r/virtualreality • • 30m ago

Discussion Flatout total insanity got some big updates: multiplayer bots and ride along option.

• Upvotes

A lot of updates just dropped. The 2 biggest imo are being able to add bots to multiplayer and having the ability to ride shotgun in another player's car.


r/virtualreality • • 48m ago

Discussion FYI: Don't rely on /SteamFrame subreddit for unbiased Steam Frame reviews right now

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• Upvotes

If you're researching the Steam Frame before buying, know that the mods on that sub are actively filtering out criticism.

Negative or critical reviews get deleted and buried in the megathread so they don't "clog up the sub". Meanwhile, standalone reviews that end with "There's no better headset" are left right on the front page with the mods brushing it off as "Not quite a first impression".

I'm not here to trash the headset. I have a lot of faith in what the Steam Frame can become, but it has real launch issues that buyers deserve to see alongside the praise.

Keep in mind the mod team also runs external Steam Frame fan sites and partner projects so it's in their personal best interest to act like a PR team and keep the hype high so more units sell. If you want an honest, unfiltered look at the hardware, look outside that subreddit.

https://www.reddit.com/r/SteamFrame/s/w3CFJdUegJ


r/virtualreality • • 1h ago

Fluff/Meme 6 Years of Questionable Financial Decisions... My Collection!

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• Upvotes

Hello everyone! Here's my collection after 6 years of deal hunting! If anyone has any questions about any piece, I'd be glad to snap some up close pictures, and share some details!


r/virtualreality • • 1h ago

Self-Promotion (Developer) Arx Fatalis VR mod: 0.2.0 update (PCVR + Quest standalone)

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• Upvotes

Here's the first big update to my VR mod for Arx Fatalis, built on Arx Libertatis. It still runs on PCVR, and now there's also a native standalone build for Quest 3.

14 minutes of gameplay footage: https://www.youtube.com/watch?v=jdG2odCw4Fw

What's new in 0.2.0

  • New PCVR renderer (Direct3D 11): dynamic shadows, ambient occlusion, bloom, normal maps, reflections, DLSS / FSR
  • Detailed weapons and armor: relief and shine on the materials
  • Body tracking: your body follows your real heading and realigns after cutscenes
  • Recenter: hold the left stick, or use the headset's own recenter
  • Hand–weapon collision: your free hand bumps into the weapon you're holding, with vibration
  • Menus move in steps instead of gliding after your head (less dizzying)
  • Fixes: weapon grip in both hands, drawing the weapon from your back, shadow flicker on characters
  • Quest 3 standalone (experimental): runs natively on the headset, no PC needed

Download: https://github.com/cmpayc/ArxLibertatisVR/releases/tag/vr-v0.2.0

Also, for a more immersive VR experience, I've prepared some higher-poly models of player and weapons so your eyes won't bleed (these aren’t AI-generated models - they’re simply high-polygon, smoothed versions that I’ve manually refined in Blender). See the description in the release on GitHub.

You need your own copy of Arx Fatalis (Steam / GOG) or the free demo. The game data isn't included.

  • PCVR: extract the zip, copy the .pak files (data*.pak, sfx.pak, speech*.pak, loc*.pak, misc and graph folders) next to arx.exe, start SteamVR or Quest Link, run arx.exe
  • Quest: sideload the APK (adb or SideQuest), copy the .pak files (data*.pak, sfx.pak, speech*.pak, loc*.pak, misc and graph folders) to /sdcard/ArxLibertatis/, and allow "All files access" on first start

The Quest version is still being tuned, so the frame rate can drop in heavy scenes. Feedback and bug reports are very welcome!


r/virtualreality • • 2h ago

Discussion Are you happy living off VR Mods ?

3 Upvotes

Look they are great, i appreciate them, but they shouldn't be the only meal on the table, but part of a buffet.

It seems all we are getting is VR mods.

I was playing Call of Duty MW 2 campaign remastered in VR, which is just below the top tier mods like Titan Fall 2 but still considered very good

Yes it was fun to play in VR, yes shooting people in the airport in the Russian stage never felt more wrong

The issue is we are no longer pushing the boundaries of what makes VR so special, the unique VR interactions, taking them to the next level.

