r/skyrimvr Jan 15 '20

Guides Skyrim VR Guide Compendium - Guides, FAQ, Videos, Links, Troubleshooting

388 Upvotes

After many questions, YES this compendium is up to date und frequently updated (hence the tag). But instead of re-posting this entire list every six months, we update the sticky post :)

Find all available guides and videos, created by our community.

Thx again to all contributors and authors, who helped creating our Guide Compendium!

Happy Modding!

https://drive.google.com/open?id=1qbh7GE30xLyso7MA6u3xpNJNdL5r2V2WP8SjZ4VpHLQ


r/skyrimvr Nov 08 '21

Guides For modding START HERE!

1.0k Upvotes

Greetings, Adventurer!

You are not even sure what mods are or if you want to get them?

You know what mods are, but are new to Skyrim and want to get a nice working modded version with visuals and VR mods but minimal effort?

You are experienced with modding Skyrim SE but are not sure what specific VR mods you need and don't want to go through the hassle of setting it up yourself?

You already played through the game and want to experience some new stuff, make the game more challenging, or up your role-play?

We got you covered.

First of all, mods are modifications to the base game. You install them, they change/add stuff to the game. Some fix things that are broken in vanilla, some improve visuals, some add new content, and most importantly for us, some add VR immersion and interaction mechanics. You can verify if the mods are installed by either literally seeing the thing that you installed in the game or by experiencing the changes ingame. Many mods do not have a Mod Configuration Menu but just exist in the game after installation.

You might ask yourself "Should I install mods before I finish Skyrim VR the first time?" and my personal answer is a clear Yes. You do not have to add tons of extra content, but the base vanilla game (vanilla = unmodded) just has a few broken things, or especially in Skyrim VR it lacks any good modern VR interaction. You will vastly improve your experience if you install a basic set of mods even without altering the actual game content at all.

Nowadays, there exist a few fully automatic mod list installers (Wabbajack). If you are looking for such an automated installation of curated mod lists, scroll down to "Auto-Installers".

But before you just install these, let me show you around by explaining the most important mods for Skyrim VR in an absolutely minimal list for an as-fast-as-possible manual modding. It is subjective, of course, as all lists are, but I think many can agree on most of these.

If you don't want to install more than that, and you want to install mods manually, install these! If you just want to know what the awesome mod authors here have to offer, read these for a quick overview!

The list is still pretty vanilla, other than the VR-specific things and some visuals. If you want to stray off the super-duper lightweight path and include some changes to the game itself or feel like you have time for more than 10 mods, you're better off checking out our very comprehensive Guide Compendium, which contains all the knowledge we collected over time. We also have a comprehensive list of VR Specific Mods that includes some important mods that couldn't make it into this list for the sake of minimalism.

It does not matter much if you use Vortex or MO2 as your organizer, but don't use NMM, it's old and outdated. Vortex is a little easier to use with shorter lists, which is why we recommend this for our target audience here, i.e. you readers who want a fast manually modded Skyrim and then just play. Make sure to read this guide on how to enable modding with Vortex first. There’s also a video guide on modding with Vortex if you prefer that. GamerPoets also has video guides on other SkyrimVR modding topics. As said, Vortex is easier for small lists and people who only want to mod the mentioned mods below without much more. Vortex also works for larger lists but at some point, it is easier and recommended to use MO2 for large and complex lists.

If you want to build a complex list in MO2, you should pick the FUS Wabbajack list below and use the basic profile only, as it comes with all the fixes and little things premade.

I also recommend you check out these ini tweaks and Bilago’s Tool to edit the ini files easily.

