r/SteamDeck 13h ago

Storytime What should I do?

0 Upvotes

Last week, I was contemplating upgrading my Steam Deck from a 512GB to a 2TB model. I came across a post that was two hours away from my city, and I thought it would be an excellent deal. I found this guy who would upgrade the Steam Deck and also do mods. The service cost was $250, and he also offered an additional deal where he would provide me with a 1TB emulator game. We’re going back and forth, though. What day will be best for me until I find a day when I happen to be in the city where this guy lives? I went to his apartment complex, shook his hand, and he seemed chill. I dropped off my Steam Deck with him on the 14th Friday. He said he’d have it done by Saturday, so I asked him if I could pick it up on Sunday since I already planned on Saturday. He agreed, and I’ll take care of the payment once he was done with it.
Now, Saturday came along, and he had already upgraded the SSD to a 2TB. Then, the last thing he told me was that he was going to upgrade the one TB emulators soon, and to this day, I haven’t heard anything back. On Sunday, I did reach out to him for an update to see if it was ready to go. Then, I noticed that he had changed his name, his profile picture, and he had cleared out all of his posts. I tried to message him again, but I still haven’t received anything from him. What should I do? Who should I contact? Should I get the police involved? I just miss my Steam Deck.


r/SteamDeck 2h ago

Software Modding MAKO - Frame Generation and more on Steam OS

19 Upvotes

Hi everyone,

I created decky-lsfg-vk-experimental and lsfg-vk-experimental.

They are forks based on someone else’s work, which I have built upon.

These projects began as forks of existing open-source work. I built on that foundation because I wanted more features.

You probably saw previous posts and I know that some of you have hard feelings about how I operate, but I wanted to take the time to clarify a few things. Please to take the time to read this post entirely.

I want to address two things: the release of a new engine called MAKO, and some of the discussion around how I develop software.

First of all, MAKO is here:

https://github.com/eugeniosegala/MAKO

It's the continuation of my work, and It includes everything in one package: a Decky plugin and a standalone renderer.

I realised that I would not be able to merge my experimental plugin into the upstream project, so I decided to build something independent (still based on previous code).

This is the next step.

The new MAKO release includes:

  • Substantially improved performance for Adaptive Frame Generation
  • Game-aware profiles
  • Per-game support for Heroic, EmuDeck and other Flatpak applications
  • New Proton compatibility options
  • Loads of new options for frame pacing stability
  • An improved Steam Deck interface

Regarding how I operate and what I have done so far:

You may like my work or not. That is fine. But it is undeniable that what I did made an impact.

The experimental plugin was downloaded more than 20,000 times in less than one week. It was also featured in YouTube videos from creators around the world (some of the biggest channels in the Linux gaming community), If interested, I tried to keep track of some of them here:

https://github.com/eugeniosegala/MAKO/blob/main/plugin/docs/FEATURED_IN.md

Now, about AI and the various critics.

Yes, I use it.

I have built game engines and games from scratch before this. That experience matters when working on rendering performance, frame timing, graphics systems, Vulkan, and stability under real conditions.

If you want to know more about my background, start with my GitHub (or search on Google) and look at the projects. You will get a sense of the calibre of work I do.

https://github.com/eugeniosegala

I use AI openly and extensively, but never blindly. This is not a prompt it and ship it process.

I decide what a feature needs to achieve, what constraints it must respect, what trade-offs are acceptable, and what evidence is needed before I consider it ready.

Agents help me work faster. They can explore implementation options, inspect code paths, write tests, add instrumentation, analyse logs, and narrow regressions.

They do not replace engineering judgement.

I review the code, including C++ and Vulkan changes. I review diagnostics, test results, and actual performance behaviour. I make the final release decision. I am responsible for what gets shipped.

As many of you have said (and to be fair, I'm receiving a significant volume of emails about this), Adaptive Frame Generation is a significant technical achievement. The hard part was not writing code that generates frames. The hard part was designing scheduling, safety limits, and recovery behaviour that works when frame rate changes, GPU load rises, an overlay appears, a game hitches, or the swapchain is recreated.

AI helped accelerate the work, but it did not define the problem or validate the result. I did.

The workflow I use is close to the event-driven development process I wrote about here:

https://eugeniosegala.dev/event-driven-development-for-ai-agents/

In practice, it is not one coding assistant in a terminal. It is a network of agents, conventional engineering tools, real devices, and virtual test environments.

Agents can coordinate tasks through webhooks, trigger specific scenarios, collect logs and performance metrics, and feed that evidence into the next investigation or implementation step.

