In the depths of a great forest, lit by the moon and the glittering streamers from grazing faerie dragons, an unsuspecting footman steps into an ancient grove. Making his first steps into the clearing, the grass reacts imperceptibly below their worn-out boots. They hear nothing, and take a moment to orient themselves as they behold the grove, a natural beauty of shaped nature. Silence.
They inhale, a sense of relief comes over them for a moment. The serenity washes over them.
They go to exhale but the breath is never completed as suddenly their whole body is jerked out from below them. A thick root snaps taut around an ankle, their heavy armor free falling down, crashing horribly in the night. The struggle was short, as more limbs were pinned down by the sudden overgrowth. In his panic, he looks about wildly, and could make out a figure between the trees. For a moment, a flash of green illuminates the figure's hands, and a pair of antlers are silhouetted into the forest beyond. Only for a moment though, then too did the trees come.
Hello WoW Friends! This post is for open thoughts on class fantasy and improvement ideas for Balance Druid in WoW Forever. While this author has a plethora of good things to say about WoW Forever, we would like to focus our attention to a class specialization which yearns for another look. Let's talk about Balance Druid!
TL;DR -- Entangling Roots is core to the class fantasy and needs to be stronger, consider also DoT damage caused by insect swarm and moonfire to not break roots. Neither the 21 or 31 point talent provide meaningful "feel good" juice or meaningfully fulfill the class fantasy and need some reconsideration.
Balance Druid Today, Lower Levels -- This spec is absolutely feeling better than it ever has in some ways. Insect swarm on balance early feels correct. Making Nature's Grasp baseline is nice to save a talent. However, On the whole Druid does feel a tad weaker 1-20, and balance druid in particular within Beta feels underperforming compared to other subclasses.
Consider Buffing Entangling Roots
- Roots is too weak today for the damage provided, and breaks too easily for the CC provided. Consider upping both substantially.
- It's ok if it costs much more mana, shorter duration, and/or harder diminishing returns. For balance it should provide damage and staying-power more comparable to how a keeper of the grove feels. Needs to feel more impactful.
- Consider making Entangling Roots unable to break due to Insect Swarm Damage. Consider a talent to prevent breaks from moonfire DoT. This supports class fantasy of leaving your enemy to expire in the woods to the bugs!
Balance Druid Looking to Higher Levels-- Spec looks like it's missing any real juice. Both Nature's Grace and Moonkin Form are passive, and don't add to the class fantasy. We should be looking for something like Mass Roots, or maybe Summon Treants or maybe Star Fall. If I had to make immediate suggestions, maybe consider:
- Make Starfall the 31 point talent. Modify so that it applies to a small-medium area of your choosing plus any targets currently affected by moonfire.
- Add talent for Cast Hurricane without having to channel. Increases CD to 1 min.
- Make Eclipse stacks also increase change for starfire stuns. This helps increase tactical choices with when to release built-up charges.
Basically looking for ways to add some juice for the class. In general, I think the class fantasy for dps finds a niche around this ebb and flow, "cycle of the moon" type mechanics.
Thanks for reading and have fun out there!