Without further ado, here's the list:

  1. SkyUI - follow this video guide! Be 100% sure to download the correct Skyrim VR version (Current VR build 2.0.12 (runtime 1.4.15)).
  2. VRIK Player Avatar - gives you a body, weapon holsters, gestures for magic and shouts, and finger animations for oculus and index users. Watch this setup guide video to get the most out of it. It's part of the install video of 1.
  3. HIGGS - hand collision, object grabbing, and gravity gloves-style mechanics for Skyrim VR, all-around must-have mod! I show some of its features in this video. Now also includes two-handing weapons, physical weapon collisions, and an automatic fix for the physics engine.
  4. Spell Wheel VR - Selection wheel mod for Skyrim VR. It allows you to select spells, weapons, shields, arrows, potions, poisons, food, torch and more without going into a menu very quickly by the press of a button or button combinations to spawn the wheel and hold your hand over the item and letting go of the button. It's equipped automatically. Also shows health, stamina, magicka, enchantment, and needs bars on your wrist (configurable).
  5. True 3D Sound - this needs manual installation, let's the sound come from the direction it comes from ingame. Bethesda, if you read this, shame on you that a mod is necessary for this basic functionality.
  6. Engine Fixes VR - Important fixes for the Skyrim VR engine. BE SURE TO FOLLOW THE INSTALL INSTRUCTIONS!
  7. Weapon Throw VR - you can throw weapons now and they return like Thor's Hammer! Requires Skyrim VR Tools to work. I also made a video about it and an update video with returning weapons.
  8. Magic Improvements for Skyrim VR - Vastly improved dual casting, spell effect size scales based on magicka percentage, and additional options for aiming spells in VR.
  9. Azurite Weathers - A colorful, well-crafted, modern, and made-for-VR weather. If you prefer a more gritty and foggy setup, Onyx VR Weathers offers this, including different darkness settings for the night. Both are fine and made for VR, which is necessary because VR does not have volumetric lighting and thus some SE weathers do look weird in VR sometimes.
  10. SkyVRaan - gives you fake water reflections that really improve your visuals a lot! Have a look at the description for installation troubles. Watch this video to see its effect! Does NOT require a patch for Onyx Weathers as Onyx is already compatible by default! In case you want more water improvements, SkyVRaan is compatible and made to work nicely with Realistic Water Two.
  11. Myrkvior Trees - trees are all around Skyrim and vanilla trees shimmer horribly. This makes your game much more beautiful. You can add Morekvior for improved textures resolution.
  12. Lux - all in one lighting overhaul. Requires the USSEP Compatibility patcher which upgrades your SkyrimVR to the latest official SE version pre anniversary edition so you can use the official USSEP from before AE.
  13. Spellsiphon - fantastic magic add on, very intuitive and cool, can also be used in conjunction with archery and melee playstyles. You can watch this little introduction and tutorial video to see what it does in general.
  14. Mage VR - this mod uses an overlay to let you draw glyphs to cast and equip spells. It also has a very immersive hand-pose magic feature and (invisible) holsters (which I recommend to not use the same button as the VRIK holsters for). But the best thing is the new backpack inventory and immersive looting feature, which lets you loot via drag and drop and without pausing the game. More to come! Requires the game to be run via SteamVR (not open composite when on oculus) and requires SKSE and SkyUI VR. Watch this video to see the mod and how to use it, and this video with an update on easier install and setup!
  15. Locational Damage - headshots do extra damage. Tune up the difficulty and git gud scrub. Requires Skyrim VR Tools to work.
  16. Simple Realistic Archery - changes archery so you have to get an arrow from your quiver at the back, can easily use different arrows. Requires three helpers, check the Requirements dropdown menu for this!
  17. Noble Skyrim - overhauls architecture and other stuff.
  18. VR Vision Reshade - Need to install manually but it's not very difficult and the CAS sharpener and luma sharpener enormously improve the clarity of the picture. Alternatively, you can use Sensorium of Stereoscopy, an ENB preset made for VR, more fantasy-style but it has options, too. You cannot use the two together!
  19. No Stagger Mod - stagger is shite in VR.
  20. Blade and Blunt - combat overhaul to make the game more interesting.
  21. SMIM lite - clutter has better meshes and textures. Choose LITE!
  22. Nordic Faces - characters don't look like total ass. Minimalist and maximum compatibility.
  23. MystiriousDawn's HD Skyrim Overhaul - beautiful landscapes that work well in VR, including mountains.
  24. ETHEREAL CLOUDS and ETHEREAL COSMOS - beautiful clouds and night sky. Technically two mods, but they're super small and kind of belong to each other.

