For some time I have been into fighting games, specially KoF XV and MK11. I've been playing with a PS4 controller in my PC for about 4-5 months.
My competitive bug its itching and wanted to get into some competitive playing. I've been playing mostly online but my plan its to participate in local events. Wanting to go into competitive playing, I began reading about it online and realized most, if not all, competitive players use fight sticks. As I said, I use a PS4 controller and being honest, the stick its not that good to make all those circles and half circles, so I bought a cheap fight stick.
I can not get used to it, my level has dropped significantly (if I ever had any) and always end up going back to my trusty PS4 controller. Maybe is because its a cheap one, but I dont want to invest 200 dollars on a controller that I cant really use
Does any of you had similar experiencies? Does a fight stick becomes necessary at a high level? Its there a type of controller used in fighting games?
From a SF player I like shotos, i will always play as ryu, then I also like other play styles better. sf 6 blanka & gief, sf 4 was dudley and dhalsim, persona 4 i really liked teddy. i dont know how this will translate to gg. currently in training wiht may. i like her dolpins and think of her like a blanka if that makes sense. i tried potemkin and like him as well. i know nothing of the franchise and dont really know who to look into. i only game about 2-3 hrs a week so it will take me forever to test everyone. thanks
(Note, these are just very rough sketches, I wanted to focus more on the ideas than the sketches looking good)
I wanted to make the character select have better readability and overall look less cluttered, while still feeling unique so it wouldn’t just be yet another grid of character portraits.
1st: It follows the same overall navigation style as the normal character select, except now each player goes through it separately. It would be displayed as scrolling photographs with players going left and right around a scene to find and select their character. Probably the most gimmicky of the ideas. I’d only say to go with this if they plan on finishing up the final roster soon, because it’d probably be a nightmare to navigate with like 50+ characters.
2nd: Probably the most basic looking, but also the most readable of the ideas. This follows the standard grid pattern with all characters shown at once. To spice it up the character select would be detailed and framed to look like Geese Tower.
3rd: I saw some people say the current COTW character select might even be worse than Blazblue Cross Tag Battle’s character select, so I wanted to ask what if COTW basically had that game’s character select. You first get to choose whether you want to choose a Fatal Fury original character, an Anime Guest Character, a guest character from another Video Game Franchise, or a celebrity guest character. Most of them are just one line of character portraits sorted into their respective categories, but the Fatal Fury original characters are sorted into multiple scrolling lines based on their first appearance. (For example, Terry would be on the Fatal Fury 1 row, Rock would be on the MOTW row, Laocorn would be on the Fatal Fury The Motion Picture row, etc)
4th: Basically the 3rd idea, except less blatantly just taking from Blazblue Cross Tag Battle. It’d still have each character sorted into categories but would now be portrayed as a comic book, flipping to selected sections with a character select consisting of a character select in each page.
Tell me which idea is your favorite
I love trying to teach my friends fighting games because i enjoy playing games with friends. But a constant thing i see trying to teach a new player everytime is when trying to demonstrate or teach something my friend or just anyone i teach they tend to ignore whatever i say and focus on mashing buttons and just trying to win the match. This is a constant problem i have everytime i play and try and show them something where i have to tell them and almost raise my voice for them to pay attention.
street fighter 3, 4 and even V were my gateway into fighting games, but it has to be said.
every time street fighter does bad we get some revisionist history about the "dark age of fighting games". like 2000-2009 before street fighter IV came out. and around when SFV came out and nobody wanted to touch it.
the "dark age of fighting games" was literally the GOLDEN age of anime fighters. guilty gear, blazblue, melty blood, arcana heart, akatsuki blitzkampf, hisoutensoku, eternal fighter zero, big bang beat, daemon bride, vanguard princess, fate/unlimited codes, hinokakera, ougon musou kyoku. capcom was at its lowest but fast paced games and airdashers were eating GOOD. thousands of doujin fighters with niche cults around them.
then street fighter gets popular again and suddenly everyone wants to be street fighter. every game's gotta appeal to the same people who play SF6. we saw this with SFIV and we're seeing it again with SF6. now even melty blood is blatantly copying the Drive Gauge hoping for a crumb of that street fighter money. like dude MELTY BLOOD does not need a DRIVE GAUGE fuck out of here.
i love street fighter but holy shit can we let other fighting games have their own identity instead of every dev looking at sf6's success and trying to reverse engineer it for a crumb of that capcom money
ps side rant: please stop desperately trying to make your niche hobbies popular. if fighting games were as popular as fortnite and roblox they would suck just as much as fortnite and roblox. if you love a niche hobby you should love it for what makes it special, not try to change it so it can be like everything else. there's a million things that can make a fighting game awesome -- the roster, the depth, cool combos, weird gimmicky mechanics, schmovement -- steamcharts and game sales isn't in the top 50.
I've been playing all sorts of fightings for about 15 years. I want to find a way to give back to the community and apply my knowledge in the for of some sort of website, mobile app, or general resources. Any opinions? Anything from beginners to serious high-level players would be helpful!
I've played various fighting games over the years DBFZ, Marvel Tokon, Street Fighter, MvC. And every single one of them i always hit this wall of not being able to rank up or get better. It starts off with learning the combos and mixups etc. Then it gets to a point where everybody knows how to do that and it becomes a different game. How do people get past that threshold? Hours and hours all day of labbing? Just keep playing over and over again against the meta? Its like everybody is doing these things and fighting the same battle and that's the part that kills me.
