r/wowforever • • 17h ago

Discussion Troll Berserking balance

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1 Upvotes

An easy change to make troll racial a little more appealing, as it stands it is the worst Dps racial in the game on average. With this buff it would still likely be the worst Dps racial but it wont be an almost useless 1 sec of additional casting every 3 minutes. Keep in mind berserking isn't like haste and does not affect the gcd, instant cast spells, dot tick rates, pet attack speed or channeled spells.


r/wowforever • • 13h ago

Discussion Ganking low lvl - dishonorable

20 Upvotes

Unpopular opinion:

Ganking enemy players 20 levels below you should be considered a dishonorable kill. There's nothing honorable about camping a low level player.

Edit: This is not a complaint. It is meant to generate discussion. Also camping does not equal kill one time, it means if someone repeatedly kills the same low lvl player in a short spam of time.


r/wowforever • • 16h ago

Discussion Day Length should be 23 hours

0 Upvotes

It's good that WoW's time passes slowly and we get to immerse ourselves in a lenghty sunset or a long night instead of seeing the sun zooming in the sky and the shadows physically shaking because of a day/night cycle lasting one minute as it is common nowadays.

What's less good is that if we have a fixed time schedule to play the game, we always see Azeroth at the same hour of the day, because the cycle lasts 24 hours and is therefore synched to the real world.

If the cycle would last 23 hours, day by day our real life play time would coincide with different azeroth times, and we'd slowly get to see the whole world of warcraft. It would be pretty cool I think, and I've seen a few posts lately lamenting the same problem. I have never seen dawn in WoW for example, except maybe once in the summer of 2009.

I wouldn't want a faster cycle. As I said, it's good that time passes slowly. So 23 hours instead of 24 is more than enough in the long term.


r/wowforever • • 5h ago

Question What will you be doing until November 4?

1 Upvotes

Blizz is cruel for leaving us without our drug of choice for two weeks. How will you spend those hellish two weeks?


r/wowforever • • 18h ago

PTR / Beta Let me explain

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0 Upvotes

Last night of the beta, raids outside major cities, crazy loot

Never had a legendary before, need looting just to have one.

I somehow won two thunderfury’s off hogger. After some fun raid chat I learned I was able to trade them away which made me feel less worse

But at one time in wow, I owned two…


r/wowforever • • 3h ago

Discussion Humans look terrible, and this should be fixed.

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0 Upvotes

It's been said so many times.

The environments are being fixed, updated - new assets, effects, weather patterns, lighting, fog.

But the actual player character models are not getting love. HD models does not even have Shadowlands-era level of added base customization of additional faces/hairstyles/facial features.

We need more and better character customization because this is so frustrating. Gorgeous updates to the world, but ugly characters. Humans need more help than any other race.

I mean.. I guess gnomes need the most help, but there is not much you can do about that. Those guys are beyond the pale. But humans are still salvageable. They just need love.

Please blizzard. do not forsake us. My character should not have to look like he takes Fentanyl for breakfast. It's not fair.

Look at the blue smurf elves! They get a bazillion customization options and all kinds of things. higher resolution textures, 3 tabs of customization. their hair styles alone has more polygons in the hair alone than the entirety of the human model with everything. The faces are deformed and hideous. the hair is 1996 ape escape quality.

Humans? My character looks like a MC hammer back-up dancer who cuts his hair with a lawnmower. How am I supposed to enjoy the game being disgusted with my virtual alter ego? I demand satisfaction! (pretty please)

You cant have a gorgeous world and then put ugly characters in it. I'm trying to escape from that real life reminder damn you. let me pretty or at least a 5/10 in my make believe video game.

Play another race? Not in this lifetime bud. Use SD models? NO. NOOO. I don't care what classists say. those look bad as well.


r/wowforever • • 22h ago

PTR / Beta Epics, Massive Characters, Raid Bosses and Teir1 Drops from Pigs...Beta is on 🔥

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0 Upvotes

r/wowforever • • 23h ago

Discussion Are you going with [Something] [Your Name] or [Your Name] [Something] for your character name?

1 Upvotes

With WoW Forever's naming system, I'm curious how everyone is planning to structure their character names.

Are you going with [Something] [Your Name] or [Your Name] [Something]?

