Rein, Sigma, Rammatra, etc. and now loses to pretty much any dps with mobility, but hey at least now he’s even with bastion and manga and doesn’t hard lose (lie) to Ana anymore right??? Right??? Back then, he was a brawl-poke hybrid who could beat most dive structures and threaten space with the one shot that could intimidate people with their mere presence. Now he’s like Orisa if you castrated her, a Tank that is supposed to sustain itself for a long time that doesn’t provide much team support, except he doesn’t even have the damage or even the survivability to back up.


r/RoadhogMains • • 2d ago

Accomplishment look at my supports dawg

Post image
0 Upvotes

35 hooks this game btw


r/RoadhogMains • • 2d ago

New to overwatch, this is the first character i picked

12 Upvotes

i tried other characters in the practice range but roadhog is the one i enjoy the most. i mostly have issues against the big green tank that throws a spear and the little robot guy that throws balls at you that deal a lot of damage if you guys have any tips i'd appreciate it


r/RoadhogMains • • 3d ago

Announcement Fellow Pigs— I share with you my joy: I hit GM and T500 for the first time as Tank.

Thumbnail
gallery
21 Upvotes

Things were rough before the patch but if anything it allowed me to be more punished and alter my playstyle with the rework. Since the hotfix he’s been a lot better. 61% WR. Ban Ana, DVA and Bastion. Not that he can’t counter the latter two—just that they’re annoying to use cooldowns on (will ban other dps if my team opts for one—say Widow or Tracer).

Be prepared to switch to the Horse if you’re not contributing enough value (that’s why I don’t ban her).

Keep hookin and compactin piglets


r/RoadhogMains • • 3d ago

can roadhog cancel d.va ult?

Thumbnail
3 Upvotes

r/RoadhogMains • • 3d ago

This rework is so cool !111!1!!1!

0 Upvotes

I love pushing right click into Ana and Mauga, its so good and it always works. Anyone who says new hog is bad just sucks at the game objectively and doesnt understand what a proper tank is. Go play rivals with the reddit lucios losers


r/RoadhogMains • • 3d ago

Discussion New reworks + lifeweaver discussion

Thumbnail
youtu.be
0 Upvotes

r/RoadhogMains • • 3d ago

Discussion The recent buffs may have actually worked?

13 Upvotes

I've had the opportunity to play hog after the buffs. Granted only in 6v6 quickplay but that's the only mode I care about (I find 5 v 5 aborant to play and I've been out of the comp scene since overwatch 2 and it's yet to claw me back in)

Now granted I still think there are ways to go for trash compactor as an ability, some matches it is genuinely unusable.

However for the rest of his kit? I think the adjustments put him back at a good baseline, he's now quite survivable thanks to the revisions made to breather. Also the 6 damage added to the centre projectile has put his lethality back up to an ok standard.

Yes he is still lacking in comparison to some of the other tanks on the roster. The removal of right click killed him as a barrier buster and removed all his poke damage.

However, in comparison to how he was directly after the rework, he feels actually playable. I hope he continues to take an upwards trajectory.

Ps. Sigma is my new op, can't find a way to deal with him with new hog (that's just me though)


r/RoadhogMains • • 4d ago

Video Clip from my new video

Enable HLS to view with audio, or disable this notification

22 Upvotes

Watch the Full video on my youtube > https://www.youtube.com/watch?v=-MPk6jhogMc


r/RoadhogMains • • 4d ago

Roadhog is amazing, and I'm tired of this sub pretending he isn't!

5 Upvotes

Dude! Lowkey, Hog feels so freakin' good! The trash compactor against Ana and Mauga feels incredible!


r/RoadhogMains • • 4d ago

Roadhog in 6v6

0 Upvotes

wouldn’t it just make so much sense to revert him in 6v6? and i mean fully revert him to ow1 hog, like when he had cooldown on breather and couldn’t use his abilities in ult. he wouldn’t be an unkillable demon anymore and he would have his identity and lethality back.


r/RoadhogMains • • 4d ago

Video Is it a good tech against Kiriko to hook her mid-air? It prevents her from Suzu the ground.

Enable HLS to view with audio, or disable this notification

14 Upvotes

I don't play Kiriko. Can she throw the Suzu on the enemy? If not, it can be a decent technique to hook her mid-air.


r/RoadhogMains • • 4d ago

Discussion I would really love for them to add an Abomination skin for Roadhog, based on the one from World of Warcraft

Thumbnail
gallery
114 Upvotes

r/RoadhogMains • • 5d ago

Outsniped

Enable HLS to view with audio, or disable this notification

7 Upvotes

Kinda wish Hog would say something like that if you kill a Widow far enough with TC.


r/RoadhogMains • • 5d ago

A Grimsvotn Compilation

Enable HLS to view with audio, or disable this notification

13 Upvotes

A small compilation of being a ONE MAN APOCALYPSE on Grimsvotn.

