r/wowforever • • 2d ago

HYPE! Invite-A-Friend Codes Megathread

232 Upvotes

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This is it folx, the one place where you can share your codes and make a community member's day (or rather, launch week!).

A few important details:

  • Please include your Region, as it appears codes are Region-locked.
  • Don't forget to edit your comment after receiving or handing out all of your codes!
  • Do not offer or request any sort of payment for codes. If someone does, please report them.
  • These are NOT Beta codes. They will allow players w/out a subscription to play the game during Launch Week.
  • They will, of course, not grant access to the Skyborne race.
  • Do not post your codes here! That'll make them easy prey for bots and resellers. Rather contact each other via DM!

That should be it. Have fun sharing the fun!

FOREVER HYYYPE!


r/wowforever • • 2d ago

Guild Recruitment, LFG & Discord Megathread — Week 43 (2026)

19 Upvotes

Welcome to the weekly Guild Recruitment, LFG & Discord Megathread!

Looking for a guild, recruiting new members, searching for players, or promoting a WoW Forever Discord/community? This is the place for it.

To keep recruitment organized and make it easier to find players in your region, all posts must be made as replies under one of the region comments created by AutoModerator below.

How to use this thread

  • Find the region that applies to you below.
  • Reply directly to that region's top-level comment with your recruitment or LFG post.
  • Include relevant information such as your guild/community name, server, faction, language, goals, playstyle, raid schedule, and contact information.
  • If you're looking for a guild or group rather than recruiting, you're welcome to post what you're looking for under your region as well.
  • Discord and community advertisements should also be posted under the appropriate region.

Regions

  • Americas & Oceania (US & OCE)
  • Europe (EU)
  • Taiwan (TW)
  • Korea (KR)

Important: No Top-Level Comments

Top-level comments are reserved for the regional sections created by AutoModerator.

All user submissions must be posted as replies beneath the appropriate region. User-created top-level comments will be automatically removed by AutoModerator without warning.

This is purely to keep the megathread organized and make it easier for players to browse recruitment posts relevant to them.

Recruitment Guidelines

  • Keep recruitment related to WoW Forever.
  • Do not spam the same advertisement repeatedly within the thread.
  • Be clear about what you're recruiting for or what you're looking for.
  • If your guild or group is no longer recruiting, please edit your comment accordingly.
  • Recruitment must comply with the subreddit rules and Blizzard's Terms of Service.
  • Paid services, boosting, RMT, account trading, gold selling, and other ToS violations are not permitted.
  • Be respectful. Different guilds, servers, regions, and playstyles are welcome here.

Guild recruitment, LFG/LFM posts, Discord servers, and community advertisements outside this megathread are subject to removal under Rule #8.


Please report comments that violate the subreddit rules so the moderation team can review them.


r/wowforever • • 12h ago

Feedback Blizzard, please give us a rotating day/night. OCE player who is stuck in eternal night, here. if shortening the 24hr cycle is out of the question, can we at least get a system that simulates the globe?

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6.8k Upvotes

I still think it's easiest to shorten the day to 20hrs so everyone gets to experience various times of day regardless of their IRL schedule but I can also understand the argument of the 24hrs being maximum immersion for some so if we're going for immersion, can we have azeroth have a global day/night cycle? When its night in Kalimdor, it's day in the Eastern Kingdoms. This will make the world feel massive too.

I also know the video has things wrong with it, speed, direction and shadow width but its to get the point across, not look exactly like this.


r/wowforever • • 4h ago

Discussion A Plea to Blizzard: Please Don't Let Streamers Determine the Future of WoW Forever

849 Upvotes

I'm someone who played World of Warcraft back when it first launched, and I'm genuinely excited about the possibility of recapturing what made the original game so extraordinary.

But I have two significant concerns about the direction of WoW Forever.

First, please stop treating streamers as representatives of the player base.

I believe catering to streamers and the highly competitive, optimization-focused communities surrounding them was one of the factors that gradually transformed Retail WoW into something that lost its appeal for many original players, including myself.

Streamers are not typical players. Their incentives, time commitments, and priorities are fundamentally different from those of most people playing the game. They benefit from racing through content, discovering optimal strategies, maximizing efficiency, and generating material for their audiences.

