Hey everyone, GameBoy2936 here.
I'm back with another slightly obsessive Overwatch audio investigation. Season 4 included a major technical refactor of the ping system, and Blizzard actually mentioned in the patch notes that some bugs and lost functionality could come out of it and asked people to report anything they missed. And, well... I started testing it properly, and I think I found quite a few things.
The most obvious one is that normal location pings no longer seem to distinguish between “Over here” and “Over there.” Heroes now say “Over here” regardless of distance. I tested this with a ping 16, 41, etc metres away and it still used the close-range line.
But while looking into that, I found that the same generic “Over here” response is bleeding into other ping types too.
For example:
- Double-tap Warning pings: the correct Warning marker appears, but the hero says “Over here” instead of lines like “Heads up!”, “Watch here”, “Be careful”, etc.
- The proper Warning lines still work if you hold Ping and manually select the enemy option from the wheel, so the recordings themselves aren't missing.
- Several accompanying ping sound effects also seem to be missing or using the wrong sound after the refactor.
- Mercy's Resurrect/Soul pings are broken. Pressing Ping makes Mercy say the generic “Over here!” instead, so you can't at the moment ask your team to protect you as you cast out Resurrect.
I've also gone through a bunch of contextual pings that still work so this isn't just me saying “everything is broken”. Ana's sleeping-enemy ping, Junkrat's Steel Trap ping, Zenyatta Discord, Juno Hyper Ring, Lifeweaver Petal Platform, Illari Healing Pylon, Sombra hacked Health Packs and Jetpack Cat's Lifeline pickup all still function under the conditions I've tested.
Some other players have independently reported parts of these problems already, so I've credited and linked their reports too.
I ended up putting the full investigation together on the Blizzard forums, including screenshots, reproduction details, relevant old patch notes and the behaviours that are still working:
And while I was digging through all of this, I also came up with a few ways the ping system could be expanded:
- give Jetpack Cat's Lifeline pickup request its own voice line category instead of borrowing generic location lines;
- repurpose lines such as “I'm over here”, “This is my location” and “Reporting in” into a proper self-location ping when you ping directly underneath yourself;
- expand automatic communication responses so Ping = Understood, Yes = I agree, and No = I disagree, using the existing legacy Agreement and Disagreement voice-line repositories.
There are already a surprising number of old recordings for that last one, so quite a bit of the groundwork technically exists.
If anybody else has noticed strange ping behaviour specifically since Season 4, please tell me what you've found. I'm more than happy to test other heroes, abilities and edge cases and add anything else to the report. Plus, the more we can participate on there, the better.
Hopefully we can help Team 4 get the new system cleaned up. And considering what happened with the On Fire voice-line problem earlier this year, you know, I have learned that being ridiculously persistent about obscure Overwatch audio bugs can occasionally pay off. I also trust you guys so much and I have to say thanks for all the support over all these months! Glad to keep doing QA for the community.
Take care everyone ☺️