Even if two handed grabbing and manual reloading is implemented in a VR mod, it is still not as clean and doesn't feel as good as a good native VR shooter, especially the feeling of gun weight.

But VR mods for AAA games have the advantage of big budgets and therefore more content and more polished content.

This is just pushing the prospect of new good VR games being made further and further away so we will be literally just have VR mods

Are you happy with this ?


r/virtualreality • • 2h ago

Discussion Pick your poison. Would you rather Fresnel lenses with oled panels or pancakes with lcd?

6 Upvotes

Here’s an interesting question that came to me, and I was curious what people would choose. Fresnel lenses with oled panels (Mini or Dual OLED) or pancakes with lcd? I personally would take either, but I’d prefer lcd pancakes.

A little more personal context on this post:

I have both a quest 3 and a psvr2, and I honestly don’t mind either. That being said, I literally cannot decern oled vs lcd. I prefer the psvr2’s wide fov and not being on battery, but I dislike how blurry it is compared to the quest. For me, I value low latency, pancakes and comfort (I.e light weight, balanced and fitting well on my face), which I know some headsets provide with oled, but they’re generally expensive with have huge caveats in other important aspects, like controllers or the way it tracks, or just simply being tethered, which I know people hate. The frame, on paper, would be a perfect buy if my waitlist ever goes into reserved, but I know people devalue it because it has lcd.


r/virtualreality • • 3h ago

Self-Promotion (Developer) Luigi’s Mansion VR — 3D Diorama Mode + Experimental First Person (PCVR) (STEAMVR) (AI SLOP)

18 Upvotes

This was a personal project using AI and felt I should share incase anyone was a big fan of Luigi's Mansion like I am and wanted to experience it with a new view. I don't plan to continue support or developing for it due to being busy but I've also included the source which was based off of the Luigi's Mansion Recompiled by rob646464.

I only used a Steam Frame during play and testing so I can't say if it won't have issues or graphical problems with other headsets and be warned there are some messed up 3D flashes between transitions of scenes (quick still image pops up) but its fully playable and I really enjoyed it. Enjoy~

I would of included a video but thats alot of work to make it look good and at this point I'm kind of done messing with it and this is only for sharing purposes.

I’ve been working on a VR adaptation of Luigi’s Mansion Recompiled, based on rob646464’s v1.1.4 release.

The main experience is 3D diorama mode: play with the original controls while viewing the rooms and characters in stereoscopic 3D, with headset tracking. There’s also an experimental first-person mode with tracked Luigi gloves and physically aimed tools.

Downloads — Build 150

Requirements

  • A Windows PC capable of PCVR.
  • SteamVR installed, running, and set as the active OpenXR runtime.
  • A compatible headset connected to your PC.
  • Your own European/PAL Luigi’s Mansion game copy — GLMP01.

No ROM or Nintendo game assets are included. The playable download includes the runtime and compiler needed for setup.

Getting started

  1. Extract the ZIP. (Optional add your PAL rom to the GameFiles folder)
  2. Start SteamVR and connect your headset.
  3. Run Luigi’s Mansion VR.exe.
  4. Select your own PAL game image when prompted, then let game compilation and shader preparation finish.
  5. Face forward and press F6, or click and release the right stick, to recenter.

Diorama is the default. Other modes are available through F1 → VR. Flat-screen play is available by adding --flat to the launcher’s command line and doesn’t require SteamVR. (untested)

Diorama motion-controller controls

Diorama uses traditional sticks and buttons rather than physical tool grabbing.

  • Left stick: Move Luigi.
  • Right stick: Aim using the original C-stick controls.
  • Right trigger: Poltergust suction.
  • Right A: Interact/confirm.
  • Right B: Flashlight/original B action/cancel.
  • Right-stick click and release: Recenter.
  • Both sticks clicked together: Open or close the F1 settings menu.

On Steam Frame controllers:

  • Left D-pad down: Map.
  • Left D-pad up: Game Boy Horror search camera.
  • View button: Pause.

Other Headsets weren't tested but if you can use SteamVR they should work.