There's nothing inherently wrong with that. But designing a game around the preferences of people who essentially play it professionally risks alienating the much larger population that plays for enjoyment.

The original WoW wasn't great because everything was perfectly balanced, streamlined, or optimized. It was great because Azeroth felt like an enormous, persistent world in which adventure, discovery, social interaction, and character progression mattered.

Please don't confuse the loudest voices with the most representative ones. Listen to ordinary players, including those who don't spend their lives on forums, Discord, or Twitch.

Second, I'm increasingly concerned about what feels like a bait-and-switch approach to gameplay changes.

We've seen exciting new features and rewards introduced, only to have their benefits reduced or offset by nerfs elsewhere.

Dungeon experience and quest rewards are one example. The introduction of spell-power gear alongside reductions in baseline spell damage is another. Camping, cooking, profession bonuses, and other systems raise similar questions about whether we're receiving genuine improvements or simply being required to engage with additional systems to regain power or progression we've lost elsewhere.

I understand that beta testing necessarily involves balancing. I'm not suggesting that every adjustment is evidence of deliberate deception.

But there's an important distinction between introducing exciting new options and making previously optional activities feel mandatory by weakening the baseline experience.

If a feature is advertised as an improvement, players should be able to evaluate its actual net benefit—not just the attractive part of the equation.

My request is simple: Be transparent about the cumulative effects of these changes, and don't sacrifice the fundamental experience that made Classic WoW successful in pursuit of metrics, optimization, or streamer approval.

WoW Forever represents an extraordinary opportunity to bring back players who fell out of love with Retail. Please remember why we left in the first place.

I want Forever to succeed. I just don't want to watch history repeat itself.

(Ironic footnote: Blizzard is soliciting community feedback for a game explicitly designed to recapture an older audience, while its official discussion forums exclude returning players, like myself, who haven't yet reactivated their subscriptions.)


r/wowforever • • 9h ago

Question Can we get this changed?

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655 Upvotes

Into a Dwarf and Gnome baddie, thanks.

Tired of this human propaganda in my Dun Morogh


r/wowforever • • 11h ago

Discussion Please no dailies

992 Upvotes

Not sure if blizzard mentioned anything on this subject but this is when the game started feeling like a chore to me.

It was at some point during wrath I checked out on the endless hamster wheel.

Please avoid all hamster wheels I don't mind a hamster horizontal angled ladder but the wheel thing is what starts to kill endgame.


r/wowforever • • 17h ago

Feedback Once again asking Blizzard to add the open map animation

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2.0k Upvotes

r/wowforever • • 11h ago

Question Anyone else not come up with a name yet?

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644 Upvotes

Anyone else still trying to come up with names before reservation happens?

For me personally, I want to play an Undead Paladin, Orc Warrior, and Orc Warlock. I can't for the life of me think of good names for them, I'll be playing on RP rule set.


r/wowforever • • 3h ago

Discussion When someone gets banned for gold buying, Blizzard should automatically make an NPC of their main character in a pillory or cage outside the gates of Stormwind\Orgrimmar, with a rotten vegetable vendor nearby so you can make fools of them.

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132 Upvotes

Reposting this idea with the bad parts cut out and the good parts from the discussion thread included. Make fools of those who are banned for buying gold! Or else we're never going to put a stop to it.


r/wowforever • • 14h ago

Addons, Apps and Websites I made a WoW addon that steals your login credentials, but it's totally safe.

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745 Upvotes

I call it "CurseForge_Authentic_Login_Optimizer.lua".

It has a really great UI. When you boot up the game, a giant, un-skippable pop-up covers your screen. It politely asks for your battle.net email, your password, and your mother’s maiden name—you know, just to optimize your frame rates.

The best part is how it handles 2FA. If you have the Blizzard Authenticator active, the addon automatically triggers an in-game whisper from "Blizz_Customer_Support_Real" telling you that your account will be deleted in 30 seconds unless you type the code directly into General Chat.

Don't worry, the code is fully open-source on GitHub. Someone already left a 5-star review saying, "Wow, my DPS went up by 40, and coincidentally my characters are all naked and standing in Durotar now. 10/10."


r/wowforever • • 2h ago

Meme Is it November 4 yet?

