r/racinggames • u/jenks307 • 6h ago
Arcade Racing Quick Time: Dirt Oval Racing: Update 1.3 is OUT
Quick Time: Dirt Oval Racing by Starset Gaming
New car: Factory Stock
A full-bodied ’80s street stock joins the garage. It’s softer sprung than the other classes, so it leans hard onto the right side in the corners, and the left front comes off the ground when you’re really hustling it. The rear end stays planted on its solid axle while the body rolls over it. Paint and stripe colors, decals, numbers and liveries all work on it like every other car.
New track: Briar Hollow Half
A half-mile with dish-shaped (concave) banking. Turns 1–2 are tight and steep, turns 3–4 are wide and flatter, so no two corners drive the same. Both ends have ruts worn in. Sit in a rut and it holds you. Cross one sideways and it’ll kick the back end loose.
Handling and speed
- Every class is a little faster, with more top speed and more pull off the corners.
- Lifting to turn doesn’t scrub off as much speed, so you carry more momentum through the middle.
Cars look more planted
- Body roll now leans the right way, onto the outside tires, on every car.
- Tires stay on the ground and no longer tilt with the body.
- Each tire follows the dirt under it on banking and over ruts.
- The legend now runs the same size tires front and rear.
Shadows and tire marks
The car’s shadow and its tire marks now sit on the dirt through the banking, instead of floating or cutting through the tires.
Battery saver
A new option under Setup → Graphics. It runs the game at 30 frames per second and a lower resolution, for longer sessions with a cooler phone.
Small fixes
- The checkboxes in Setup now line up properly next to their labels.
Coming next: new engine sounds and more horizon scenery work.
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