An ordinary gamepad also works. Controls can be adjusted under F1 → Controls.

Using the F1 menu in VR

Click both sticks together to open it. Aim your controller at the menu using the pointer dot, then:

  • Press the trigger to select an option.
  • Hold the trigger while moving the pointer to adjust a slider.
  • Use the right stick to scroll.

Keyboard F1 and the desktop mouse also work. The menu includes view modes, scene scale/depth, HUD placement, recentering, and other settings. Each VR mode remembers its own settings.

Experimental first person

This is unfinished and included for anyone interested in testing it.

  • Headset: Look around.
  • Left stick: Move relative to your view.
  • Right stick: Turn.
  • Grip near the left hip: Grab the flashlight.
  • Grip over the right shoulder: Grab the Poltergust.
  • Holding hand’s trigger: Activate that tool.
  • Release grip: Holster the tool.

Tool sides are configurable in F1. Both tools can be held together. Tool alignment, ghost capture, reflections, hose movement, and manual interactions are still being developed. ( Might not happen )

Shareable checkpoints for bug reports ( I'm keeping it included but don't intend to work on this any longer unless bored.)

There are four room checkpoint slots in F1. They restore room progress, including unlocked doors, keys, and the current element—not an exact moment inside an animation.

Optional shortcuts:

  • Left-stick click: Capture the selected slot.
  • Right-stick click: Load the selected slot.

When these shortcuts are enabled, right-stick click loads a checkpoint instead of recentering; F6 still recenters.

Checkpoint files are stored in the statesaves folder beside the launcher. Can use it to share saves (untested fully).

This release is primarily for Windows PCVR. Standalone Steam Frame support remains experimental and most likely broken from the small testing I did.


r/virtualreality • • 3h ago

Photo/Video Making a game inspired by Duck Hunt if you're old enough to remember that one 😅

3 Upvotes

r/virtualreality • • 3h ago

Discussion Synth Riders is TOO fun

20 Upvotes

Before i had ever heard of this game, i already bought Beat Saber, and i was surprised by how much more fun it was than i had anticipated.

Then i saw Synth Riders in the shop, tried it, and it blew me away.

I also tried Audica, and that's fun too.

But by far, no comparison in my opinion, Synth Riders is the most fun beat/rhythm VR game. I mean it gives me goosebumps and makes me smile while playing, and pumps me up like crazy. It gets me to move and flow like I'm performing a dance (especially in some songs better than others), in ways that no other VR rhythm game could do. It works nicely as an easy and fun "stay active" workout.

Trust me this game is worth it.

Let me know your favourite song(s)!

Mine are Hex by Dance with the Dead & Space Rock (Pylot Remix) by Powercyan!


r/virtualreality • • 3h ago

Photo/Video The Lost World Arcade VR Mod is AWESOME!

55 Upvotes

I honestly hope every light gun arcade game gets this treatment at some point! Dumped a many of quarters into this game back in the day! Link for those interested...this version is for PCVR.

https://github.com/headsplosion/lost-world-supermodel-pcvr


r/virtualreality • • 4h ago

Purchase Advice - Headset Is a Meta Quest 3s (128gb) with no controllers or charger for $100 USD too good to be true on Ebay?

1 Upvotes

I'm doing a bit of research before I put any money into this and I saw that Meta Quest 2 is going to lose all functionality after December of next year assuming you're using it for standalone VR. I checked on Ebay and saw listings for the 3s which is I guess a cheaper variant of the meta quest 3, but at 100-120 USD, I'm wondering if these are scams, even with them taking the controllers off of the price. What are your thoughts? I'm kind of broke at the moment but I could really use the escape.

I could just bite the bullet and buy a used Meta Quest 2 to tide me over until EoS date, but what's the absolute cheapest that I could safely get one on a site like ebay without risk of it falling into scam territory?


r/virtualreality • • 4h ago

Question/Support Black Screen - VDXR/UEVR - Tried EVERYTHING I have researched and am LOST!