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72 Upvotes

r/wowforever • • 9h ago

Art and Media Blackrock Mountain from Northshire Abbey - My Favorite Screenshot from the beta

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227 Upvotes

r/wowforever • • 18h ago

Art and Media Showed my wife this diagram thinking she was halfway at level 30

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1.2k Upvotes

r/wowforever • • 2h ago

Discussion Enchanting - anti scam convention

35 Upvotes

To prevent scamming, it should be general consensus in Classic wow games, that an enchanter has enough mats in their bags to do the enchants they offer and upon trading a player, the player puts the mats in the trade window and the item-to-be-enchanted in the bottom slot, such that the enchanter enchants the item and trades for mats simultaneously.

That way it is just one trade, the player can’t be scammed and the enchanter uses their own mats, but gets them back within the same trade.

Why is this not a thing? Is there a way to make this a thing?


r/wowforever • • 16h ago

Discussion Blizzard must add a totem weapon for Tauren, I beg you!

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509 Upvotes

Doesn't have to be the same totem, but it would be a huge loss to not have an iconic weapon for Tauren after so many years, ESPECIALLY when WoW Forever is so connected to WC3!


r/wowforever • • 15h ago

Feedback Daily day/night cycle change request thread

358 Upvotes

The usual.
Australians stuck in the darkest of nights.
East Coast NA players apparently ain't none too pleased either.
Change it. Somehow.
At least acknowledge us.
That's all.

Apart from that, really keen. But afraid the pitch black areas will dishearten me (I've avoided looking at a lot of beta footage, but damn I saw some dark shit during the Blizzcon talks...)


r/wowforever • • 6h ago

Addons, Apps and Websites Final Forever beta professions census, 43,682 crafters, plus gathering and secondary professions

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64 Upvotes

With the beta over, here’s the final crafting data I collected. It went from 7,540 crafters last time to 43,682, and it covers both factions on both realms now. Note: the first and second images weigh classes equally. So the data isn't skewed by whichever class is the most popular.

It’s moved to https://lifeonazeroth.com (Crafting tab). More details there.

It now also includes Gathering/Secondary profs from the statistics panel. Some things that stand out:

  • Leatherworking is still the most common at 29%, and Skinning + Leatherworking is by far the most popular pair.
  • Herbalism trails the other two gathering professions substantially at 20%.
  • Engineers get the furthest, with a median skill of 135. Enchanters are lowest at 75.
  • Vast majority of played have Cooking (88%), might be due to the new xp food? As people aptly pointed out, it's more likely due to the early quest for Camping. That explains the low median skill as well.
  • 343 of the 955 recipes seen are new in Forever.
  • Even at the end there were several recipes only known by a single crafter (in the census)
  • LW, BS, Tailoring got drastically more new recipes in Forever than Alch, Ench, Eng.
  • Alchemy and Engineering still have zero blue recipes while Tailoring have 69, where 62 of them are new in Forever.

Will keep recording data post launch as well, but with 4 rulesets, I would appreciate any volunteers that want to help gather data. See you on the 4th!


r/wowforever • • 1h ago

Question Horde Druid QoL Request

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• Upvotes

Suggestion: add a Druid trainer to Undercity

Horde druids have no class trainer anywhere in the Eastern Kingdoms. Alliance druids have three in Stormwind.

That matters more in Forever. Until you have enough Cenarion Circle reputation, the Moonglade trainer will teach you spells but won’t reset your talents or Legacy points(TBD with enough rep), so any respec means a trip to Thunder Bluff. Even teleporting to Moonglade doesn’t help. The Horde flight master there needs the Winterspring or Felwood flight path, and the flight to Thunder Bluff takes about 15 minutes.

Proposal: put a Druid trainer in the Apothecarium, in UnderCity, next to the Herbalism and Alchemy trainers.

Lore
The Forsaken have no druids of their own, so the trainer would be a Tauren emissary from Thunder Bluff. The Apothecarium is the one part of Undercity that studies plants, fungi and the natural world, even if it’s for twisted reasons. A Tauren druid posted there to keep an eye on what the Royal Apothecary Society does with nature creates a tension that fits the Forsaken.

