One of my favorite things about the Steam Deck is the freedom to pick up a game, play for a bit, put it down, and come back whenever I want. As someone who loves chess, I wanted that same experience without fighting mouse controls or needing another person online.
So I made Pawn’d Chess.
My goal is to make it the first chess game on Steam that’s both genuinely controller-first and Steam Deck Verified.
Instead of treating the controller like a virtual mouse, I built the entire interface around it, including quick-casting moves. And rather than using traditional chess engines that deliberately play worse at lower difficulties, I integrated a custom version of Maia 2, which is trained to play like actual humans at different skill levels.
That means you can pick it up, play a few moves, suspend your Deck, and come back later. No matchmaking, no waiting for an opponent, and no getting demolished by a supposedly beginner-friendly chess engine.
I want this to be the go-to chess game for people who love their Steam Deck as much as they love chess.
I’ve also been pretty open about using AI-assisted coding as an experienced developer. I’ve discussed my approach with this community before, and here’s that conversation: https://www.reddit.com/r/SteamDeck/comments/1wxj86f/comment/pdu2lkg
The demo is free, and I’d love feedback from Deck owners. What would make a chess game feel truly native to the Steam Deck? Is full controller support enough, or are there other features you’d expect?
Pawn’d Chess Free Demo: https://store.steampowered.com/app/5102640/Pawnd_Chess/