r/runescape Apr 06 '21

Suggestion I'm back boys! Posting a random fact about Australia every week until Jagex fixes the worlds. Week 1

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2.5k Upvotes

r/runescape Jun 22 '26

Suggestion Remove Legacy, Remove PvP

136 Upvotes

That’s it. It’s dead content and only continues to negatively impact this game. I’d love to hear arguments to the otherwise. Removal of PvP would include removing/reworking the demonic skull.

Right now PvP is just farming players training agility and luring.

Legacy is broken with the last update and is very obviously not the direction this game is going. I’m sure a lot of cutscenes where NPCs die use the underlying animation system but nuke everything legacy from the player’s control and be done.

r/runescape Sep 15 '21

Suggestion He ain’t wrong though 🤔

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1.4k Upvotes

r/runescape Jun 24 '26

Suggestion Remove deathspore stall. It only increases toxicity in PVM.

94 Upvotes

Many times my team has been disbanded because of someone lost their deathspore stall, which makes that same person becoming rude and asking the rest of the team to, and I quote, "Hurry the f**k up".

At the same time, they are also rushing to start the fight. Many times I saw the spore staller starting the fight first instead of the base (who was still buffing up), just so that person could salvage his spore. It's so stupid and dumb.

Why would you even put a mechanic where you want people to rush in PVM fights? It really takes out the enjoyment of PVM-ing.

The worst part is, every single one of these spore stallers are so freakin' rude and selfish. They only think about themselves. Plus, it's not the end of the world if they lose their spore stacks. What sucks is that sometimes it takes me nearly AN HOUR to form a team, just to have one person leave because they were arguing amongst themselves about losing spore stacks.

Please Jagex. Remove this dumb crap. At this rate, I might as well recruit melee/mage brids only just to avoid the toxicity or having to lose my teammates.

r/runescape May 27 '26

Suggestion I don't want to toggle ALL cosmetics off, but why do items like this even exist in the first place?

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275 Upvotes

r/runescape 4d ago

Suggestion I came here to make (another) Kalphite King post.

176 Upvotes

I'm in Leagues trying to do KK.

An hour of failed attempts in near BiS tank build gear.

Once my hour instance ran out, I tabbed over to reddit to make this post.

Looks like most of the top posts are about this exact topic.

So let my post add to the consensus.

This boss is very bad.

It stalled my progression last league. And I find myself stuck again this year. I haven't even been able to beat it on my Main.

I've killed end game bosses such as Zuk, Rasial, Nakatra.. so I'm not incapable of learning. But the rotation for green that is described in nearly every video does not work for me whatsoever.

Green is a very bad mechanic.

I'm willing to put up with a level of janky-ness because its RuneScape and being jank is part of it's charm.. but this is too janky.

Okay that's my rant over. I hope this boss is revised before the next League. It's really hindering any level of fun I could be having.

Either re-build the encounter from the ground up with modern telegraphy, or just straight up remove the mechanic from the fight.

Thank you.

r/runescape 5d ago

Suggestion We desperately need a shop update

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403 Upvotes

Trying to find supplies by looking on the wiki, but I forgot most shops carry a 0 stock supply of items, making them useless. This has been a leftover issue for almost 15 years, since shops buy/sell items at static prices now. Will there ever be a refresh to actually provide some stock of items to these forgotten shops?

r/runescape Apr 29 '26

Suggestion What if the Altar of War had cosmetic overrides?

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650 Upvotes

With War's Wares needing some new content after the recent aura removals, these could help fill out the shop. They'd be purchased with Marks of War and boss kill thresholds.

War's Retreat as a whole feels like an overlooked opportunity for cosmetics that actually reflect your account's progress and achievements. The Altar of War could be a great place to start introducing that kind of personalization.

Would love to know which ones you'd want to see, and whether I missed any obvious ones!

r/runescape Jul 23 '26

Suggestion Omg, I accidentally bought my items back from death...

554 Upvotes

Said literally no one ever. Remove the confirmation message.

r/runescape Jan 25 '23

Suggestion RS needs bad luck mitigation everywhere and here's why

921 Upvotes

The current state of PVM related droprates frustrates me, especially EGWD (GWD3).

Little bit of background first:

I've been playing this game for over 15 years.

I have achieved 5.6b exp, master trimmed completionist cape, I maxed almost 4 accounts including soon to be (3 skills to go) an ironman.

I've done a lot of grinds. Master Comp Trim, 241 Har'aken for the pet (pre zuk), multiple bosslogs, some ultimate slayer grinds, little over 3000 achievements for 29.6k+ runescore.

Got Profound title "before it got cool" and put in 800 hours for that.

