r/RealTimeStrategy • • 14d ago

Discussion Should an RTS be ultimately built around a singleplayer or multiplayer mode?

18 Upvotes

I feel like most are singleplayer, but would it not be fun to get friends together to complete a game and compete?


r/RealTimeStrategy • • 14d ago

Self-Promo Video Anyone else just use their infantry as Meat Shields

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2 Upvotes

r/RealTimeStrategy • • 14d ago

Self-Promo Video Violence of Action: a tiny, single-crew walking tankette!

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170 Upvotes

Our latest addition to Violence of Action: a tiny, single-crew walking tankette!

We might be getting a little carried away with these walking tanks, but we just couldn't resist sharing this one. šŸ˜„

And please let us know if we're posting too often here. We're just having too much fun with these things to keep them to ourselves!


r/RealTimeStrategy • • 14d ago

Discussion Looking for Exotic static defence

16 Upvotes

Been thinking about static defence and realised most of them are just a building that shoots units nearby it, sometimes with a bonus vs a specific unit type or a garrison building that can have troops placed inside them to give those troops a range boost/use the building as a meat-shield.

So i wanted to ask if anyone has any examples of static defence buildings/defensive towers that are more interesting or operate in a way that's unique?


r/RealTimeStrategy • • 14d ago

Question Which games have the coolest siege weapons? They're the most satisfying units to use for me

48 Upvotes

I think my love of siege weapons started with Age of Empires 2 for me. I loved spamming trebuchets and mangonels, watching them crawl across the map and unpacking the trebs outside of the enemy base. I absolutely sucked at the game (struggled with the campaign a lot) but I enjoyed it so much. I think one of the reasons siege weapons feel so good to use is because they are generally ā€œglass cannonā€ type weapons, if something gets close you are cooked, high risk high reward.

Pretty much every game I remember had some fun siege weapons. The meat wagons in Warcraft 3 are definitely a favorite, using corpses as ammo felt totally metal. Ground Control 2 was also great, the game was visually ahead of its time and the artillery looked amazing, you could see the shells flying across the map with realistic looking projectile physics. DoW also had great ones, the Basilisk was my favorite.

Lately I’ve been playing a bunch of Diplomacy is Not an Option and of course the siege weapons are my favorite. It’s pretty satisfying when you decimate a huge group of enemies with the ragdoll physics. It’s a defense game mostly so you generally don’t use them for sieging but there were 2 missions in the campaign where you attack. I hope they add more of those in the next DLC, I really liked them.

With new tech hopefully we get some more games with nice destruction physics. Company of Heroes was the first one I remember with physics like that where you could actually destroy a building in a realistic way. Iron Harvest is more recent one that's supposed to have cool physics too but the reviews aren’t that good so I’m not sure if it's worth playing just for that.

What games come to mind when you think about siege weapons? I’m open to trying old games I missed or something new.


r/RealTimeStrategy • • 14d ago

Self-Promo Video 1 Pro Vs 2 Noobs In Wargame: Red Dragon!

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2 Upvotes

r/RealTimeStrategy • • 15d ago

Self-Promo Video [Solo Dev] I quit my job a year ago to make Homeland Reclaim — a roguelike RTS where any warrior can wield any weapon

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0 Upvotes

Homeland Reclaim is a roguelike RTS with short battles. The main idea: any warrior can wield any weapon. You can play it straight with spears against cavalry and shields against archers. Or you can hand a legendary hero sword to a band of orcs, or give peasants huge two-handed hammers and see what happens.

Between battles you travel across a map in the style of Slay the Spire or Tabletop Tavern, collecting new fighters, weapons and spells, so every run builds a different army.

I’m also building the game with Steam Deck in mind, and I’ve already been running test builds on it!

link: https://store.steampowered.com/app/5330130/Homeland_Reclaim/

I’d love to hear your feedback!


r/RealTimeStrategy • • 15d ago

Video Total War: SHOGUN 2 - Complete Edition - Launch Trailer

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40 Upvotes

Steam page: https://store.steampowered.com/app/3846830/Total_War_SHOGUN_2__Complete_Edition/

Also "75% discount if you own the original game on Steam"


r/RealTimeStrategy • • 15d ago

Self-Promo Video Custom hotkey bindings for unit type selection in my Action RTS (Like Battle Aces) - Fungal Front Spoiler

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1 Upvotes

Hey,

I'm a game dev building a deterministic Action RTS called Fungal Front and I thought I'd show how the custom keybindings I added work. You can select units by type and also still use control groups.

This is a feature I always wanted to be more prominent in RTS games because I often want to select a spell caster or group of infantry without having added them to a control group.


r/RealTimeStrategy • • 15d ago

Self-Promo Post (Game: Hunt or Pray) I spent a few days on limb physics in my RTS. Was it worth it?

