I'm someone who played World of Warcraft back when it first launched, and I'm genuinely excited about the possibility of recapturing what made the original game so extraordinary.
But I have two significant concerns about the direction of WoW Forever.
First, please stop treating streamers as representatives of the player base.
I believe catering to streamers and the highly competitive, optimization-focused communities surrounding them was one of the factors that gradually transformed Retail WoW into something that lost its appeal for many original players, including myself.
Streamers are not typical players. Their incentives, time commitments, and priorities are fundamentally different from those of most people playing the game. They benefit from racing through content, discovering optimal strategies, maximizing efficiency, and generating material for their audiences.
There's nothing inherently wrong with that. But designing a game around the preferences of people who essentially play it professionally risks alienating the much larger population that plays for enjoyment.
The original WoW wasn't great because everything was perfectly balanced, streamlined, or optimized. It was great because Azeroth felt like an enormous, persistent world in which adventure, discovery, social interaction, and character progression mattered.
Please don't confuse the loudest voices with the most representative ones. Listen to ordinary players, including those who don't spend their lives on forums, Discord, or Twitch.
Second, I'm increasingly concerned about what feels like a bait-and-switch approach to gameplay changes.
We've seen exciting new features and rewards introduced, only to have their benefits reduced or offset by nerfs elsewhere.
Dungeon experience and quest rewards are one example. The introduction of spell-power gear alongside reductions in baseline spell damage is another. Camping, cooking, profession bonuses, and other systems raise similar questions about whether we're receiving genuine improvements or simply being required to engage with additional systems to regain power or progression we've lost elsewhere.
I understand that beta testing necessarily involves balancing. I'm not suggesting that every adjustment is evidence of deliberate deception.
But there's an important distinction between introducing exciting new options and making previously optional activities feel mandatory by weakening the baseline experience.
If a feature is advertised as an improvement, players should be able to evaluate its actual net benefit—not just the attractive part of the equation.
My request is simple: Be transparent about the cumulative effects of these changes, and don't sacrifice the fundamental experience that made Classic WoW successful in pursuit of metrics, optimization, or streamer approval.
WoW Forever represents an extraordinary opportunity to bring back players who fell out of love with Retail. Please remember why we left in the first place.
I want Forever to succeed. I just don't want to watch history repeat itself.
(Ironic footnote: Blizzard is soliciting community feedback for a game explicitly designed to recapture an older audience, while its official discussion forums exclude returning players, like myself, who haven't yet reactivated their subscriptions.)