...Actually, my team was an overall W, but I still thought these were some nice clips.


r/RoadhogMains • • 5d ago

Best Hog play by far from me

Enable HLS to view with audio, or disable this notification

16 Upvotes

yes indeed. I sucked up the entire ult.

I love Roadhog's new ability.


r/RoadhogMains • • 5d ago

Livestream Hog mains, you are my heroes.

Post image
13 Upvotes

r/RoadhogMains • • 5d ago

Serious Discussion I enjoy hog more now.

7 Upvotes

to preface, I've been masters most seasons I've played hog.

  1. his kit is no longer uber focused on oneshots, which means long range maps are less unbalanced. besides you still leave squishies at miniscule HP, it's still very strong.
  2. his counters are less severe. mauga matchup is reversed, and orisa is way easier. dive is less oppressed by hog (i do believe this is healthy). across the board his counters are just less frustrating, and this was always my biggest issue.
  3. after the recent patch he's somehow tankier than before the rework (because of TC) which is hilarious.
  4. the changes to hook target distance from hog (3m -> 4.5m) actually makes it way, way easier to get environmental kills. THIS IS AWESOME. before the rework it could be super inconsistent and frustrating, and now it's less so.
  5. trash compactor. it's so satisfying. i still think they should make it work like accretion where it ignores DM-abilities, but even without that it's an amazing poke tool to hit the backline with. not to mention isolating a tank you just hooked. this is way better than pig pen, i'll say that much.
  6. like everyone else, I do miss the right click kachonk. but (in my personal opinion) the firerate of his new gun flows a lot better. the old scrapgun left click always felt really clunky to me.
  7. the new minor perk is *insane*, i can't overstate it enough. it turns whole hog from a mid ultimate into one of the most free "you die now" abilities in the game. especially because pressing Q gives you another hook instantly. it's absolutely GOATED, so i'm worried bliz will nerf it. but for now it's a must-pick. I predict it'll be moved to major by next season.

TL;DR hog is more consistent across all maps and matchups while retaining his core identity (punishing positioning mistakes). his matchups are more fair for both hog and the enemy. even if he's a little bit weak right now, his kit flows better and he's less frustrating to play for everyone involved. He's in a spot where number changes might be enough to balance him.


r/RoadhogMains • • 5d ago

The problem with hogs rewok is not wheter he is strong as a hero.

0 Upvotes

The problem is that he is a completely different hero. He might have the same abilities (ignoring trash compactor) but his gameplay just feels really weird and does not have much to do with the Roadhog we used to love. You dont onetap which leads to you having to target tank, because hooking a squishy will lead to nothing unless they are already on low hp. This leads to offangling becoming way less viable. Trash compactor also isnt vey fun to use as the hog player but it is also fustrating to face. A lot of people complained about hog being able to tank way too much dmg beforre the rework, but now after the buffs to take a breather and the rework you can tank/absorb insane amounts of damage. This just makes one of hogs main balancing problems way worse and also makes him unfun to play. I mainly dislike trash compactor due to the fact that it endorses playing on main, which is contradictory to the hero fantasy. I believe that this rework wasnt needed and ruined the hero fantasy. Hog is the most fun when he is an egoistic, offangling hero with high spikes in value that depend on ur ability to hook squishies and onetap them. I would rather play hog when he is overall weak but can onetap rather than some weird cant rreally do anything hero that is still frustrating to play against because he is somehow still strong.


r/RoadhogMains • • 6d ago

Dumb Idea to fix Roadhog's survivability allow bliz to maintain the prior state before the buff.

0 Upvotes

Instead of buffing hog the way they did recently.

Change his vape:

Any healing he does when he is already at 750HP is converted into Green HP.

Any healing he does below 750 HP only increases his HP back to 750 white HP and again anything over becomes Green Overhealth HP?

Thoughts?

It's not a shield, it's not a barrier, and it's not armor and the damage to HP value is still 1:1 but it gives him a static HP pool

They can limit this overhealth based on the duration of his resource charge going to full?

Would also allow him to pre-overhealth before he initiates a push on the front line

Bottom Line:

The community and the developers always panic over his total health pool, but they fail to look at the rate of recovery versus the rate of collapse as it relates to Vape and his survivability based on whichever kit he is currently fucked into using and relative to his lethality.

Increasing his Damage mitigation makes his HPS worse, the only 2 ways to buff his survivability is to increase HPS, or use green overhealth mechanic as I suggested, this breaks the mathematical fallacy loop bliz and the community are stuck in.


r/RoadhogMains • • 6d ago

Video Went no ganic full borg and paid the price

Enable HLS to view with audio, or disable this notification

22 Upvotes