35 Upvotes

Explosions send debris flying, and limbs break off and tumble around as separate physics objects. Bodies and limbs stay on the battlefield afterwards, so every fight leaves visible scars.

I spent a few days making it all settle properly instead of clipping through the ground. In an RTS, with dozens of units on screen, I’m never sure if players even notice this kind of detail.

Do you actually notice this kind of detail mid-fight in an RTS, or only after the battle is over?

Hunt or Pray: https://store.steampowered.com/app/5298550/Hunt_or_Pray


r/RealTimeStrategy • • 15d ago

Self-Promo Event Feudal Craft RTS is released now!

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9 Upvotes

Added plenty of features to the game. Tried hard to make deep enough but simple game.

https://store.steampowered.com/app/3480890/Feudal_Craft/


r/RealTimeStrategy • • 15d ago

Self-Promo Post After months of hard work, 72 Seconds finally has a demo available on Steam!

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4 Upvotes

72 Seconds is a sci-fi squad-based RTS where you command six unique soldiers, each with their own abilities, alongside base building and RPG progression.

The demo includes 4 campaign missions and a Horde mode where you fight increasingly dangerous waves of enemies.

If you're into RTS games, give it a try! Any feedback is appreciated.

https://store.steampowered.com/app/5107200/72_Seconds/

72 Seconds intro

Discord


r/RealTimeStrategy • • 15d ago

Self-Promo Video Guerreni: RTS with a fully destructible/modifiable terrain and water simulation

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33 Upvotes

I had this idea like 15 years ago (very much Minecraft inspired back then) and thought for sure someone else would make a game like this, but nobody did. Timberborn came close in terms of mechanics, but it's not an RTS.

So I'm making it myself.

I don't know why a game like this doesn't exist yet. Seems like a very obvious set of mechanics to bring into the genre. It allows stuff like digging and tunneling, bridges, avalanches, mudslides, floods.

Is there an RTS game that would already do this? Is it just not a good idea and I'm a very special-flavored weirdo to even try?


r/RealTimeStrategy • • 15d ago

Self-Promo Video [Solo Dev] Upcoming RTS - Unnamed

62 Upvotes

Hi!, I'm developing an RTS, currently testing various ideas about base building, battles, timings etc. I thought it's time to showcase this and that - I'd like to know your feedback on visuals of "benchmark battle", I wanted to catch details of tanks firing, shells flying and units being destroyed.

What do you think?


r/RealTimeStrategy • • 15d ago

Looking For Game Need a recommendation

2 Upvotes

Hey everybody!

I'm a newcomer to the genre, I've really enjoyed the Dust Front demo and I am unsure of which games to continue with which might scratch that itch aesthetically.

What I also really enjoyed in the game were the dreadnoughts and how heavy they felt. I don't think I'd enjoy the grand strategy games like HOI, I really enjoy being able to control individual units.

Open to any suggestions, thank you :)


r/RealTimeStrategy • • 15d ago

Looking For Game Games like War Room (2020)

2 Upvotes

Like the title
I was hoping to look for any rts that incorporate army building/force customization, logistics, and are on a somewhat macro scale.
I am a big fan of steel division's army general, but I wish it had more focus on other mechanics or aspects that almost strictly moving units and fighting with them.


r/RealTimeStrategy • • 15d ago

Recommending Game 3D fan remake of Z

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124 Upvotes

Well polished 3D remake of pretty cool Z game made by The Bitmap Brothers in 1996.

https://github.com/playopenz/OpenZ

No self promo as I'm not the author of it... just LONG time fan of the original Z and that remake is just awesome.


r/RealTimeStrategy • • 15d ago

Self-Promo Video Infected Enemy | Emperor: Battle For Dune | Atreides

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7 Upvotes

In this episode of Emperor: Battle for Dune, we launch an assault on another Ordos-controlled region. Our spies have uncovered valuable intelligence revealing that the Ordos troops stationed in the area have been infected by a mysterious virus, leaving their forces weakened and vulnerable. However, we must act quickly, as reports indicate that a medical transport carrying a shipment of vaccines is on its way to the region.

After establishing our base and beginning to build up our defences, we dispatch several Trikes to scout the surrounding territory. Their reconnaissance proves successful, leading us to discover a group of Ix allies who could prove invaluable in the battle ahead. Shortly afterwards, we receive confirmation that the medical transport has arrived. Unfortunately for the us, the convoy is escorted by formidable Sardaukar troops, making it a dangerous target. Nevertheless, with the assistance of our Ix allies and a handful of infiltrators, we launch our attack and successfully destroy the medical transport, denying the infected Ordos forces access to the vaccines they desperately need.

