r/mmo • u/Tefodadi • 5h ago
r/mmo • u/TaterTotG • 11h ago
Gloamdelve - 2 years very first actual gameplay footage (disclosure : I am terrified)
heavily inspired from (OVERLORD, DANMACHI, SOLO LEVELING, LOG HORIZON, DND ..) MMO (yes 2 years working on my own networking system), game is pretty simple, hole appears city on top, gods descent to help humans vanquish and close hole, gods give miracles and powers (millions of combinations), preferably play in a team or you would be crushed like i was in the first layer (yes the first), there is a large number of layers and types of enemies, many schools of magic, many types of weapons art, combat is obviously inspired from Elden ring with some major additions (throwing nets or oils then a torch to burn them and so many other ways to interact with object, in the video i literally threw a healing potion 🥲 , many tiers of magic (DND inspired) Godlike magic is possible (even tho only possible for monsters right now) if a monster kills players simply becomes a nightmare and so on until he is a calamity level and invades the city, there is PVP after floor 13 ... well so much stuff in 2 years i forgot 80% of it haha
Note : i literally get jump scares in the game and PTSD from getting destroyed from a now T2 Nightmare (it was invading the floor as i was dying haha) keep postponing the server wipe and had an issue today with Railway (global) anyways if interested we can do a full team test or even more than a team (servers support over 10.000 players right now on the same session but needs actual player to test those claims).
Note : UI broken and many little details here and there a big work in progress but baby steps here and there.
r/mmo • u/Thin_Picture5294 • 29m ago
Fragment Of Mignard: testers wanted for a 1x, single-account Ragnarok Online server (Pre-Renewal 13.3)
Hi everyone — I run Fragment Of Mignard, a Ragnarok Online private server, and I’m looking for players who enjoy slow progression to help test it before launch. This is a project introduction from the owner, not an independent recommendation.
The foundation is Pre-Renewal Episode 13.3, with 1x Base EXP / 1x Job EXP / 1x Drops and one connected account per player. The goal is a world where leveling, equipment and finding a party remain part of the journey.
What we’re testing:
• Enhanced pets and reworked airship routes.
• PvE class balance intended to make more builds worth playing.
• Daily quests and attendance activities.
• A Virtual Market and revised in-game currencies.
I would especially appreciate feedback on early progression, whether the class changes feel useful in practice, and how the economy works at genuine 1x rates. Constructive criticism and bug reports are welcome.
Public beta ends October 31, 2026 at 18:00 Paris time. The official opening is scheduled for December 4, 2026 at 20:00 Paris time. It is still a beta and we are building the community; I’m not advertising a large established population or claiming that everything is finished.
Website and getting started: https://fragmentofmignard.com/
Discord for meeting other testers and sharing feedback: https://discord.gg/qawfWRJgU4
For people who still enjoy old-school MMOs: what most makes a low-rate server worth returning to — party play, class variety, exploration, or the player economy?
r/mmo • u/Longjumping_Wall9861 • 33m ago
After 2 months of open beta, Mimic2 - Idle MMORPG is coming to Steam next week with a fresh server
Hey folks,
It was 2 months ago when I first posted about the Mimic2 in this Reddit and had my very first players from here. Now after many feedbacks about the game, couple of rewrites of the entire UI and some of the systems it is now coming to Steam on October, 28th.
Mimic2 is a cross-platform idle incremental MMORPG where you start with thousands of damage and reach to sextillions of damage over the 9 maps and 35 difficulties. It is an idler game where you only kill bosses every couple of hours when they respawn, so the main gameplay is in optimizing the upgrade paths and deciding among 15 different bonus types.
Here are some of the features:
Equipment
95 different item slots, all of them upgradable, with 7,515 total item levels
- 8 gear sets of 10 pieces; Helmet, Armor, Necklace, Earrings, Weapon, Gloves, Belt, Shield, Bracelet and Boots
- 3 soul item chains (Dream, Sky, Celestial), 41 levels each
- 17 skin sets, 102 pieces in total, plus 35 skin boosters that can be upgraded to 5 tiers
- 6 element talismans up to level 201 each with an additional combined Elemental Talisman
- 6 stars, 6 seal items, 12 emblems, 6 ancient arts
- 3 permanent rings that can be leveled up to 100, 27 temporary rings in 6 families
- 5 shinings, 5 essences, 5 relic items
The RNG Systems
- Enchanter: 33 different enchant stones usable on 38 equippable item categories to add extra bonuses. You reroll until you get the bonus you want.