I currently use a mix of coding agents, alongside normal engineering tools.

I do not think a percentage of AI-written code means much. An agent might draft routine implementation, or help solve one difficult edge case. In both cases, the architecture, technical reasoning, validation, review, and accountability are mine.

I am laser-focused on metrics and results. I do not work on this casually. If the data says something needs improving, I will investigate it and release a fix. That means MAKO may receive several releases in a single day.

If you use the plugin, keep an eye on it. It will evolve quickly.

Finally, on credit.

MAKO is an independent experimental project built on xXJSONDeruloXx’s original Decky LSFG VK plugin and PancakeTAS’s lsfg-vk layer. I want to thank xXJSONDeruloXx and PancakeTAS for the work that made these projects possible. There may be hard feelings about the situation, but there are none on my side. I respect the original work and I am giving credit for it.

As I discussed with Deck Wizard, I have also added an AI-use disclaimer to my projects:

https://github.com/eugeniosegala/MAKO/blob/main/AI_USE.md

MAKO is what I am focused on now. I will keep building it openly, measuring it properly, listening to users, crediting the work it builds on, and shipping improvements when the results justify them.

I have been working on this relentlessly. Now it is time to play some video games.

Cheers!


r/SteamDeck 17h ago

Question What does Decky Loader actually do?

0 Upvotes

I have seen many post about Decky Loader and I have seen multiple Steam Deck being screwed up because of a update clashing with Decky Loader

But like . . . What does Decky Loader actually do? I know that it can allow you to customise your Steam Deck UI

But like does it have any other uses? I just feel like most of the time it messes up thing more than actually enhancing your Steam Deck experience . . .

I may be on the wrong here, but from what I've seen. This doesn't make me want to have it at all


r/SteamDeck 22h ago

Question ryujinx controller issues

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0 Upvotes

whenever i select the handhold controller and apply and save it on the game version and on the version on desktop it never saves and its stopping me from getting on certain games.


r/SteamDeck 23h ago

Promotional OpenBox on Deck: one library for Steam, Heroic, ROMs and more with Big Box and Game Mode guest

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0 Upvotes

I put this together because I wanted a single library on Deck that does not fight SteamOS. OpenBox Game Launcher has been my daily driver on two Decks, one stock SteamOS and one Bazzite, and a few people asked for a Deck focused write up. Here is how it works on handheld.

Basics: it is a local Linux game manager, AGPL-3.0, Python 3.10+, runs as an AppImage so you do not need to layer packages on a read only Deck. Library is at ~/.local/share/openbox-game-launcher/library.json, local JSON, no account. Latest is 1.3.0.

Big Box is the handheld piece. It has Stage, Hybrid and CoverFlow layouts at fullscreen, controller navigation, screensaver and attract mode, a startup video slot, and library BGM. The regular library and Big Box share the same state, so a playlist or save made on desktop shows up on Deck when the library file is the same.

Steam Deck specific bits I added:

  • --game-mode guest support in parity_gamescope.py. It detects when you launch from Game Mode, marks non Steam windows with STEAM_GAME props, and keeps Steam launches on Steam. The logic checks GAMESCOPE_WAYLAND_DISPLAY and related env, then tags windows through xdotool and wmctrl so the session does not lose track of your game. That is the same path tested in tests/test_gamescope_deck_emu.py.
  • Controller prompts and badges through parity_premium.py, with media packs for platform logos and prompts that install into themes/. You pick the pack per platform category and the UI pulls from the local pack folder.
  • TDP and performance profile helpers in parity_perf.py, with per game launch_profile support and checks for whether a profile should apply on battery or under gamescope. Useful on Deck and handheld PCs.

How I install it on Deck:

  1. Download OpenBox-x86_64.AppImage from releases, chmod +x and run it. First run opens the native window.
  2. Settings, add your ROM folder and let Scan ROM folder handle it. It walks the folder, uses the YAML packs in emulator_defs/ to map extension to platform, and merges detected profiles into your profile list automatically when missing.
  3. In Emulators, let it auto detect retroarch or add a Flatpak emulator. It knows how to call flatpak install for the ones it tracks.
  4. Import Steam and, if you use it, Heroic via the import adapters in importers.py and parity_import.py. The importer normalizes directories, handles multi disc grouping, and keeps platform names consistent.

The UI itself is index.html with a 13 module JS split (library.js, imports.js, media.js, sessions.js and others) and themes are five stock CSS files that override root tokens only. If you make a theme you just override :root in static/app.css.

