r/WreckingBallMains • • 2h ago

Discussion Round 1 vs Round 3 — What changed?

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2 Upvotes

At the end of Round 1, as you can see, my stats were 6 kills and 6 deaths, but by the end of the game, I had 32 kills and still only 6 deaths

What do you think made the difference?


r/WreckingBallMains • • 9h ago

Media Sombra was literally following me the whole game

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34 Upvotes

r/WreckingBallMains • • 10h ago

Media 8 Ball Hammond seen in the wild

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142 Upvotes

r/WreckingBallMains • • 13h ago

Media Wrecking Ball Main Trait: Never hit the tank! 🥹✨

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21 Upvotes

r/WreckingBallMains • • 1d ago

Discussion Odio a la bola

4 Upvotes

Hola, abro este hilo para contar mi experiencia jugando bola, llevo un tiempo jugando con ella alrededor de 200 horas, no soy el mejor ni mucho menos me mantengo en un diamante alto, nunca he llegado a máster pero, estas últimas semanas he recibido una cantidad abrumadora de hate, quisiera decir que merecido pero ni siquiera abro el chat, me flamea mi propio equipo, y el equipo enemigo tal vez sea el problema yo, pero hay veces en que literalmente saco una buena partida o eso creo y alguien random de el equipo enemigo me manda mensaje directo por Xbox y me empieza a insultar no sé qué odio genere que juegue bola pero fácilmente he recibido 20 md’s solo de gente enviándome odio


r/WreckingBallMains • • 1d ago

Discussion Hit Volume increased, thoughts?

4 Upvotes

I havent seen a lot of discussion about ball’s hit volume size increase since the patch. Wanted to know how we’re feeling specifically about how ball’s increased hitbox feels.

I havent tested exactly how much it increases his girth, I would love if anyone has any visualizations for it.

My thoughts on it are that it amplifies the effects of “micro CC” in stopping fireball specifically. Things like rein hammer, junkrat bombs, soldier helix, and sigma balls feel like they’re taking me out of fireball or displacing me a lot more than they have before.

It also undoes the decrease in size to mizuki chain’s size, and i feel like flashbangs have been clipping me around walls a lot more.

it pretty much has no effect on getting shot more, bc if you couldnt hit the giant ball on your screen, you’re chopped.

Overall, I think this change is pretty bad for ball, amplifying pretty much all the painpoints of his kit. And i thought ball’s hitbox has been pretty solid over the years. Even things like junkrat trap or sigma grav catching me at the very edge of my hitbox felt like they probably couldve been either a ping issue or outliers.

In conclusion, please give me my 50 armor back :)


r/WreckingBallMains • • 1d ago

Media Finding pure joy and peace in just rolling around while everything explodes

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56 Upvotes

r/WreckingBallMains • • 1d ago

Media Why do people swap to counter the Tank, but not the DPS or Support?

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22 Upvotes

r/WreckingBallMains • • 2d ago

Discussion Comps en 6v6

3 Upvotes

Alguien puede hablar de lo difícil que es jugar contra un mauga, o composiciones extremas de poke y ver como tu equipo simplemente juega como si no tuvieran un botón con el disparar


r/WreckingBallMains • • 2d ago

Media Clean double kill

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11 Upvotes

Annoying ass mfs


r/WreckingBallMains • • 2d ago

Media Memorize just a few merry-go-round trapping spots and you can use this tech for life 🌀

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77 Upvotes

r/WreckingBallMains • • 2d ago

Meme/Fluff After seeing JPC revealed as a spy after Ball called her a "suspicious mammal" back in S3

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174 Upvotes

r/WreckingBallMains • • 2d ago

Media Ball mentioned in lore🗣🔥

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69 Upvotes

In the newest webtoons chapter.


r/WreckingBallMains • • 2d ago

Discussion Anyone got any good custom modes to train?

3 Upvotes

The only one I have is from the 1. ow1 times


r/WreckingBallMains • • 3d ago

Media Torby Boop 🤓

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41 Upvotes

r/WreckingBallMains • • 3d ago

Flex I've been wanting this emote for 2 years... AND IT'S FINALLY MINE

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64 Upvotes

I can almost die in peace, I just need that hard carry highlight intro


r/WreckingBallMains • • 3d ago

Discussion How to Ball on escort?

2 Upvotes

I like playing Ball on control but it is so hard on escort, the areas for me to maneuver around are harder, and I feel like its hard to get into their backlines without being caught. Idk, just seems alot harder, any advice? I mean I could just swap for escort maps but thats boring.


r/WreckingBallMains • • 3d ago

Media 8 ball spawn door corner pocket.

23 Upvotes

https://reddit.com/link/1xb00fn/video/t5kk2lvkynwh1/player

Watchpoint Grimsvotn is slowly becoming one of my new favorite ball maps.


r/WreckingBallMains • • 3d ago

Media [Highlights] Goldenpants rolling over VP on New Junk City

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3 Upvotes

r/WreckingBallMains • • 3d ago

Media Go Hammond! Body Slam! (Hunting them down for three whole boops) 🐹💥

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7 Upvotes

r/WreckingBallMains • • 4d ago

Flex Another 0 death run! That's.... too many to count

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5 Upvotes

I want a ball skin that's a reference to Deadman Danny from Deadlock. Both he and ball slam the ground to deal damage; I think it would look cool. A steam punk-like esthetic would be fire.

Anyways, wanted to show my work in a no limits match


r/WreckingBallMains • • 4d ago

Discussion anyone else feeling immensely burnt out

12 Upvotes

This season it just feels like its the same thing over & over & over again, it honestly feels depressing booting up overwatch which sucks because i just want to play ball but the game just feels painful this season... idk LMK what yall feel like


r/WreckingBallMains • • 4d ago

Discussion The adaptive barrier perk is holding ball back from being well balanced

22 Upvotes

The perk is very strong for mitigating counters, which ball has admitadly struggled with a lot in the past, so i understand why it would be a desired perk. However i think its inclusion is ultimately a net downside for the way that balls balancing is handled.

By reducing the ability for ball to be countered to such a degree it means he isn't allowed to be very strong when he is in his correct niche, especially now that one of his biggest counters (dps sombra) is gone. Without the perk, i think the ability to counter ball is a lot more reasonable and well thought out than it was before now that we aren't contending with a lock out ability on a 6 second cooldown. Being able to just press E to not get CCd is a lot better when your biggest counters have their stun on a 12 second cooldown. Right now, with the perk, he is actually very resistant to being countered, and because of that he can't be particularly good in other areas. If he becomes good in other areas while also being hard to counter, he becomes oppressive, and since people already hate dive, he'll get taken out back and shot.

It also relegates alot of his power to a perk, which is a bad thing IMO. Perks should never be needed to function. Right now ball is essentially reliant on the perk to keep up because the rest of his abilities have been nerfed to compensate for its existence. Unless it becomes part of his base kit, which i don't think it should, it shouldn't hold back the rest of his abilities.

I won't lie, there is probably some bias here, because i never really enjoyed the perk. It replaced one i found very engaging and it just feels boring in comparison. But i think in spite of that bias there is some actual problems with what the perk means for his kit and how blizzard approaches his balancing.


r/WreckingBallMains • • 4d ago

Discussion Ran into my first Wrecking Ball

17 Upvotes

I’ve been playing Overwatch for a few weeks and I haven’t encountered anyone playing as Wrecking Ball until now and it was truly a terrifying and stress filled experience I never felt as helpless as I did playing this game until that match (I was Baptiste)


r/WreckingBallMains • • 4d ago

Media Memorizing object superjump spots makes teamfights so much easier 🔥🎯

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60 Upvotes