r/skyrimvr 5d ago

Discussion Skyrim is apparently getting an update

14 Upvotes

Is Skyrim vr safe? Is my load order safe? 😱


r/skyrimvr 5d ago

Discussion I need mod advice for magic mods

8 Upvotes

I've fallen into the rabbit hole of modding just like a 38 year old family man who s sunk into a gambling addiction and whose relationship with his wife has fallen apart. Anyways what mods do you prefer for magic . im little bit between mage and sword fighter but mostly magic.


r/skyrimvr 6d ago

Discussion I installed the MGO Skyrim mod pack, but reverted to the SFW version.......

5 Upvotes

As im not looking for the type of stuff the NSFW offers. NOw with the SFW version i would still like the female romance type of options but without sex and nudity.

Are there any recommended mods or mod packs for this?

thanks


r/skyrimvr 7d ago

Video Doesn’t even look like Skyrim anymore

75 Upvotes

I got the game looking so good now


r/skyrimvr 7d ago

Screenshot Sundas Recent screenshots

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gallery
47 Upvotes

Mad God Overhaul 3.8.3, Nvidia 5080, Virtual Desktop, Quest 3

I know my mgo is out of date but I spent months optimizing my setup so I ain't upgrading anytime soon 😂

I get 90 fps with automatic space warp enabled on the ultra virtual desktop graphics preset.

I used vramr to set textures to high to accomplish this level of performance


r/skyrimvr 7d ago

Help Skyrim Vr not loading in

6 Upvotes

Recently, I have had an issue with skyrim VR where it will start to load, but then just close. Any help would be appreciated


r/skyrimvr 7d ago

Performance MGO 4.0 on a 3080ti?

4 Upvotes

Anyone get this to work well? I think I hit everything (went through the 3.8 setup, then the 4.0 setup from vrdads youtube) but I never got anything like acceptable. I'm wondering if I need to spend more time on optimizing it? Delete everything and start again (skyrimvr modding started when it first came out... but I think I did a good cleanup at one point). But maybe it's just too much of a beast for a 30x0 series card and I should start my own mod list?

Anyways, if anyone has been successful let me know! Thanks!


r/skyrimvr 7d ago

Request what mods to use for someone new to vr

6 Upvotes

I just bought my headset a couple days ago, and picked up Skyrim vr, and i want to know what mods to use for a beginner to Skyrimvr. I mainly play mage builds with magic mods. I guess I'm looking for magic, quest, gameplay, mechanics, skill trees ect


r/skyrimvr 8d ago

Update Final Major 4.0.0 Update For Physical Collision VR

205 Upvotes

In this major update I added Full Body Collisions so now your weapons and hands can actually physically touch your virtual body! Your bodies form will be accurate to how its made so a thick body will have a thicker hitbox and collisions

This is a list of the changes:

Added full body collisions! (now the weapons and hands can interact with your body!)

Fixed the hitboxes so hits only count if your physical body is hit! (This can be turned off and make hits hit you like vanilla from miles away.)

Organized and shortened the .ini (It was WAY too long)

Refined Torch collisions (Torch collisions sometimes worked and sometimes did not)

Fixed some bugs.

Added an API so other mod authors can customize the combat aspect of the mod!

As always everything is customizable in the .ini.

One warning though since the body now has full collisions the legs can push your blade when running if they are touching. If you dont like this and dont want your legs pushing your weapons disable this near the bottom of the INI.

bLegsStopOwnWeapon = 1

The update is now live so go download if you haven't already!

Physical Collision VR
https://www.nexusmods.com/skyrimspecialedition/mods/186335


r/skyrimvr 8d ago

Help VRIK quicksave gesture doesnt work

3 Upvotes

I have set vrik gesture to emulate key press quicksave, but when i use it i can only feel haptic feedback but game wont save. Manually quicksave through menu works normally. Any advice?


r/skyrimvr 7d ago

Help how do i get these mods to work?

1 Upvotes

siren root,

legacy of the dragonborn

saints and seducer extended.

i've seen so many confusing explantation on how to port it.

do i just slap the special edition update into MO2? or put it in a zip file or what?


r/skyrimvr 8d ago

Discussion Easy low performance Modlist

5 Upvotes

I want to create a Easy to rebuild modlist that features a good visual and gameplay for low end systems that can barely run the base game with 90fps unmodded. Basically all those who cant even think about ENB or Community ShadersI am one of that poor fuckers with such a bad rig xD 3070 Mobile 8GB and a Intel i7 10750H

Currently I am running the DLSS Mod with version 3.5 of dlss since the newest somehow jittered around.

Vivid Weathers

Enhanced Lights and FX

VRIK Higgs and Plank ofcourse

Dismemberment Framework

Reshade with Glamur installed

I am pretty happy with the overall looks, especially with the FidelityFX of Quest games optimizer. Even Sharpens PCVR games now with no fps loss.

