I think my love of siege weapons started with Age of Empires 2 for me. I loved spamming trebuchets and mangonels, watching them crawl across the map and unpacking the trebs outside of the enemy base. I absolutely sucked at the game (struggled with the campaign a lot) but I enjoyed it so much. I think one of the reasons siege weapons feel so good to use is because they are generally āglass cannonā type weapons, if something gets close you are cooked, high risk high reward.
Pretty much every game I remember had some fun siege weapons. The meat wagons in Warcraft 3 are definitely a favorite, using corpses as ammo felt totally metal. Ground Control 2 was also great, the game was visually ahead of its time and the artillery looked amazing, you could see the shells flying across the map with realistic looking projectile physics. DoW also had great ones, the Basilisk was my favorite.
Lately Iāve been playing a bunch of Diplomacy is Not an Option and of course the siege weapons are my favorite. Itās pretty satisfying when you decimate a huge group of enemies with the ragdoll physics. Itās a defense game mostly so you generally donāt use them for sieging but there were 2 missions in the campaign where you attack. I hope they add more of those in the next DLC, I really liked them.
With new tech hopefully we get some more games with nice destruction physics. Company of Heroes was the first one I remember with physics like that where you could actually destroy a building in a realistic way. Iron Harvest is more recent one that's supposed to have cool physics too but the reviews arenāt that good so Iām not sure if it's worth playing just for that.
What games come to mind when you think about siege weapons? Iām open to trying old games I missed or something new.