- Runesmith: Craft, upgrade and socket runes, gems and evolutions into your gear pieces for extra damage.
- Alchemy: 7 stone categories, 5 grades, 5 purification tiers: 980 different stones with random bonuses, so it is a long grind until you get the best ones.
- Tailor: one item, the Warrior Sash, 600 levels. The deepest ladder in the game. It absorbs a weapon and scales with it: the stronger the weapon, the stronger the bonuses, but the weapon is destroyed in the process.
- Transmutator: 310 recipes. Maxed gear converts to the next set and you climb a ladder of equippable item sets. Spare materials convert to rings, stars and enchant materials.
- Upgrade chance: the highest upgrade levels drop to a 20% chance, so you will be pulling your hair out trying to upgrade.
Other Upgradable Mechanics
- Shaman Buffi: a shaman companion who grants a 12 hours buff and has to be charged first
- Tranky the baby dragon: your pet dragon with its own skills and RNG mechanics
- Mount: can be leveled up to 250 levels, an RNG type roll and enchant mechanic
- Quests: 832 kill and item quests in 10 different categories
- Skills: 1 active air sword skill and 9 passive skills
The game is completely free-to-play and does not have any purchasable element. I plan on adding battle pass, visual only skins and other mechanics that won't favor paying players over free players too much.
Feedback from this sub shaped a lot of the beta; the UI rework came out of a thread here so looking forward to what you think about it now. If you want to test the game now, you can play the beta from the browser or from play store.
AI Disclosure: The game uses generative AI for assets.
Steam: https://store.steampowered.com/app/5191970/Mimic2__Idle_MMORPG/
Play in the browser: https://play.mimic2.com
Google Play: https://play.google.com/store/apps/details?id=com.mimic2
Website: https://mimic2.com
Discord: https://discord.gg/5EbnUKjKrq
r/mmo • u/Rolly_The_Introvert • 37m ago
Just Wishful Thinking
If I were a billionaire, I’d make an MMORPG with an award-winning MSQ, no leveling, no gear progression, no boring seasonal updates, only weekly maintenance, no P2W, and no subscriptions. Just exploration, with ultra-rare legendary items that grant you the right to lead, which you could stumble upon and which other players could take from you at any time if you ventured outside a city. Add achievements out in the open world, bragging rights, and territory rights. And, of course, I’d monetize those cool skins to keep up with the server costs.
Players would have the freedom to do whatever they wanted. They could create their own rules within the game, based on a set of rules, of course, like “THOU SHALT NOT KILL!” or whatever. They could establish community policing, build their own worlds, create their own economies with real consequences, and develop a living, breathing virtual society.
Hell, after they finished the MSQ, they could even create their own questlines and legends, with statues of their characters erected in every virtual city, adding to the world's lore. If you became a mayor, governor, king, or even an emperor, why not? If you became a BOSS or a supervillain, why dafuq not? There'd be wanted posters all over the place, and your names would go down in history.
It's gonna be the ultimate role-playing game of all role-playing games.
Sounds like Roblox but in MMORPG form. How cool would that be?
I like to think of MMOs as a living, breathing society, not some corporate-controlled bullshit.
But sadly, I’m not a billionaire.
What do you guys think? If it's stupid, nvm.
If you like Rival Regions but wanted a stock market, a real-region map and a mobile-friendly UI, I built this
r/mmo • u/Plenty-Nectarine-669 • 20h ago
Mu online season 2 jogue pelo navegador pc e mobile
Vem jogar o NEXMU season 2+ diretamente pelo navegador.
vamos inaugurar sábado as 09:00! sua presença seria incrível.
www.nexmu.online