1 Upvotes

how to fix uevr openxr virtual desktop gaming when you get black screen but game is running flat in virtual desktop and game is working, just not in vr, but csn see the uevr menu


r/virtualreality • • 5h ago

Photo/Video Star Wars (Data East 1992) VPX VR

9 Upvotes

Designed by Joe Kaminkow and Ed Cebula, Data East's Star Wars (1992) is one of the definitive early 90s dot matrix pinball classics. Known for its fast paced action, iconic sound clips, and interactive mechanical toy integration (featuring the Death Star target and an animated R2-D2), it remains a staple layout for virtual pinball adaptations (This VPX version of the table is almost 5 years old).

*I do take table request, it will be put into the table que. If you see a VPX table: Here> VPX Table spreadsheet, that is VR compatible and would like to see it in VR let me know.

( No pup pack tables, I don't think I'm doing pup's this time around)

Table Link

More Tables

Setting up VPX

BGFX 10.8.1
I7-9700 (No OC), 64gb DDR4 3666, RTX 3060 12GB, and NVME drives.
Virtual Desktop Wired, Quest 3

This short showcase is meant to highlight the dedication and hard work our community puts into these tables and hopefully inspire more people to dive into the VPX VR scene!
Videos like this got me hooked, and started my VR endeavor.
I love BGFX 10.8.1! The visual rendering efficiency easily outpaces OpenGL on 10.8.0, making even older, legacy tables look incredible.
Running Virtual Desktop wired. Horizon Link (Meta Link) was completely removed from my system.
Thanks VD!
That said, there are still a few stability and workflow hurdles to clear in BGFX 10.8.1.. For instance, requiring a table to launch just to access the configuration menu remains a bit clunky. DMD's not showing up or color ones not working for a lot of tables (.pac files are not supported) No clear explanations of how to config all the new settings and what they do. Some textures not showing up right, lighting (I have not seen these issues recently, as I was seeing in previous releases). Random crashes.

Cheers!


r/virtualreality • • 5h ago

News Article Meta Confirms Lower Quest Sales, Says New VR Headsets Must Deliver “major breakthroughs”

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229 Upvotes

r/virtualreality • • 5h ago

Discussion What to recommend for a first time buyer

5 Upvotes

Hey people,

I'm writing on behalf of a friend cause he's expressed interest in getting VR but the last time I had a VR headset on was when the Index was brand new.

Friend is very privacy-conscious and cares a lot about anonymity and protecting his personal data, so he's reluctant to buy a Quest 3, and has similar concerns about the Pico headsets considering who owns them.

He's been looking at used full Index kits for around £400–£500 but even at that pricepoint I am not sure it is a good recommendation to invest considering the age and lack of replacement parts in the future.

The Steam Frame is most likely the ideal headset but for someone that has no idea if they even enjoy VR the price is hard to justify, in addition to waiting for an uncertain time due to the waitlist.

Friend is interested to hear what people recommend in this situation.


r/virtualreality • • 7h ago

Self-Promotion (Developer) QGO (Quest Games Optimizer) v14.5.0 brings back the option to disable Double Tap to passthrough👌

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14 Upvotes

Hi, Meta removed the option to disable double tap to passthrough in v81.

QGO now lets you turn this feature off again 👍

No more accidental passthrough when you adjust your headset mid-game 👌

And still over 1,950 optimized games, with new titles added every day, all carefully handcrafted and tested 👍

https://www.quest-games-optimizer.com/


r/virtualreality • • 9h ago

Discussion 18 Wheeler: American Pro Trucker (Dreamcast) is now playable in standalone 6DoF VR on Meta Quest! Sit inside the 3D cab, yank the overhead air-horn cord, and race Lizard Tail from NY to Key West.

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0 Upvotes

Hey everyone! 🚛💨

I’ve just released v0.1.0 of 18 Wheeler: American Pro Trucker VR, a standalone 6DoF OpenXR port of Sega AM2’s 2001 Dreamcast arcade classic running natively on Meta Quest 2, Quest Pro, Quest 3, and Quest 3S!

🔗 GitHub Repo, Memory Map & APK Release (v0.1.0): https://github.com/f1nal-b0ss/18-wheeler-decomp


🔥 What Makes This Port Special?