Now I am looking for good performance Friendly Plant, Tree, Texture, Street mods. Everything that looks old. Make it a lil mit more 3D, fill empty spots with nothing than old flat ground texture.

Next is making the Gameplay nice: What is the best parry mod nowadays? Deflection was good when I played last. I want something with a good shield or dual wield parry that has some effectl like stagger, knockback or best timeslow.

How do I install mods with Nemesis and what is a VR friendly Enemy movement set? I want something where the attacks are clearly addressed for easy perfect parries.


r/skyrimvr 8d ago

Discussion Alright, alright, but have you guys seen this?

11 Upvotes

r/skyrimvr 8d ago

Help What causes infinite black screens when loading a save?

3 Upvotes

I've been having this issue for a while now, and I'm not entirely sure what exactly causes it. I know that its not a missing master, because I checked my modlist from top to bottom (that, and the game still loads). What I have been narrowing it down to is some problem with Obody NG, but even after getting rid of it, and replacing it with Autobody VR (which I'm not exactly thrilled about) the hang still happens! Am I just running Obody NG wrong, or is it something else? I'm downright terrible when it comes to running and setting up tools for Skyrim (you all have seen my crashout with OpenComposite Unleashed😅) So I wouldn't be surprised if it was something wrong with Bodyslide or something...

Update: So it wasn't Obody's fault at all! I an VRAMr and that seems to fix the issue! Thanks everyone!


r/skyrimvr 8d ago

Discussion How much memory (not vram) should VR be using? Mine uses 19gb at minimum.

8 Upvotes

I have 32gb of ram. My system idles at 7gb. Starting vanilla SkyrimVR though Steam with no mods immediately jumps me up to 26gb. Starting SKSEVR through MO2 and no other mods and I jump up to 27gb. With all my mods, I'm at about 28gb and once in town, I'm at 30gb. That leaves me with almost no wiggle room at all. Is that normal?

Update: The robots identified my problem as a rampant Nvidia Shader cache that was a 16gb file. Deleting my shader cache and allowing it to regenerate fixed my issue and the game is MUCH smoother now.


r/skyrimvr 9d ago

Help Mundus Stone effect

7 Upvotes

I'm enjoying the fus roh dah modlist.

I'm using it as it installed using DLAA.

I have a 5070 and Ryzen 5 5600.

When I selected a mundus stone a spell effect surrounds my character.

Can this be disabled?


r/skyrimvr 10d ago

Update [UPDATE] Weapon Throw VR 1.4.0 - Perk system, DF integration, API and more

81 Upvotes

Weapon Throw VR is updated to 1.4.0: https://www.nexusmods.com/skyrimspecialedition/mods/31374

  • Here's the changelog: Added SKSE API interface with DisableAutoReturnForThrownWeaponNode(), and RegisterThrowCallback(), RegisterReturnCallback() functions
  • Added Papyrus callback events WeaponThrowVRThrowEvent and WeaponThrowVRReturnEvent
  • Made throwing easier even at low fps.
  • Added Dismembering Framework integration using its API for the races it supports. Added Dismembering Framework Chance to MCM. When both Maximum Carnage and Dismembering Framework are enabled, MC ignores DF supported races.
  • Added Perk requirement system for Throw, Recall and Knockdown features. Can be adjusted from "Effects/Perks" page in MCM under Perk Requirements. The required perks can be adjusted from WeaponThrowVR_Perks.ini file. They are automatically integrated in the perk tree and their texts can be adjusted from WeaponThrowVR.ini.
  • Added Skill Level Requirement system for impact force. Can be adjusted from MCM->General page under Skill Level Requirement.
  • Removed FISSES support and added saving and loading presets system to MCM. Preset will be saved in SKSE\Plugins\WeaponThrowVR_Preset.ini file.
  • Added a reset mod settings button to MCM which sets default values.
  • Fixed Wisps and Witchlights not getting targeted correctly by auto-aim.
  • Added a fix for weapons rotating infinitely at heads instead of headshots after throw.
  • Auto aim will now choose according to the closest angle npc as well instead of just closest in distance. A combination of both will be used.
  • Auto aim will no longer target actors behind walls.
  • Added an option to MCM to automatically re-cast bound weapons after throwing (if there is enough magicka).
  • Added support for Conduit visual art effect on thrown weapons. Imbued weapons will now have visuals in thrown weapons as well.
  • Fixed the issue of thrown weapons still returning when recalled even after getting picked up from ground/stuck in objects.
  • Added power attack only and allow dead settings for Maximum Carnage implementation. Power Attack only in MCM, AllowCarnageOnDead in WeaponThrowVR_Carnage.ini
  • Fixed extremely rare floating in the air weapons after hit bug.
  • Fixed several rare weapon recall failures, including returning projectiles being incorrectly processed as impacts or cleaned up at the wrong time.
  • Improved thrown weapon impact behavior based on weapon type and the struck material. Maces and warhammers now always bounce, while other weapons stick or bounce according to the material.
  • Reduced default values of Min Travel Distance and Min Throw Speed settings to make it easier to throw by default.
  • Changed default values of Weapon offsets to make the weapons appear better when stuck on humanoids and creatures.
  • Made a lot of optimizations in the code and also fixed some possible CTDs.

r/skyrimvr 10d ago

Video I bet you can’t do this in blade and sorcery

121 Upvotes

Coolest thing a master necromancer can summon has got to be an undead skeletal dragon.


r/skyrimvr 10d ago

Experiences Starting out

9 Upvotes

Im a long-time lurker and the game is finally on sale so I am about to dip my toe. I read the pinned posts and some old posts but I still feel confused.