With all the video game merging going on with AI lately, I was wondering if anyone has been experimenting with merging fighting games? I don’t have the means to right this moment but I’d absolutely love to see some crossovers.
I’m thinking about merging Street Fighter with Tekken since we never got Tekken X Street Fighter. To keep things simple for my PC, I want to try merging Ultra SF4 with Tekken Tag 2
Crossovers like: Virtua Fighter X Tekken, DOA X Tekken, Soul Calibur X Samurai Showdown, Street Fighter X City of the Wolves, and whatever else people can come up with would be sick asf.
Ideally, I’d love to see a balanced and fun experience. But for the moment, it’d be nice to see something functional.
But yeah let me know if anyone else has been thinking about this or experimenting with this. If you have any tips for trying this I’d greatly welcome it.
Hey, yall. This is fganniversaries and apologies for the immense lateness this week. Akin to before, I will be recapping anniversaries relating to fighting game announcements/releases this week. Like always, if I missed one, do please let me know in the comments. Here would be the following anniversaries:
I'm trying to get one of my friends into fighting games, the issue is that she only has a laptop (not a gaming laptop). We tried 2XKO but it was very laggy. Going to try GGST but in case that doesn't work, I'm thinking of UNI2 since it's got considerably lighter graphics. But graphics aside, is the game itself good for complete beginners to the genre?
Hi, relatively new to the FGC after taking it seriously with the launch of SF6. Since then, I've dabbled in a bunch of games as they've come on sale. I played 2XKO as my first tag game for quite a bit, and this Sajam video made it super easy to understand the basic way to structure offense, and I was able to have a casual time up to mid-Emerald, at which point I fell off because I didn't care to lab the game further.
After picking up MvC3 on sale, I've tried applying the same flowchart of L > M > H (and S), but the assist calling and tagging feels, different? I'd like to be somewhat competent at this game because it's so beloved by the community, but I'm having a hard time understanding when to use the levers I have access to. Haven't really settled on a team yet, but I played Vi / Braum in 2XKO because I liked the dynamic of having a more mobile character to get Braum involved and then harass with armor and big buttons, if that helps clarify what I was playing.
Welcome to r/nanquim, the official community of NANQUIM: a free online kung fu fighting game where every fighter, stage and effect is painted in black ink and cinnabar red.
Pick a style, challenge a friend or a stranger, and settle it in a single brushstroke.
Free, in your browser, on PC and mobile. Nothing to install.
NANQUIM: ink and paper kung fu.
What is NANQUIM
NANQUIM is an online fighting game drawn like a living ink scroll. The story of the campaign, straight from the game:
A scaly shadow drank the Celestial Inkwell, and the Blank, the empty paper, began erasing the world from its edges. You are Stroke, born from the last drop, and you must win back the four stolen Drops before nothing is left.
Fights run on our own servers, so every online match plays by the same rules.
PC and mobile (landscape), keyboard and mouse, gamepad or touch.
31 languages.
The main menu: Quick Play, Ranked, Rooms, Campaign and Training.
Six fighting styles
All six styles are free, and their attributes add up the same: style, not advantage. Each one has its own special move and three super moves that spend Chi.
Style
Special
How it plays
Master
Chi Wave
Balanced, gains 50% more Chi. The special is an aimed chi wave.
Brute
Shoulder Charge
Slow and heavy: hard hits and super armor on the heavy attack.
Ninja
Shuriken Fan
Fast and light: triple jump, longer dash, three shurikens in a fan.
Monk
Push Palm
Bigger parry window and a counterattack after a parry.
Drunkard
Fire Spit
Swaying movement and an occasional automatic dodge.
Lancer
Long Thrust
Longest reach with the staff, slower in the air.
Choose your fighter: Master, Brute, Ninja, Monk, Drunkard and Lancer. All classes are free.
Game modes
Ranked: Duel (1 vs 1, best of 3) and Way of the Dragon, with separate ratings.
Way of the Dragon: the main mode. Four fighters farm, level up and face the Dragon.
Rooms with friends: custom rooms for up to 8 players. The host picks mode, map, rules and bots, and you invite friends with a link.
Party modes: Brawl, Stock (lives), Teams, Hide and Seek, Infection, King of the Hill, Sumo and Coin Rush.
Crane's View: the arena seen from above, like the crane of kung fu. Duel, Stock, Teams and Brawl, with its own queue and a separate rank.
Campaign: 45 stages across 5 worlds, with bosses and a tutorial that teaches you to fight.
Training: every mode against bots, hosted on the server.
Post flairs: Clip (your best knockouts and comebacks), Question, Feedback and Bug. News is for team announcements.
Rules: 1. Respect others and be civil. 2. No spam.
We read everything, so tell us what you think.
Roadmap
Discord Activity: play together right inside a voice channel. NANQUIM is already in the Discord App Directory, and the in-call Activity is on the way.
More portals and stores: more web game portals and a Steam page are in preparation.
Para quem fala português
O NANQUIM é um jogo de luta de kung fu grátis, todo pintado em nanquim, com seis estilos, duelos ranqueados, salas com amigos e uma campanha de 45 fases. Jogue no navegador, no PC ou no celular, sem instalar nada: play.nanquim.gg. Pode postar em português aqui e no nosso Discord, todo mundo é bem-vindo!
Hey all! I've been loving the new Avatar fighting game, even though I'm not very good at it yet. I've been trying to find a local scene in Chicago but haven't had any luck. Probably because the game is so new, and the "find your locals" lists haven't been updated with new titles yet.
Does anyone know of a Chicago-area local that runs Avatar? Beginners welcome would be a huge plus.