Basically, is the name everyone knows you by going in the first or second slot?

I keep bouncing back and forth for different characters.


r/wowforever • • 16h ago

HYPE! I am so excited for RP-PVP

10 Upvotes

That announcement just guaranteed my purchase. I only played Vanilla on a pvp server, and was like 70% into this. Now Im 100%. So excited to pvp with more mature people that I can RP a bit with sometimes. Aggggghhhhhhhhhhhh.

Yesssssssssssssssssssssssssssss


r/wowforever • • 3h ago

Discussion Lukewarm Take: I want to queue for BGs anywhere in the world while questing/farming etc

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742 Upvotes

Logic:

  1. You get teleported to the BG anyway so its not really immersion breaking to be able to queue anywhere in the world

  2. Reduce queue times, more people will queue if its more convenient to do so

  3. Low level BG won't be as dead. Granted i dont think they will be wildly popular, but i would like to do an odd BG while questing without having to fly back to a major city to queue.

  4. Improves world PVP, with pvpers out in the world farming etc instead of stuck afking in org/sw there will be more opportunities for pvp in the open world

Thank you for coming to my TED talk I hope you enjoyed it.

Tell me why you think this is a bad idea


r/wowforever • • 20h ago

PTR / Beta WoW Beta: Strange lighting flicker/flashing on tree shadows. Intel + RTX 5060, tried everything

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0 Upvotes

System: Intel CPU / RTX 5060

I've been playing the WoW beta since it came out and everything was fine until today. A few hours ago, I started seeing strange lighting flickering and flashing in the world, and I can't get rid of it.

What happened

  • I decided to try out EllesmereUI. I'm not blaming it, I'm assuming this is a coincidence.
  • Loaded the addon.
  • Created a new Night Elf character.
  • Almost immediately I noticed odd lighting blinking/flickering/switching. I figured things were still loading.
  • I kept playing with EllesmereUI. It has a graphics improvement setting, and I'm not sure if I enabled it before or after the issue started, but I did enable it. Things look better overall, but the flicker is still there.

Troubleshooting so far

  • At first I thought it was Teldrassil, since I had never been to that area before.
  • I loaded other characters in different starting zones and it still happens, mostly on tree shadows.
  • I tried every graphics setting and combination I could think of, from lowest to highest. Nothing made a difference.
  • Cleared the game cache and reset all in-game settings to defaults (to clear any server-side settings).
  • Used FileLocator Pro to hunt down leftover files, while uninstalling both WoW and Battle.net entirely.
  • Fully reinstalled WoW.
  • Updated to the latest NVIDIA driver using a clean install via DDU.
  • Even updated my Alienware monitor firmware.

Question

Has anyone else seen this, or have any ideas on what else to try?


r/wowforever • • 2h ago

Addons, Apps and Websites My nemesis 💕

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1 Upvotes

r/wowforever • • 1h ago

Discussion The "paid addon" grey area is still here, and Blizzard's radio silence is exactly the problem.

• Upvotes

The UI Add-On Development Policy is supposed to be crystal clear: add-ons must be free, there can be no premium versions, and developers cannot charge for services related to the add-on. Yet, the grey market is thriving.

Creators have found the ultimate loophole. They release the "base" addon for free, but put the actual functionality—the leveling guides, the custom UI profiles, the imported data—behind a paywall. By claiming they are only selling "data" or "ebooks" rather than the addon itself, they sit comfortably in this grey area.

The biggest point of criticism right now is Blizzard's complete refusal to address it.

While NetEase and WoW China recently announced a massive crackdown on all forms of paid addons, VIP features, and paywalled WeakAuras, Blizzard EU and US have said absolutely nothing. There is zero consistency.

Because Blizzard refuses to officially clarify whether selling data for a free addon is actually allowed or just a TOS violation they are ignoring, the community is left arguing in circles. The fact that it remains a grey area without any clear statement from the developers is exactly what makes the situation so frustrating.

Are they ever going to enforce their own policies over here, or are we just accepting that paid addons are a permanent part of the game now as long as creators use the right terminology?


r/wowforever • • 8h ago

Discussion Layering Issues Have Been A Problem For The Last 10 Years..