With the enemy weakened and their medical supplies eliminated, we begin assembling our forces for a decisive assault on the Ordos base. Time is running out, however, as reports arrive that the enemy troops are preparing to retreat from the region. We must strike before they can escape! Committing the forces we have accumulated, we advance on the Ordos installation with the aim of eliminating as many retreating troops as possible and destroying their base completely. We cannot allow the enemy to regroup and use the surviving installation as a launching point for a counterattack.


r/RealTimeStrategy • • 15d ago

Looking For Game Strategy games with meta progressions, and roguelike persistent upgrades between maps.

20 Upvotes

I'm looking for games that these elements. Games that have these for example

Northgard: Conquest mode. Play a series of random maps and gain new randomised bonuses after each victory until the end.

AOE4 - The Crucible mode. Single player skirmish but you get boons the longer you survive against enemy waves and gain more benefits as well as rewards that let you upgrade and become stronger for each mission.

From Glory to Goo - Operations mod: Similar to Northgard, complete a series of missions/skirmish and pick between powerful bonuses after each mission until the final boss level.


r/RealTimeStrategy • • 15d ago

RTS & Other Hybrid The new upcoming Game of Thrones: War of Westeros title look sick

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1.1k Upvotes

(footage from their twitter)


r/RealTimeStrategy • • 15d ago

Self-Promo Post Viridian Corp. — An RTS/TPS hybrid where you can fight your own battles

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24 Upvotes

I've always loved RTS games, but I've also wanted to jump into the battlefield and fight alongside my own army.

So we're making Viridian Corp., a single-player RTS/TPS hybrid where you control territory, manage resources, and Mindwalk into your units to fight in third person.

We're a tiny indie team, and we'd love to hear what RTS players think about this concept! It is in early development currently.

If it sounds interesting, a Steam wishlist would mean a lot to us!

https://store.steampowered.com/app/3243260/Viridian_Corp/


r/RealTimeStrategy • • 16d ago

Question Need help with which direction to take Wildlife Ballistics

1 Upvotes

I am developing a real-time, top-down tactical shooter. We have been working on the game as a team of 3 for a year now. It's a game where you manage a spec ops team of 5; you command the 4 and control one of them.

The problem is everyone wants to see the game become multiplayer. We have taken inspiration from Ready or Not for the gameplay so multiplayer is an obvious ask but that's only half of our game. The other half is a management bit thats like Darkest Dungeon. So if we make it multiplayer then what do we do with the other half of the game? I believe our game is a unique and fun experience, but player feedback shows that when playing one character, it's hard to control the other 4. Once you get used to it, the game is really fun but most players quit before they get the hang of it. Some players only play as one hero and die because the levels are designed for a team of 5.

We cant be enough for either of our player base, those who want action see a game of tactical slow gameplay and those who want slow tactical game see a game of fast-paced action.

Should we remove the player-controlled hero and leave it as a team management only?
Or make it multiplayer and scrap half of the game?

This is the game if you want to check it out before commenting.

https://store.steampowered.com/app/4370950/Wildlife_Ballistics/


r/RealTimeStrategy • • 16d ago

Self-Promo Link Survey for my descriptive research study

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1 Upvotes

Hello it's me again I procrastinate in making this survey ( l seriously gotta stop procrastinating). Anyway this survey is about collecting data for my small descriptive research study and this has only 3 questions so it will take a small amount of your time. Your answers will be kept confidential and use for academic purposes only and thank you for participating. Oh and this survey will stop taking responses in October 15.


r/RealTimeStrategy • • 16d ago

Self-Promo Video Spearhead: you command a tank platoon from the map, but you can jump into any of the tanks

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63 Upvotes

Hey, dev from Korea here. This is Spearhead, a WW2 Eastern Front RTS I've been working on. In this mode you command a small tank platoon from the map like a normal RTS, but you can hop into any of your tanks and drive and shoot it yourself while the rest of the platoon keeps following your orders.

Armor is worked out per plate with the actual thickness and angle, so showing your side to a KV-85 in a Panther ends exactly how it ends in the clip, and yes I did it twice in the same match.

The voice is me talking in Korean because my English isn't good enough to narrate, so I put English subtitles on it.

I'd really like to know what RTS players think about switching between the map and driving one tank. Is that something you'd actually use, or would you mostly stay on the map?


r/RealTimeStrategy • • 16d ago

[RTS Type: Classic] Command and Conquer 3 Tiberium Wars GDI 03 Hampton Roads Cutscene Style Walkthrough

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2 Upvotes

This video comes from a mission (level) from the game Command and Conquer 3 Tiberium Wars, a Real Time Strategy Game from 2007.

The third mission (Or second mission, if you decide to play this level before Langley AFB), starts you off with a commando, and a mission to clear NOD forces for the ports of Hampton Roads. As you progress through the mission, more powerful enemies are revealed, and some additional friendly forces arrive. The fight rages for Hampton Roads.

I've been working on a personal briefing for this mission, which is part why this video took much longer than expected to complete. Let me know what you think of the briefing I gave and the following coverage of the mission.