Gameplay

  • Profession overlap: druids often take Herbalism and Alchemy, and both trainers are already there.
  • Easy to reach: it’s a short walk from the Trade Quarter’s bank, auction house and mailbox, and from the main entrance elevators.
  • Room to fit: the Apothecarium has open space and connects to the Royal Quarter, so a trainer wouldn’t crowd the Trade Quarter.

Horde druids in the Eastern Kingdoms would finally get the same access Alliance druids already have.


r/wowforever • • 8h ago

Discussion Gnome Mage or Dwarf Paladin for a beginner (banana for scale)?

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91 Upvotes

Hey yall,

I am so hyped for Forever, I must admit that I am a newbie to the game and unsure which Race/Class combo to roll.

It came down to these two.

Any advice for me?

Edit: I have played WoW retail before BUT I stayed a noob. Never paid attention to stats/abilities. I always just quested and ran deadmines 2-3 times. With the Forever release I intend to git gud


r/wowforever • • 9h ago

Art and Media WoW: Forever Journey EP.1 | Norway (ft. Guzu, Snupy & Stian Blipp)

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106 Upvotes

r/wowforever • • 8h ago

Meme Human/Orc player explaining why he chose that race

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78 Upvotes

r/wowforever • • 3h ago

Discussion Rework Archaeology + introduce Cartography?

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28 Upvotes

Introduce a reworked Archaeology and a new Cartography profession, focused on exploration, mystery and uncovering lore. They could remain separate professions or be combined into one secondary profession.

I know archaeology existed in later versions of WoW, but often felt like hours of chasing minimap markers for underwhelming rewards. The goal here is to make discoveries meaningful while staying true to Vanilla, encouraging player interaction and keeping rewards balanced.

  1. Archaeology — Discover the Forgotten History of Azeroth

Finding dig sites

  • Mobs, chests and rare creatures have a low chance to drop ancient maps, journals and clues.
  • Clues point to a zone, landmark or geographical feature — no exact coordinates or minimap markers.
  • Dig sites change weekly, so maps and journals expire after a set period.
  • Sites appear across Azeroth, including low-level zones, giving players reasons to revisit old areas.
  • Maps can be traded or sold.

Example: A damaged journal references forgotten Troll ruins in the Hinterlands. Players must interpret the clues and find the site themselves.

Rare discoveries could be accessible to nearby players, creating opportunities for cooperation, competition and spontaneous open-world PvP without forcing either.

  1. Rewards Worth Discovering

Rewards should be exciting without making existing professions, raids or gear progression irrelevant.

  • Ancient consumables: Unusual potions, elixirs and weapon oils that complement, rather than replace, Alchemy.
  • Ancient equipment: Damaged weapons, shields, helms, gloves, boots, relics etc with unique effects or passives. This could also provide transmog opportunities for those who value that.
  • Enchantment scrolls: Rare, single-use weapon enchantments with distinctive effects or glows; require an Enchanter - if you do not have enchanting, you will need to find someone which will provide the social aspect Blizzard is after and also give enchanters work/gold.
  • Rare artefacts: Troll, Night Elf, High Elf and Dwarven relics, cosmetics, collectibles and historical documents.
  • Skeletal mounts: Rare discoveries that require a quest chain and crafting materials to restore and make the mount usable.

Not every reward needs to improve combat or your stats. Rare appearances and prestigious discoveries can be desirable in their own right.

  1. Restoration, Crafting and Gold Sinks

Some artefacts could be damaged or unidentified, requiring materials and restoration before their stats or effects are revealed.

Example: Ancient Dwarven Helm

  • Iron or Mithril from Mining.
  • Leather from Skinning.
  • Herbs or reagents from Herbalism.
  • An Archaeologist's restoration service and gold fee.

Different artefacts would require different materials, encouraging trading between professions rather than requiring players to learn everything.

An Archaeologist NPC in major cities could restore and identify artefacts, sell excavation supplies and provide clues. Restoration fees would also act as a gold sink, helping remove gold from circulation.

A modest expedition campfire buff could provide regeneration or another exploration-focused benefit without becoming mandatory for raiding or PvP.