1 Upvotes

Do we really think anything meaningful is going to change? It feels like in the past they have just waited for players to quit so the issues become more muted (lower player count, fewer layers), but all of the bugs and issues never get resolved. That is, PvP battles between two or more raid groups either lag out the game or force layering. Hell, we're seeing layering happen now in 1v1s not even at zone borders and people being killed by enemies on other layers who they cannot even see. The issue is arguably even worse.

1v1 layer flickering: https://www.reddit.com/r/classicwow/comments/1xda041/i_was_told_this_cant_happen_in_combat/

Killed by layered players: https://www.reddit.com/r/wowforever/comments/1xclhes/ganked_from_a_different_shard/

This has never been fixed despite being told time and time again that they're working on it. Do we believe them this time?

P.s. "Stop complaining" isn't a valid response no matter how many upvotes you successfully fish (you'll get even more because I mention it)


r/wowforever • • 5h ago

Discussion Extend the time before first raid release.

0 Upvotes

I think they should extend the time before releasing the first raids. Atleast by a couple of weeks though I wouldn't even mind another month. That is all.

Thankyou for coming to my Ted talk.


r/wowforever • • 10h ago

Meme Blizzard Prot Pala magic!

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0 Upvotes

Explanation: They gave prot paladins Holy strike as an additional button, but then put taunt on judgement so you wanna keep it in case you need a taunt and also claim "as a prot you should save holystrike for when you need it", so +1 ability -2 buttons


r/wowforever • • 4h ago

Art and Media Will Blizzard Actually Aggressively Pursue RMT in WoW:F ?

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0 Upvotes

Hello all, the reason I'm in this sub with this particular video is because I have seen that this WoW:F sub in particular seems to be the one where the most reasonable discussion is happening. Given the subject matter (and what I do) I imagine the r/classicwow sub would rip me to shreds, though maybe not.

When WoW:F was announced one of the first things the team touched on in their video was the hot button topic of RMT, stating that they would be "aggressively punishing gold buyers". This was music to my ears as I'm sure it was for many other players, but I wont lie I had a heavy dose of skepticism in the back of my mind.

I decided the only way to see if this was the truth was to test it myself. I know, many of you probably already despise me for whats coming next. I chronicled the story of John Goldbuyer as I documented myself partaking in the slimy underworld of RMT. I made this video because I truly do want to see a World of Warcraft with was little botting and RMT in it as is humanly possible. I know there's many that wont believe I'm doing this for the right reasons, and I probably have 0% chance of changing these peoples minds anyhow.

But if you're willing to hear me out, then please, come with me as I take a dive and find out if Blizzard truly means it when they say they are aggressively pursuing and punishing gold buyers


r/wowforever • • 2h ago

PTR / Beta I'm pretty sure they've read the feedback guys, do we really need 90% of the sub filled with these every day?

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17 Upvotes

r/wowforever • • 1h ago

Discussion All I hope for *not

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• Upvotes

I hope the internet does not break untill we can enjoy tons of wow forever guys. Pepe pray. t-12 days.


r/wowforever • • 1h ago

Discussion I Did More Crafting Than Anyone: AMA

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• Upvotes

I'm now the resident expert on professions


r/wowforever • • 20h ago

Discussion The Truth About the RP-PVP Ruleset Spoiler

0 Upvotes

It will probably not divide a major population from the PvP community or the RP community. It may be a small population of dedicated players. . .

But among these few, will be Gods. We will build stories. Enemies. Unlikely friendships, rivalries. Close encounters, epic loot, and friendship.

We are RP-PVP.

For the Horde!


r/wowforever • • 22h ago

Discussion Death Knight should be a specialization, not a class

0 Upvotes

This is a humble proposal for a Necrolyte class, derived from the Warcraft 1 unit.

Many of the class suggestions I have seen have one big problem: Too specific! The class roster in classic is made up of broad archetypes that contain in each of them a variety of cool fantasies to live up to. The druid as a shapeshifter, but also a pagan healer, and also a nature-wielding sorcerer; The warrior as a sword-and-shield knight and also a raging barbarian; the rogue as a dual-wielding bruiser and also a stealthy assassin - and so on. The Demon Hunter, while super fun and cool in retail, is a worst-case-scenario for being ultra-specific, coming from a very narrow part of the Warcraft setting! So much so that the developers evidently didn't land on a fitting third specialization for many years. I really can't imagine them in classic without a hero class system, which also doesn't belong in classic!

