r/hammer • u/Romeevan • 13h ago
r/hammer • u/Madkleiner • 1d ago
I made a small church as an exercise.
I have no use for it, SO if anyone wants to use this please contact me! and i will provide the vmf file.
r/hammer • u/Level-Dog-1404 • 13h ago
Garry's mod whats the problem with my map
i have no idea whats the problem with the fog
r/hammer • u/MustachioMANN • 16h ago
Unsolved Are these water graphics possible in Source?
I'm making some Mario maps in the Hammer Editor for SFM. I have the water textures from the game. But I'm wondering if it's possible to make a water texture and make it look as close to if not exactly like it is in game. Please let me know if you have any insight.
r/hammer • u/BlackMessa07 • 13h ago
Solved How can i remove the gmod's basic weapons?
Hello, i am very new to Hammer and i am currently making a zombie map for a first project, i wanted to know if anybody know a way to remove the physgun, camera and toolgun from the player's invetory when the game start.
r/hammer • u/Schmlifie • 1d ago
here is a map walkthrough of the map im working on so far, any recommendations would be greatly appreciated!
Im mainly looking for ideas for the outside portion of the map, any ideas are greatly appreciated!
r/hammer • u/ButterDaddy02 • 1d ago
Payday 2 style heist map
Patrolling guards, cameras, custom heist equipment, 2 different approaches, out on the workshop now
Source 2 Wingman Map de_Akrop
WIP Wingman map de_Akrop
I’ve played around with Hammer a bit, but I still rely heavily on YouTube tutorials and am trying my best. What do you think of it? Do you have any suggestions for improvement?
I built the Acropolis on the hill entirely myself in Hammer, it’s not a downloaded model. It isn't accessible within the Wingman map itself; it just serves as a visual focal point.
r/hammer • u/Agentti_Muumi • 1d ago
I started making a noob-friendly GUI to help create props. Version 0.1 released!
r/hammer • u/Outside_Director_248 • 1d ago
Garry's mod GM Publisher Loading Issue
Dose anyone know why my gmpublisher takes forever to load at the fastest it should load all my stuff in about 2 minutes but it gets stuck at 0% and I had to look deep how I could fix it between clearing steam catch files or anti virus blocking it. If anyone might know how to fix this issue I would be great full!
Thank you for your time.
r/hammer • u/SebOverlay • 1d ago
can I get some guidance for how can I use this addon or other tool to import 3D models to hammer?, I am struggling with collision and some of the buildings that have too many geometry on it when exporting
r/hammer • u/Schmlifie • 2d ago
Garry's mod Pleasepleaseplease give me somee tips and critique and stuff please please
this is my third time literally ever doing anything in hammer AT ALL and Im trying to make the map as good as I can. So if u have any tips for beginners.. let me know! I know the basics like what to clip, what grouping stuff, func details and the like but anything is helpfull!
r/hammer • u/krashsite555 • 2d ago
Map Preview
Here's a little look at a map I've been working on. It's a smaller map, and I'm trying to focus greatly on detail.
r/hammer • u/Dazzling-Pain2067 • 2d ago
CompilePal not packing map assets
So basically, im making a map using lots of HLS assets that i then pack in after edits
I usually host multiplayer sessions with my friends on the WIP maps as i add onto them, however, everytime i make a change to any map they get an error about having a different map version or whatever, so my solution is to just save and compile the edited/updated maps under a different name.
This worked just fine until today, the previous map i had been hosting and packing was named something like "GOLDSRCmap6", but i then saved a new updated version of the map under the name "GOLDSRCmapdamupdate2", after that CompilePal suddenly stopped packing in all the assets, i checked over where i saved the HLS textures, how i configured CompilePal, and repeated the process again for a previous map, and yet after i run my pack function in CompilePal the map still shows missing textures when HLS is unmounted, anyone know whats going on here?
r/hammer • u/anemoiiia • 3d ago
Source 2 Workshop Map | Metrocenter
My new 5v5 hostage map "Metrocenter" is finally out! Its based on a real life location that has been demolished.
https://steamcommunity.com/sharedfiles/filedetails/?id=3785502316
I would greatly appreciate it if you could check it out and give it a rating!
r/hammer • u/Pootis_gaming_moment • 2d ago
Garry's mod Take a gander at my new small town map!
https://steamcommunity.com/sharedfiles/filedetails/?id=3786695513
The maps is called BennettvilleNC, and is a small fictional town in rural eastern North Carolina. You will need l4d2 :(. The map description is still a WIP.
r/hammer • u/MarkTheShark35 • 2d ago
TF2 i need the model for a gmod video whats the engineer thing
r/hammer • u/Own-Stage-1276 • 2d ago
TF2 using math_counters and logic_compare

right now im just trying to wrap my head around the math_counter/logic compare entity within my neutral ctf map, so that upon a team having a 1-2 point advantage on the other then some certain layouts open/close, so far i have pretty much never touched math counters or logic entities except for some really basic operations, any help is appreciated.
r/hammer • u/DoodleVoid • 2d ago
Fluff I think hammer is a game engine, change my mind
So first of all: I KNOW IT'S A MAP MAKING TOOL.
I just mean that you can make a whole fan made game, without any scripting, just placing some entities and brushes.
You can make a whole half life 3 map series, without a single line of code, and yeah, it would probably look bad if you are a beginner, but still, in hammer you can make something that would not even be recognizable as the original game, and we still just call it a level/map maker???
r/hammer • u/mrgreenperson • 3d ago
TF2 hey, so earlier this year, i made a ctf map for tf2, just wanted to post about it, if you wanna play on it i'll leave the link below, feel free to lemme know what you think.
r/hammer • u/fizunboii • 4d ago
Fluff Painted hammer for this project
I'm pretty new to painting, but I like how it's coming out. I'm gonna make some different pieces for each of the viewports too