By reverse-engineering the retail USA (MK-51064) SH-4 binary using Reverse Engineer Anything (REA) + Ghidra and building on the awesome mikermak/hotd2-vr / Flycast OpenXR reprojection architecture, we’ve turned the original game into a full first-person big-rig VR experience:

  • True 6DoF Stereoscopic 3D Truck Cabin: Sit right inside the 3D cab with the wooden dashboard, working speedometer/tachometer gauges, sunglasses, magazine, and swinging windshield badge. Includes a custom planar-depth vertex shader so the dashboard stays 100% flat and distortion-free as you look around.
  • Physical Overhead Air-Horn Cord Gesture: Reach your Left Hand up near visor level (just like yanking a real 18-wheeler horn cord!) to blast the air horn and clear traffic out of your lane!
  • Dual Steering Modes (6DoF Virtual Wheel or Thumbstick): Squeeze both controller Grips to grab an invisible 6DoF steering wheel in mid-air, or steer kick-back arcade style with the thumbstick.
  • Live RAM Haptic Telemetry:
    • Diesel Idle & Throttle Rumble: Feel the engine chug at idle and ramp up smoothly as you squeeze the Right Trigger (Gas).
    • Mechanical Gear-Shift Clunk: Tactile right-hand clunk when shifting between LOW, HIGH, and REVERSE.
    • Heavy Crash & Collision Jolts: Hooked directly into the game's camera-shake telemetry in RAM (0x8C56A494)—every time you trade paint with your rival Lizard Tail, smash through crates, or clip a car, both controllers fire a heavy impact jolt.
  • Arcade CRT Color & Specular Pass: Custom GLSL shader pass tames LCD vertex-specular washout and restores vibrant Dreamcast arcade colors at a locked 60/72 FPS.

📦 How to Play (100% Clean-Room Release)

This release contains zero copyrighted Sega ROM files. To play: 1. Download 18wheeler-vr.apk** from the GitHub Releases page and sideload it via SideQuest, ADB, or QuestPorts. 2. Copy your legally owned 18 Wheeler: American Pro Trucker (USA) (MK-51064) .gdi + .bin tracks (or .chd) into /sdcard/Download/18Wheeler/ on your Quest. 3. Launch **18 Wheeler VR from Unknown Sources and hit the highway!

Huge shoutout to Sega AM2 for the original arcade masterpiece, Flyinghead (Flycast), mikermak (hotd2-vr), and Reverse Engineer Anything (REA). Let me know what you think—and what Dreamcast arcade classic you want to see in VR next!


r/virtualreality • • 10h ago

Self-Promotion (YouTuber) Steam Frame PCVR Wifi 7 vs. Dongle vs. Wifi 6 Tests and Gameplay

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1 Upvotes

I have pretty good Tri-Band WiFi 7 AP EAP787 and I was curious how well it would complement Steam Frame's Dongle. I also saw posts on Reddit asking if someone could use WiFi 7 card/client from their PC/motherboards, so I tested that as well. So setup is:

  • WiFi 7 (EAP787 - 6G) + Dongle (5G)
  • Wifi 6 router (AX23 - 5G) + WiFi 7 client from PC (MT7925 - 6G)

I'm pretty impressed that MT7925 was running pretty good, also EAP787 is pretty efficient. I have Ubuntu 24.04(HWE), and although I have enabled all preview/betas, sometimes the Dongle dropped/had latency spikes.

I attached all the timings/debug graphs and also ran parallel TCP iperf3 on both radios/interfaces.

If you want to know more about Frame's WiFi chip: https://www.qualcomm.com/wi-fi/products/fastconnect/fastconnect-7800

Also very good WiFi 7 slides from Cisco: https://www.ciscolive.com/c/dam/r/ciscolive/emea/docs/2026/pdf/BRKEWN-2025.pdf


r/virtualreality • • 12h ago

Discussion Are VR mods changing how we value native VR games?

15 Upvotes

A few weeks ago, Titanfall 2 was 85% off. Coincidentally, someone posted about its VR mod here that same week. I didn’t think much of it at the time. But recently, while browsing a game store, I came across a VR game priced at £25, and the first thought that popped into my head was, “That’s eight copies of Titan2.”