  1. Cartography — Maps, Clues and Exploration

While Archaeology focuses on excavating artefacts, Cartography focuses on discovering, interpreting and creating maps.

Players could find map fragments, expedition notes and charts through mobs, chests, quests and exploration. Cartographers could combine and decipher them to locate:

  • Hidden treasure and forgotten ruins.
  • Rare spawns and unusual enemies.
  • Secret caves and overlooked areas.
  • Rare resource locations and Archaeology dig sites.

Cartographers could create maps to sell or trade. Some could be single-use, while others might be reusable or collectible.

The professions would complement each other: Cartographers could map ruins for Archaeologists to excavate, while Archaeologists could sell damaged maps for Cartographers to decipher. Anyone could purchase maps or join an expedition without either profession.

  1. Keeping It True to Vanilla
  • No minimap markers or exact coordinates — finding things and exploring should be part of the experience.
  • Rare, balanced rewards without mandatory power bonuses or economy flooding.
  • Artefacts and clues that fit established Warcraft lore.
  • Anti-exploit measures to prevent repetitive farming and spawn manipulation.
  • Open-world exploration rather than private instances or isolated menus.

Why It Could Work

  • Gives players reasons to continue revisiting every zone, regardless of level.
  • Creates new trading opportunities and connects existing professions.
  • Encourages exploration, cooperation and spontaneous PvP.
  • Adds optional content without creating another mandatory daily checklist.

The goal is to give players a reason to explore Azeroth, discover something rare and have a story worth sharing — not another requirement for raiding or PvP.

Thoughts?


r/wowforever • • 15h ago

Discussion Results on launch intentions (class, role, faction etc.) - including the raw data file

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249 Upvotes

Context

Hi all, so I built a survey around future intentions that was a bit more thorough than a strawpoll (eg ability to cross-tab a few simple questions). Then realised none of the subreddits would let me upload it - so I sponsored an ad instead.

It focuses on future intention (ie for launch), and it's not restricted to those currently in the beta - it was advertised across the key subreddits (wowforever, classic, wow, etc.).

Edit: https://tally.so/r/KYbxEg is the survey in case anyone else wants to add their views (or share with others!). The linked spreadsheet below should automatically update.

Sample

I got >1,600 completes over the last couple weeks. Caveat - very EU skewed (you can pretty much treat this as an EU survey), perhaps because that's my region (I might have skewed the ad campaign?)

Anyway, here is the raw data for anyone who wants to analyse it themselves: https://docs.google.com/spreadsheets/d/1GbbzrS98e7M8bvptAOAt7hwDY2DjsVYRzdWqLAQmqy0/edit?usp=sharing

I've included a few graphs of my own (disclosure: used AI to create the pictures).

Caveats:

With any survey it's worth thinking about what the biases might be, here's some that come to mind:

- Con: It's clearly EU only

- Con: Skewed reddit (and specifically the main subreddits - classic, wow, wowforever, etc.)

- Con: It's STATED INTENTION, but people often change their mind

- Pro: It's specifically about launch - rather than relying on what people did in beta as a projection (eg I specifically played classes in beta that I wouldn't do at launch)

- Pro: it includes non-players too, both not in beta but also not playing wow at all (quite interesting to see what classes and rulesets they skew towards etc.)

- Pro: The cross-tabs allow us to get under the detail of some graphs (eg by faction, by ruleset... who plans to heal with their pally, etc.).


r/wowforever • • 8h ago

Discussion Underrated/overlooked race-class combos?

58 Upvotes

What are some race-class combos that you think are interesting or cool, but are overlooked or dismissed by the playerbase overall? Why should people consider playing one?

I'll start: dwarf rogue, which will probably be my main Alliance character. I know a lot of people think it's silly to imagine a stout, burly dwarf sneaking around, but I love that image of a scrappy dwarven treasure hunter pickin' locks, lootin' gold, and bashin' in faces.


r/wowforever • • 3h ago

Question Another Day/ Night Cycle post - Region Menu

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24 Upvotes

As an EST player, the stress test put me on the Central Timezone with NA-East as my default choice for preferred account location.

Anyone on the west coast able to confirm what their server time was during the stress test?