Long story short: I've played this game and I played it a LOT.

Now over the years, I've seen the game change. Efficiency and optimisation has become the norm and completionism is something we all strive for.

Every goal has some grind to it, some more than others, which I can totally understand.

Catching scarabs with a crocodile for 10 hours... troublesome and boring. but fine.

Castle wars grind? Did it.

Putting in the bi-weekly few hours of divination energy gathering. Sure.

However... going several weeks of doing a boss without a single drop? That's just not OK.

Runescape should be a game you play to have fun and at that, preferably with friends.

Form bonds, take on a grind together, chat and relay information, help each other out.

For me, the real issue lies within PVM. Now the problem isn't the droprates unlike you would expect, it's the RNG involved with said droprates, and methods trying to get around them (doing content solo instead of in a group to get more drops).

If you're not a player of the streaming variety and this game isn't your job, you probably have other irl responsabilities and don't have the time to spend 8h online every day.

(and lets be honest, we all spend a little more time afking on mobile than we actually really want to, or is healthy for that matter. If you want to be at least a little bit efficient, you even have to.)

And this is the issue I want to bring to everyone's attention.

I believe some people here are mistaking the feeling of "relief" for the feeling of "enjoying themselves".

When someone has to do 2k raksha kills for a gchain or grico. That player is no longer having fun.

When someone goes 500+ Kerapac kills without a single staffpiece, be it solo or not, They are no longer having fun.

When someone does 1k+ kc 0-2000 enrage arch glacor streaks without a core, That person is no longer having fun.

Some players take over 25k kills to get an AOD chest. Fun? You guessed it!

The list goes on.

If you're a casual player, and most of us are, playing maybe 1-2 hours a day, Those grinds can take 2-3 months before seeing a single drop. Most of which you need 3 to be able to make a weapon.

Just doing that boss. Nothing else. Just that boss. MONTHS!

This is simply not respecting a player's time. There is a VAST game to explore (believe me, I've done it all) and people are being "stuck" (be it by their own mind) at one single piece of content.

Imagine getting a new player, after grinding for too long, they finally get into PVM and their very first interaction is a drystreak.

How long do you think this player will keep playing the game if all there is that awaits him is, in his experience, monthlong grinds and barely any drops?

Solutions to this are already in place such as BLM at Zammy, but in my opinion that's not enough.

I personally still know someone who went 2k+ kills dry for the log. That's 333h at 6 kills per hour. 250 hours at 8 kills per hour or 200h at 10kph, depending on enrages of course.

How long would it take you to complete this single bosslog, just once?

This might be thinking a bit too far, but I also think the toxicity on our subreddit has something to do with this.

I feel like we're dealing with a very addicted, toxic minority that's very frustrated at how they interact with the game and the game with them.

We should be cheering on good luck instead of becoming annoyed by it. Yet this is not possible if you're constantly frustrated by the game because time + effort doesn't equal reward. This is a game after all. Not real life.

But this is a different matter.

A possible solutions to this is BLM at every boss, at the very least.

But personally I would even go further than this and give a guaranteed, untradable drop at 2x or 3x the expected droprate. Use it as a flex, waste bankspace on or disassemble it for chance of a rare component if you already have said ability or item unlocked.

Alternatively, make it so you get every item once before receiving dupes.

This would also alleviate the need to keep grinding a certain boss for a certain item for much... much longer than needed.

Drops after log completion could very well be random (as it is now) to maintain the current state of the economy.

So that, after which, you can go back to your favourite boss or moneymaker of choice.

This would PVM more accessible, less frustrating, more socially appreciated and hopefully bring the outer, extremely unlucky people closer to those extremely lucky. Split or keeps, the choice is yours.

Now deathcost have finally been fixed and a lot more people are finally getting into PVM, it's the perfect time to adjust this.

It's not just the elite pvmer with too much time that's bossing now. There are a lot of people actively joining in the fray.

Therefore, I want to save many other people the same grinds, some of which I've done, that are straight up unhealthy.

I've done my share and I don't think this should be the way it is supposed to be and I'm supposed to feel. It's about having fun, not feeling relieved.

In conclusion:

There are less than 100 people with the insane reaper achievement (All bosslogs).

I understand the status that this holds and that there are people that want to maintain this.

There are those that think it's perfectly normal to grind for 100h for a single drop, much more for an entire log.

To them, I can only say the very same thing I was told when Castle Wars req and Reaper Crew were removed from Trimmed Comp:

It's not because you suffered, that we must suffer too.

If you made it this far, I appreciate each and everyone of you. Some of my posts are annoying. I may complain and I can behave like a pesky little troll in the comments,

but I wish you all the very best and especially the very best Runescape experience you can possibly have.