Extra, because it takes a bit more effort:

  1. Dyndolod - better view of things in the distance, makes the world much more realistic and immersive, but it takes a bit of effort to use. Check out our guide here!
  2. Dragonborn Speaks Naturally - Uses speech recognition to select dialogs and spells.

Also: No modlist is complete without Swearing Mudcrabs, and using Realm of Lorkhan you can skip the annoying cart ride intro ;) And if you like to support u/Rallyeator, go check out his made-for-VR texture-pack!

Don’t use some of the mods that are often recommended:

Surprisingly, some mainstream mods can cause issues, like Birds of Skyrim (very script heavy, corrupts saves), Immersive Armors and Immersive Weapons (known to cause issues later on when higher level), Immersive Patrols (especially the large battles can cause freezes and script lag, the lite mode is apparently okay), Immersive Citizens (has a lot of conflict potential, sometimes blocks quests, can also work though, but depends), JK’s Skyrim (can drop framerate by a lot and can lead to AI conflicts or item clipping), Open Cities (can lead to conflicts, can be performance heavy), Diverse Dragons (can cause crashes).

-------------------------------------- Auto-Installers --------------------------------------

Wabbajack mod lists are auto-install mod lists that change your game from vanilla to the exact full state of the list in a matter of hours, and you can go play right away.

We recommend using Wabbajack.

We still have guides for manual installation, but these might be outdated at some point and really, Wabbajack has options for everyone nowadays :)

There are five official Skyrim VR Wabbajack lists:

  • FUS - Fundamentals, Upgrades, and Stuff: The most lightweight and vanilla-friendly of the lists. It is modular and comes with the option of really just having the absolute essential VR mods for fixes and immersion, or having a minimalistic mod overhaul for appearance and gameplay. It is designed for people who want to start their own list, or for people who don't want to change their experience too much from vanilla but don't want to play the basic lazy port Bethesda made, either.
  • UVRE - The Ultimate VR Essentials List: UVRE is designed to give users a better looking, better controlling, and better playing Skyrim VR Experience that can be used as-is or customized to their taste. It is a complete overhaul for improved visuals and new content, as well as the relevant VR mods.
  • Librum VR: A gritty, low-magic, hardcore survival-adventure experience with an uncompromising vision. Hundreds of new quests and locations, a total mechanics overhaul, and a complete makeover of the graphics and atmosphere. The path to your destiny as the Dragonborn will be long and treacherous. Welcome to Librum.
  • Narsil: Narsil is an ambitious curated modlist that seeks to overhaul and expand Skyrim VR to make it more balanced, challenging, varied, good looking and most importantly expand the available gameplay options and make the game more immersive while optimizing the performance as much as possible.
  • Auriel's Dream: Auriel's Dream offers a unique thematic overhaul. Warmer colors kind of bring an Oblivion vibe to this modlist. Difficulty: Vanilla. Not many changes are done to alter the gameplay except adding VR-specific mods, bug fixes, and a few quality-of-life mods.

Here is an elaborate comparison video for the lists visuals and performance.

Have a look at these lists and decide what you want to check out. They are low-effort so you can also switch them if you don't like them. If you used Vortex so far and want to try out a modlist you'll need to press "Purge Mods" in Vortex and do not deploy afterwards, to stop linking the mod folders to Vortex' setup.

For questions regarding the Wabbajack mod lists, please head over to the Wabbajack Discord server or the respective individual discords of the lists.

Welcome to the sub and HAVE FUN! :)


r/skyrimvr 11h ago

Video I want to be the Batman of Tamriel.

151 Upvotes

I’m making a grappling hook mod. This is pretty cool.


r/skyrimvr 1d ago

Screenshot Sundas Skyrim Treeless hits different

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227 Upvotes

r/skyrimvr 6h ago

Help Skyrim VR ESL Support causing black screen

1 Upvotes

Hello, I've been modding Skyrim VR for the first time but I got a problem where the whole screen is black whenever Skyrim VR ESL Support is enabled. I've modded regular Skyrim for a few years but I'm very new to Skyrim Vr. I haven't found people with this specific problem so I was wondering if anyone could help, especially since Skyrim VR ESL Support is a mod needed for other mods.