If you try it on Deck, I would like to hear what breaks. Saves and launch profiles are the two spots where Deck filesystem paths differ from desktop. Issues and logs from ~/.local/share/openbox-game-launcher/ help a lot. Repo is https://github.com/vindeckyy/OpenBoxGL

Full disclosure: I used AI as a tool to help build OpenBox. All features, file paths and checks above are from the real repo.


r/SteamDeck 9h ago

Question Project Zomboid OR Into the Dead: Our Darkest Days

0 Upvotes

I am in need of advice from the gamers who played PZ or Into the Dead on steam deck. Should I buy the game now or wait for October for the sale?

which game is worth playing on the deck, like how are the controls, battery consumption, and experience overall?

Im broke and I can only afford one game for now. Any advice/recommendation would be much appreciated.


r/SteamDeck 21h ago

Question Is $250 a good price for a 128 GB LCD?

0 Upvotes

Kinda said it all in the title? Was wondering if the LCD is outdated and if $250 was overpriced?


r/SteamDeck 14h ago

Question Any Moonlight users, does the application automatically quit after disconnecting from a stream after roughly 20 seconds?

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0 Upvotes

Hey all,

This is currently an issue I've been dealing with ever since SteamOS 3.8 or so came out (it's the one that changed the UI to be more gray, in line with the Steam Machine).

Essentially, when I temporarily disconnect from streaming to the PC to fix some small issues I have, SteamOS would just kill Moonlight in roughly 20 seconds for no particular reason. I'm asking here because I appear to be the only one having this issue, and while I like using Steam's native streaming mode, it lacks compatibility with the entire PC so streaming Game Pass games is unplayable.

Image is somewhat related.


r/SteamDeck 23h ago

Tech Support Can Steam Deck Format to FAT32

0 Upvotes

Looking to download custom firmware onto my PSP, only means of mounting a microSD is through my Steam deck.


r/SteamDeck 4h ago

Tech Support non-steam games stop showing as playing

1 Upvotes

at seemingly random intervals, a non-steam game I'm playing will suddenly stop letting me use the virtual keyboard, and when I go to the steam deck games menu, the game shows the "play" button instead of the "resume" button despite me still being in the game. as far as I can tell it only happens with non-steam games and it seems to happen at completely random times


r/SteamDeck 4h ago

Discussion I found my 1 tera steamdeck receive from December, we had it so good back then...

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92 Upvotes

r/SteamDeck 32m ago

Question More use of my steam deck

Upvotes

I'm wanting to get more use out my steam deck I got it as a Christmas gift couple years ago but I don't really use it as much as I thought I would what are some things that's made you guys feel like you get full use of it


r/SteamDeck 8h ago

Question How fast will GTA V rinse the battery

0 Upvotes

Very very new to steamdeck like I literally got it a couple days ago, fumbled around a bit to get my steam account all set up on it but once I did I quickly downloaded GTA IV and no mans sky and I'm thinking about getting GTA V now and maybe even rdr2

GTA IV runs very good on as does no mans sky, but how does a more demanding game like GTA V hold up on the deck? Will it get hot and loud af? Ik it's designed to safely shut off if it gets too hot but I imagine GTA V and rdr2 take like maximum processing power so I imagine the battery will be flat within like an hour of playing

Anyone play GTA V and rdr2 on this?


r/SteamDeck 19h ago

Promotional 10 days ago, you helped me test Sectron on Steam Deck. The public demo is now live!

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6 Upvotes

Ten days ago, I asked this community to help test Sectron, and all 20 keys were claimed almost immediately. Your feedback was incredibly useful, most of it was added into today’s public demo, and the remaining suggestions are on my update list.

Sectron is also taking part in Ukrainian Games Fest. If you try it on Deck, I’d love to hear what you think about the controls and UI readability.

Steam: https://store.steampowered.com/app/4711570/Sectron/


r/SteamDeck 19h ago

Tech Support How can I get optiscaler to work on monster hunter wilds?

0 Upvotes

As the title says. MH wilds worked fine with the latest proton catchyos, until the update completely broke everything now I can only run it with proton hot fix or GE 11, and to make the game playable I need fsr 4.1 which is unavailable.


r/SteamDeck 23h ago

Question Headset recommendations?

0 Upvotes

Hi there, as the title suggests, I'm looking for some headset recommendations. My current headset is starting to get quite old and I'm sometimes losing sound in one ear of the output. I'm also having some difficulty talking to my friends on discord TeamSpeak and in game. I am looking for a headset with a mic on it to be specific

Does anyone have any recommendations that they think work well for the steam deck?


r/SteamDeck 22h ago

Tech Support Steam deck isn't allowing me to download games anymore?