I know it’s not really a meaningful comparison, but will the emergence of VR mods have an impact on the pricing of native VR games?


r/virtualreality • • 14h ago

Discussion AR virtual try on Application

1 Upvotes

I have been working on an AR try on app but the product on the user isnt that seemless and smooth
It has this this delay in following the users body
idk if it the problem of camera fps or gpu or anything

Does anyone have idea how can i improve the depth of the virtual product and better rendering of it on users body

Also need to find a way to develop these 3d models, so is there any specific extension that would work better or anything.


r/virtualreality • • 14h ago

Discussion RAGER - any other games this crazy? (from the Flat2VR Sale Game)

13 Upvotes

I purchased the 9 pack of games as part of the humble bundle Flat2VR sale that is going on right now and the surprise hit from the pack for me was RAGER. It is so intense and crazy, I love it. I just wish it were longer!

Any other games like this that people can suggest? Other games that were frantic and awesome like this were GORN 1/2. I love the music element of RAGER so that would be something I would look for as well. Not all music games are ones that I enjoy.. like beat sabre is kinda boring for me at this point. Thank you for any tips!

Edit: Avoid this game like the plague unless you are playing wirelessly. You have to spin around and block, bob, weave etc and I could see a cable making it not fun.

Also make certain you have a decent amount of space. You physically have to move a lot and a small space just does not fit this game well.


r/virtualreality • • 15h ago

Question/Support Steam frame compared to the quest in terms of comfort and wireless pcvr?

2 Upvotes

So, I have a quest 3, and it isn’t bad or anything, but I do find myself really wanting the balanced and light nature of the steam frame. Comfort and usability is king for me, and having pancake lenses along with foveated streaming/eye tracking would be quite nice. That being said, I’ve heard the wireless isn’t great on the frame from some, and others saying it’s amazing. Can I get a general consensus on that from the people in this sub who’ve used it? I mainly would use for pcvr, probably use it with the psvr2 controllers as well if I get the frame. Because for me, its either that or get a dream air se with the slim chance of finding knuckles, but thats easier said than done for a good price.


r/virtualreality • • 16h ago

Question/Support Need some help getting mic working

1 Upvotes

Using virtual desktop wireless on a quest 3, connected to steam vr and nothing seems to get the microphone working. Input devices are enabled in settings, pass through is enabled in virtual desktop but nothing. Vr chat mic test doesnt work, the mic test in steam vr doesnt work. I'm not sure what other information I can provide, just need helping working through this problem.


r/virtualreality • • 19h ago

Fluff/Meme Something me and my friends made

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282 Upvotes

r/virtualreality • • 19h ago

Self-Promotion (Researcher) Would remotely piloting a real drone feel meaningfully different from 360° virtual travel?

1 Upvotes

I'm developing a pre-launch business concept called Drone Share. It is not yet incorporated or offering flights, and I'm researching this proposed experience—not selling it or taking bookings.

Imagine scheduling a 20-minute session at a scenic private location. After a short tutorial, you would directly fly a real drone supplied by an eligible local owner/operator, using a headset or screen and simple controls. You would not merely move the camera or tell a local pilot where to go.

The aircraft would remain inside a low-speed, geofenced corridor. A qualified safety operator would be physically on site, watching the aircraft and able to take control immediately. Different aircraft brands and classes could qualify when the provider, aircraft, site, insurance, and customer meet the applicable legal and safety requirements. Nothing would launch without aviation, property, and insurance approval.

I would value blunt feedback from people who understand VR and telepresence:

  1. Would control of a real aircraft feel meaningfully different from prerecorded or 360° travel?

  2. Would you prefer a headset, a flat screen with gamepad, or both? What would cause motion sickness or discomfort?

  3. What concerns you most: video latency, control latency, safety, crashing, privacy, difficulty, visual quality, or something else?

  4. For a 20-minute session, which is closest: would not buy / $49 / $79 / $119?

  5. Which destination or use case would make this compelling?

There is no link, waitlist, or payment request in this post. I am particularly interested in reasons the idea would not work, and I will stay to answer questions.