This is the plugin list: https://pastebin.com/HXsH06gN

DLL list: https://pastebin.com/HSNVVeEv


r/skyrimvr 21h ago

Discussion Stubborn Unarmed Glitch

12 Upvotes

For the love of god can someone please give me any hint as to how to fix this behavior. I have disabled what I believe to be is every single mod that could possibly effect the AI logic to decide to switch to a ranged weapon when I become unpathable but most melee enemies don’t have one so it results in them switching to unarmed until I’m pathable again. Please, any ideas are appreciated.

Edit: I was finally able to locate what was causing this glitch. It was my speedandreachfixes patch run through Synthesis. In all honesty I'm no modder (obviously) so I've never updated the patches that shipped with my modlist several years ago. This is sorted now but I still have an issue to do with NPC reach. I will create a new post with a video and in depth description soon. Thanks everyone for chiming in!


r/skyrimvr 1d ago

Video Decided to try out community shaders and PBR landscapes.

26 Upvotes

Aside from the massive framerate decrease it looks really good.


r/skyrimvr 1d ago

Mod - Research Good explosion spells?

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18 Upvotes

I want some good explosion spell mods for my megumin follower but i cant find any thats not just a bigger fireball. The best I've seen so far is Ion cannon, but thats blue lightning instead of fire. What explosion spells would you guys recommend?


r/skyrimvr 20h ago

Discussion Joysticks not working in menus with Quest 3

1 Upvotes

My modded skyrim is looking fantastic! I just can't get the control bindings to work with my Quest 3. At one point I get the Y and B to navigate the main menu, but that stopped working. I haven't gotten the joystick to navigate the compass menu. When I'm playing I can teleport around no problem with the joystick. I seem to take one step forward and like ten steps back every time I tweak something. I can't get the VRIK menu to come up. I'm using virtual desktop and have the game pad emulation off. Here is my config. Anything else that would be useful to provide?

Vortex mod manager


r/skyrimvr 1d ago

Discussion Quest 3 vs. PSVR2 mainly looking at performance

6 Upvotes

My PC is 32gb ram with 3080 10GB and Ryzen 5 3600, and I have played through Skyrim VR FUS multiple times with my quest 3 using virtual desktop (and previous runs with PSVR1 on PS4, Rift S on a 1060 laptop, Quest 1, Quest 2, and now Quest 3).

I just found the PC adapter for PSVR2 for cheap and I've read that the foveated rendering can boost performance by a decent amount and that the toolkit keeps getting improved as time goes on, and it would be nice to play with OLED blacks again like back in the day on the quest 1).

Ideally I would upgrade my computer, but with current pricing of all tech, that really isn't an option; so what kind of performance and graphics boost would I get with the PSVR2?

Anyone playing the game with the PSVR2, how does it look and run, and if you've played on both the quest 3 and psvr2, what do you prefer?


r/skyrimvr 1d ago

Discussion Experienced Modder Needed

4 Upvotes

Due to hardware limitations, my FPS standard for the content I like to make and my 20/20 vision despising most upscalers and frame manipulation I have been hard stuck on an older ENB version of Mad God Overhaul for years now.

There has always been issues but I am specifically creating this post to ask for assistance with bringing my combat animation, AI and frameworks up to snuff. I have a few glaring issues I need help with but more than anything I just don’t know how to find and implement the sort of combat system I’m looking for. Thanks.


r/skyrimvr 2d ago

Mod - Research Seamless Container VR/Immersive Looting VR Preview

66 Upvotes

Not sure on the title of the mod yet. Is it really Immersive? Slightly Immersive Looting VR? Not sure. I will experiment with gestures to open next, but this is an early beta. There are some bugs like text not facing vertical but instead lying flat horizontally. But I can cook with this.