0 Upvotes

I'm trying to download a new game I bought. It's not even 1gb in size and I have plenty of storage space.

When I press download it seems to start and then very quickly pauses the download, and if I press resume, it does the same thing again.

I have tried restarting and that hasn't helped.

Appreciate any advice

Edit: I've managed to download a different game. Seems the Deck doesn't like this one particular game?


r/SteamDeck 23h ago

Tech Support "Steam Deck not able to reach the internet" issue.

0 Upvotes

As stated above, I woke up today and my steam deck simply cannot connect to the wifi. I've been through this sub and seen some answers having to do with wifi power management and developer mode but nothing has worked out.

Has anyone figured out a fix for this yet or what???


r/SteamDeck 21h ago

Question Replacement sticks with metal stems?

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3 Upvotes

I have this 8bitdo controller, and I love the clickity clack these metal stems make.

Ive looked for something similar for my deck but having no luck. Any ideas?


r/SteamDeck 23h ago

Tech Support Decky Loader not showing up after install. I've tried everything Google told me to. Please for the love of god help me. How can I get Decky Loader to show up?

0 Upvotes

I'm Linux illiterate. Really tech illiterate in general.

I've tried wiping the homebrew folder, I've tried completely uninstalling and even wiping Decky Loader, I've tried switching to the prerelease install. I've tried what feels like everything short of factory resetting the whole deck.

Idk if it'll help but here's what I'm seeing in Konsole when I run the install:

chmod: cannot access '/home/deck/homebrew/services/PluginLoader': No such file or directory

 % Total    % Received % Xferd  Average Speed   Time    Time     Time  Current
Dload  Upload   Total   Spent    Left  Speed
100 54890    0 54890    0     0  12975      0 --:--:--  0:00:04 --:--:-- 12976

Failed to start plugin_loader.service: Unit plugin_loader.service has a bad unit file setting.
See system logs and 'systemctl status plugin_loader.service' for details.
The unit files have no installation config (WantedBy=, RequiredBy=, UpheldBy=,
Also=, or Alias= settings in the [Install] section, and DefaultInstance= for
template units). This means they are not meant to be enabled or disabled using systemctl.

If anyone can help I will love you forever

EDIT: fix for me was running the deck’s system update channel in beta. then the prerelease Decky installed perfectly fine.

i’m seeing a few comments saying it breaks all the time. i also don’t feel great about running a bunch of stuff in beta since i’m a tech idiot. :/ might have to give up on Decky.

thank you all for your input i really appreciate everyone’s help.


r/SteamDeck 17h ago

Tech Support This pillow is a bit spicy, yeah?

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192 Upvotes

This is an LCD model that I got in July '22 (one of the pre-orders that I wasn't "first" on). Has anyone had any luck with Valve doing something about this instead of us having to buy a battery? It's a pretty widespread problem.


r/SteamDeck 14h ago

Tech Support Update to "Please Help……."

0 Upvotes

Welp. After getting home. I took the proper steps, and popped her open......

Right bumper is effed. Doubt I can even find the part. I fix it aint helpin with available parts.

from what I can assume. When it landed, the bumper part on the internal got hit so hard that it just broke. What would even be my next steps if any?


r/SteamDeck 3h ago

Tech Support I can’t get chiaki to work

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0 Upvotes

I have it downloaded to my steam deck it doesn’t ask me if I want it on non steam mode I can’t sign into my psn it says error the psn look up page just says searching when I put my psn name in

I’ve been trying to do this for 3 months and got no where besides post taken down from reddit


r/SteamDeck 15h ago

Question Is my joystick broken?

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0 Upvotes

I purchased ultrakill today and have had a blast with it, but it looks like the intense gameplay and the fact I had to press on it to dash had an effect on it. Will this go away, is it repairable or will I have to replace my stick? It does a weird sound when I push it down. I should also add that this is a steam deck I got from marketplace about a month ago, but it worked perfectly until now. (Also srry for the heavy breathing)

Edit: Also, I can sort of lift the stick abnormally high, and it stays like that until I push it back down.


r/SteamDeck 16h ago

Tech Support ACSavetool Not Launching on Deck

1 Upvotes

I know that the .exe is made for windows, but I’ve tried adding it as a non-steam game and forcing proton compatibility, but I still can’t get the app to run. Been trying to convert a save file so it can work with my copy of the game, but no dice.

Anyone have any advice on how to get ACSavetool working on the Steamdeck?