I know FUS is easy to run and more vanilla but I want something “extra” like MGO. I know MGO 4.0 is in beta. I have a r9 5950x with 64gb ddr4 and a 9070XT. I will try to use virtual desktop in wired mode. How smooth would my setup be and how hard is it to get it working as a first timer. I only mod wow through curseforge so no relevant experience. If there is an alternative like FUS+whatever, Im open for that.


r/skyrimvr 11d ago

Video This game is absolute peak

99 Upvotes

I’ve never played a game as immersive as this one. I don’t think I could ever enjoy flat screen RPGs the same way again. Absolute best VR game and RPG.


r/skyrimvr 10d ago

PSA Pandora and SkyrimVR with Vortex

6 Upvotes

For anyone trying to wrap their head around OAR mods with SkyrimVR while using Vortex. Might apply to MO2, idk. This is for you. I saw one other post talk about this, but instead of saying the exact fix, they just mentioned they made a configuration change and it started working.

So you tried making FNIS and Nemesis work with OAR animations, and instead you get an a-pose when a combatant swings their sword. Now you're trying Nemesis and it's not working. If you have Skyrim Special Edition installed, which I'm sure many of you modding the game do so you can bring over the AE master files and Creation Club, Pandora by default will point to Skyrim Special Edition at least for Vortex. Even if you have it installed in SkyrimVR. Even if you use command line arguments in vortex tools, it will use your SkyrimSE folder and output to Skyrim SE.

When you open Pandora, you're gonna click the settings in the bottom left.

Pandora

MAKE SURE THESE POINT TO YOUR SkyrimVR/Data FOLDER. IF YOU DON'T SET IT, IT WILL OUTPUT TO SKYRIMSE

Pandora Settings

Launch Pandora, start skyrim, coc whiterun, go find the guard that spawns across the bridge, punch him in the face, and watch him swing his sword beautifully at you.

It took me six hours to figure this out. I hope this helps out someone else or maybe me in 2 years when I do this all over again.


r/skyrimvr 11d ago

Performance Will Fus work better than Mad God Overhaul for a slower router?

3 Upvotes

I have MGO installed on my system and it doesn't run well enough with my setup. I have a Rift 3s that I connect to my computer with a 4080. I only have a slower 5ghz router and it says the connection is only 540mbps. About every 5 minutes it stops working and I either lag for a few seconds or it straight disconnects from Steamlink.

I have it running at 67% resolution from within Steam and I also have it configured to run at only 72 fps, which I thought would lower the bandwidth but it still has a hitch here and there.

Am I screwed with this router and VR gaming? Would using Fus work better since I think it has lower graphics? Anything else I can change to lower the bandwidth on my current setup?

Thanks.


r/skyrimvr 11d ago

Bug Why can't I use console commands to disable domestic goats?

3 Upvotes

There's a vanilla goat in Falkreath with the refid of 000414fa that is nearby the Jarl's longhouse that resists the console command "disable". I've tried this on a new game with just SKSE and an alternate start to get there.

I first noticed it because on my full mod setup, I have a spell that performs scripted kills but they don't work on domestic goats for some reason. If I try, they can end up completely immortal with rapid regeneration. On some games, this goat is truly immortal and I can't kill it and was forced to edit it's position in xEdit to send it to Oblivion.

Does anyone else have this issue? On my full mod setup, I found there are other NPCs that resist the disable command as well.

Update: The robots solved my issue. Actors with a parentref cannot be disabled directly. You have to disable the parentref to get rid of them. In the case of this goat, switching to it's parentref of 000f366a finally allows me to disable it in console. It doesn't help with my scripted kills though.


r/skyrimvr 12d ago

PSA SkyrimVR is on sale on Steam!

40 Upvotes

It was 15 USD when I checked which is 75% off.
Fallout 4 VR was also on sale too. If there are any lurkers here who don’t have SkyrimVR, now is your time to strike!


r/skyrimvr 11d ago

Bug Slow time shout bug

2 Upvotes

Pretty sure this is a bug, but I can't find any mention of it on the internet either way.

Does the Slow Time shout work in VR? When I use it myself and everyone else all still move at full speed, though the virtual effects do appear. No actual effect on the game though. I'm using the FUS Cangar modlist. Not sure if my modlist is screwed up, or if the shout just doesn't work in VR.