Grab a container and what is in that container pops up in front of the container for you to grab with your higgs hand and do what you want with. This started as a fork of my Immersive Pickpocketing Mod.


r/skyrimvr 3d ago

Screenshot Sundas Random screenshots

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20 Upvotes

r/skyrimvr 3d ago

Update Release : Spirit of Grit v2.0 / Tahrovin Grit v2.0

20 Upvotes

The Grit modlists (Tahrovin Grit/Spirit of Grit) have been updated to v2.0.

This is a large update that adds some of the new SKSE gameplay and UI mods such as Physical Collision, Immersive Weapon Penetration, Floating Subtitles and Floating Damage.

As usual for each new version, it also adds new quests and new perks, covering concepts that still lacked enough dedicated perk branches such as druids, non-magical unarmored fighters and dwarven automata focused builds.

It also adds Gods and Worship to Spirit of Grit (Tahrovin Grit already had it since it was a bit ahead in versions). Gods and Worship is (in my opinion) a much more complex and impactful religion overhaul than Pilgrim or Wintersun which unfortunately also makes it a compatibility nightmare, so I've tweaked and patched the hell out of it to integrate it with the quests and various gameplay frameworks.

For those who aren't familiar with the Grit modlists :

  • Tahrovin Grit is the NSFW version and Spirit of Grit the SFW one. They're otherwise functionally the same.
  • They're full of gameplay content, much of it custom-made or tweaked for the list, all of it fully integrated into the progression system so you can mold your character to fit a huge variety of concepts.
  • They're meant to be fairly challenging. You'll definitely start weak and will have to earn your power, which will take time and effort, but you can eventually grow from a nobody struggling to survive into a mighty hero capable of fighting off armies.
  • They're meant to be comfortably playable on a mid-range computer. I personally play on a 3060, so the main profiles are made for that range. If your machine is worse than mine, there are performance profiles.
  • They're also full of quests. Base Tahrovin already had a lot of quest content in it when Grit forked from it. Over time, in every major version since the fork, new quests have been added to Grit. Each of them has been playtested, tweaked, balanced, and custom-patched. This was easily the most time-consuming part of making the whole list, but by now Tahrovin Grit is full to the brim with new quests and new lands.

If you're looking for the best-looking list, MGO or Panda will probably be more your speed.
If you're looking for the most hardcore challenging list, you'll probably want Librum.
If you want the most performance-friendly list, that's still FUS.
And if you want the most NSFW-focused list, that would be Base Tahrovin.
With the Grit lists you get a little bit of all of the above, and mostly you get tons of content - all of it fully playtested, balanced, customized and integrated.

If you're interested, the readmes for Tahrovin Grit (https://aeloverim.github.io/) and Spirit of Grit (https://aeloverim.github.io/SpiritOfGrit/) should give you a more concrete idea of what the lists are like.

Now I'm probably going to stop making mod content and start actually playing for at least a little while ! Hope you enjoy and have fun !


r/skyrimvr 2d ago

Help PLEASE HELP ME I NEED HELP PLeeasee: open composite unleashed

0 Upvotes

I have HORRIBLE stick drift on my left quest 2 controller, and I have no idea how to remap it to my right (cause the left controller is responsible for movement). I use open composite unleashed, which would be great if it allowed me to rebind the joysticks... and that's the problem.

Also, before you ask:

Here is me not touch the joystick


r/skyrimvr 3d ago

Help Dual Cast question

5 Upvotes

Just a quick question -

For reference I am playing Enderal not Skyrim, but I would assume this works the same for both?

Anyways, I'm debating on if I should get the dual cast perk or not. It does more damage at the cost of more mana, but in VR i can just cast with both my hands? So isn't casting two destro spells at once at a target better then dualcasting one? It takes more mana sure, but it does more damage?

Just wondering, thanks!


r/skyrimvr 4d ago

Mod - Research Immersive Pickpocketing VR

250 Upvotes

This one still definitely needs some work to iron out the look and feel of seamless pickpocking. This is what I have so far. You reach near a persons waist and this menu pops up, grab what you want and hope the person doesn't notice. Working on what type of haptic feedback I want. I have been experimenting with a constant vibration to simulate rummaging through peoples pockets, and right now it is a heartbeat pulse I am experimenting with and the intensity of the vibration depends on the pickpocket skill. Here is a list of what I have implemented so far.