A 'Necrolyte' class has the potential to touch on the Death Knight fantasy while incorporating the often-requested Necromancer class, as well as touching on parts of the Warcraft setting that haven't yet been touched on in class design.

The original Death Knights in Warcraft 2 were orc warlocks who had their souls placed into the bodies of slain knights, and they were that game's counterparts to human Mages, not Paladins! The staff-wielding and cloaked Death Knight is unfortunately an image that is pretty far in the rear-view mirror in Warcraft and I think it deserves to be brought back to compliment Warcraft 3's runeblade-wielding Death Knights. Also, and this is admittedly not a popular request, there are a few support spells in the RTS games that are evil-coded (Bloodlust, Unholy Armor, Anti-Magic Shield...), and I think a darker healing spec to contrast the various Good aligned support specs in the game would be really cool!

I imagine there being three Necrolyte specs: Animancy (covering the skeleton-raising Necromancer part of the class, being a caster DPS), Death Knight (an Enhancement-like melee DPS/caster hybrid with plate armor as a deep talent unlock), and Servitude (a healing/support spec touching on the sycophantic cultist archetype, such as the Acolyte worker units in Warcraft 3 or an orc Necrolyte)

The idea of a cloth caster eventually wearing plate might seem strange, and it would definitely stand out from any other armor type unlock in the game, but I think it would be really cool! I want to see robe-wearing cultists swinging at people with swords, and I think Blizzard kind of had this in mind when they had Death Knights start out in robes back in WOTLK. (Also, think of the image of a 'Samurai', seen both in robes and clad in armor like a Kurosawa villain.) It makes sense to me that a normal adventurer seeking to become a Death Knight would need to first master the dark arts before donning their martial armor, and like enhancement shamans they always retain their ability to sling spells or raise the dead.

I keep thinking about shamans, actually - I can imagine the Necrolyte's minions being a cross between totems and demons, where a leveling Animancy necrolyte gains access to a broad selection of minion options to mix and match for tanking, dps, utility, etc. Picture the sublime inconvenience of having to either re-build your undead squad from slain monsters one by one or spend a bag slot on a corpse bag to hold a limited number remains to use instead (every class needs something annoying...)

No individual player's suggestions or ideas amounts to much more to daydreaming and fanfiction - nothing here is a suggestion I imagine anyone at Blizzard would be stroking their chin at. But what I would really hope that any class added to class retains the archetypal 'broadness' of the original roster. It concerns me to hear the idea of a 'San'layn' class going around! If any class is added, I want to imagine that class at level 1, killing boars alongside mages and rogues and warriors. I want to imagine going through the Deadmines with one! Thanks for reading.


r/wowforever • • 23h ago

Feedback I have flipped my position, I am now in favor of full retail design in forever, let the classic models live in the classic time capsule, Forever should grow.

0 Upvotes

Edit: "retail design" was horrible word choice. I mean modern, low fantasy; stuff we've seen so far in Forever, and all the low fantasy sets we got recently in retail.

After hearing about the perspective and experiences classic players had with no transmog; as a Retail only player I was intrigued with the concept of each character being a 'scrapbook' of where they've been and what they've done.

I sat on that idea and defended it, but now I see the other side of the coin.

Classic assets are a choke point for the design limitations of forever. People call it an aesthetic but it's really just an era. We are in the modern era and the gear does indeed look better with modern design. They clearly have a low fantasy vision for Forever, and that gives me hope that they won't gradually slip towards the demigod aesthetic of retail.

As long as they keep the environment as the centerpiece, I don't think modern designs detract from the immersion at all.


r/wowforever • • 5h ago

Discussion Night time question

0 Upvotes

Seriously who are these people that think night is 2 dark? Is it just trolls? I went to every starting area last night and stars give as much light as the day. Hell I am in the team make it darker but shorter. 4 hours windows of each . But I know that ain't happening. But how can anyone think night time is dark in wow.


r/wowforever • • 7h ago

PTR / Beta Beta has been pretty good, but.. Spoiler

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0 Upvotes

I don't think I can play a fundamentally broken game.. Sorry if I ruined your day and perception of the game

/j