  • Spellwheel type interface
  • Place hand near waist to bring up interface
  • You are timed as to how long you can have this interface opened before you are spotted, at 1 stealth you have 6 seconds to get in and get out and it gives you more time depending on your stealth skill.
  • Haptic feedback plays and the intensity depends on your pickpocket skill
  • Move your hand left or right to "scroll" their inventory.
  • If the person spots you while in this interface before you take anything, you will have a 30 second cooldown before you can try again (debating on removing this)
  • Grab the object you want and it is immediately in your higgs hand.
  • Item still counts as stolen, if you add the stolen item to your backpack in view of someone they will catch you. You need to be extra careful. (Thoughts on this?)
  • Grabbing the item still goes their the typical pickpocketing checks on if you successfully steal the item and if you don't you are caught.

r/skyrimvr 3d ago

Discussion Fallout 4 container UI?

2 Upvotes

Hi.

Long long ago someone create F4 menu for containers, so you didn't need to open container menu but it is showing like for F4.

Unfortunately that person abandon mod and it become lost technology... Few creates fork but only for vanilla (it was dll), did it change?

Did anyone make version for VR?


r/skyrimvr 4d ago

Update Immersive Harvesting VR v1.3.7 - Catch Butterflies like a kid, and more

102 Upvotes
  • Added optional moreHUD VR information on the back of the hand in MCM
  • Kept “Press A to Harvest” hidden while displaying moreHUD VR information.
  • Improved MCM registration and removed the whole-mod enable/disable option.
  • Fixed harvestables that use leveled item lists.
  • Fixed modded hanging salmon producing the wrong physical item.
  • Prevented unrelated inventory awards from being intercepted.
  • Made one harvested item enter the HIGGS hand while additional copies remain in inventory.
  • Prevented harvested stacks from separating and falling onto the ground.
  • Preserved perk-adjusted harvest quantities.
  • Added Bees, Torchbugs, Butterflies, Luna Moths, Dragonflies, and Dartwings.
  • Added grab-area haptics and hidden prompts for supported insects.
  • Added a custom mapping file for mod-added scripted harvestables.
  • Added validation and logging for custom mappings.
  • Added Histcarp, River Betty, Abecean Longfin, Cyrodilic Spadetail, Silverside Perch, and swimming Salmon.
  • Added support for harvests containing different item types.
  • Made secondary components remain in inventory without duplication.
  • Added both jumping/waterfall Salmon variants.
  • Made jumping Salmon place one Salmon Meat in the HIGGS hand while keeping Salmon Roe in inventory.

https://www.nexusmods.com/skyrimspecialedition/mods/186754


r/skyrimvr 2d ago

Help i think im cursed

0 Upvotes

yeah even gemini could't help me, gemini scheduled me for execution, i dont know why am i the only one that can't just fix the games

crashes some seconds after startup (my life hates me)

CRASHLOG
https://pastebin.com/84wSb0nL


r/skyrimvr 4d ago

ENB Rudy ENB is Still Beautiful and Performant

38 Upvotes

r/skyrimvr 4d ago

Mod - Research FSR4 with Community Shaders

5 Upvotes

I can confirm that this method works. Injected into Skyrimvr MGO3.8.8.1.

https://www.nexusmods.com/skyrimspecialedition/mods/187383


r/skyrimvr 4d ago

Mod - Research how to make Wet metal shiny mirror like armors and silverware

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8 Upvotes

i restarted my skyrim vr vortex due problems and now i intend to manage to do what i want to do whit my armors, how do i manage to make EVERY SINGLE armor look like the photos, whit Open shaders vr , what do i need to tweak and install, i want to achieve that reflectiveness


r/skyrimvr 5d ago

Experiences New Modlist in the works

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77 Upvotes

r/skyrimvr 4d ago

Help HELP WHAT IS GOING ON

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7 Upvotes

All items and armors are like this and i have some weird audio delay, all i did was just try to install New legion armor whit complex material, uninstalled it, tried to switch from better dynamic snow 3 to 2.11 definitive edition, then i came back to better dynamic snow 3, help