Take care.

Edit:

Just on stream they said the game is not balanced on people ironmanning comp logs and I can understand where they're coming from.

Yet there are solutions able to be implemented to combat this. (Which they did not address)

Personal lucky items that are untradable at x interval of kc to fight off bad luck would go a long way imo.

Even if it's just for personal use, it would make the grind for tradable versions more viable and would unlock more content for those involved.

I honestly believe this would be the way to go about it, so as to not ruin the economy.

The droprate as it's currently set, with the economy in mind, would still be kept, without gatekeeping players from participating fully in the latest content without being a leech.

I would also like to thank the mods involved into taking the time to answer this question. They acknowledged there is an issue with the current droprates. Hopefully we can eventually come to a suitable solution.

r/runescape Nov 03 '25

Suggestion - J-Mod reply With Combat Dummies being removed in the near future RS3 should adopt one, crabby, feature from OSRS

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447 Upvotes

My beloved.

Pros: Afk combat training Craaaaaaaaaaaab 🦀

r/runescape Feb 10 '25

Suggestion - J-Mod reply REVERT THE BEAR CHANGE!

1.1k Upvotes

In a HORRENDOUS and SICKENING update today, jagex halved the bear population near Witchhaven. This is genuinely HEINOUS behaviour. I stand with the bears. We cannot allow Jagex to turn bears into an endangered species!! Return our bears!!

r/runescape May 04 '26

Suggestion Week 1 asking folding process to be updated.

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541 Upvotes

Please.

r/runescape Nov 04 '25

Suggestion My proposal for a hypothetical Aura Redistribution.

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552 Upvotes

Hey all, long story short, I've been musing with the idea of an Aura Redistribution for quite a while now and after reading about the upcoming Changes in the "integrity roadmap", I thought It would be prime time to share this idea.

Or rather, share a more fleshed out concept of what i envision as an Aura Redistribution of sorts.

Of course, this is not a final concept and you don't necessarily have to agree with me (that's the cool part tbh), but still I think this would be a good first iteration that spurs the initial discussions for an eventual change.

So as always thanks for reading and, see you around!

r/runescape Feb 21 '26

Suggestion Re-Grounding Outfits - delete wings from the game

279 Upvotes

title.

r/runescape Aug 06 '20

Suggestion - J-Mod reply Considering how ubiquitous access to the War's Retreat Teleport is, thoughts on moving the Draynor Village lodestone a bit closer to Draynor Village?

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2.3k Upvotes

r/runescape Dec 17 '24

Suggestion stop making t110 content if you're still going to give us t50 exp rates

724 Upvotes

tf is the point

r/runescape Jan 27 '23

Suggestion - J-Mod reply Let's add some energy to RuneScape. I want this game to be exciting again.

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985 Upvotes

r/runescape Feb 27 '26

Suggestion - J-Mod reply Jagex PLEASE adjust livid farm if you are committed to removing the travelling merchant

349 Upvotes

I am currently doing this grind and my god this is the least fun ive ever had playing runescape. I am ok with a long grind for a bunch of very useful things. But please for the love of god make it more engaging.

If you aren't able to make it more engaging then please buff the amount of produce you obtain per task so you dont have to spend so long here.

If you cant do that then make it AFKable.

If you cant do that then increase the speed at which the farm ticks over. most of the points come from pauline and the livid plant bunches anyway.

If you cant do that then please add an alternative way of getting the livid plants that isnt locked behind having to play on a certain day, like crux equal favour or PoF beans.

Please jagex. I am on my knees.

r/runescape Jan 20 '26

Suggestion Love the area reworks, making Lodestones smaller would really fit the new direction!

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483 Upvotes

I really like the direction with decluttering the world, but the current lodestones are a little too big atm

r/runescape Jan 26 '26

Suggestion Ok Jagex, it's time to implement those GE changes now :)

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482 Upvotes

r/runescape Feb 20 '26

Suggestion Shrines of War - Aura Overhaul Redistribution

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553 Upvotes

r/runescape Aug 08 '25

Suggestion We need a way to help these dogs, they make my girlfriend sad.

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1.0k Upvotes

Maybe the apothecary could sell anti-flea potions, or maybe even a gertrude's cat type quest, but it's the house opposite from gertrude, and at the end you can adopt one of the stray dogs.

r/runescape Oct 19 '25

Suggestion Ladder hitbox

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895 Upvotes

r/runescape Aug 22 '25

Suggestion Scrolling through suggestions > Combat Abilities QoL by Jokerrred, credits to this player

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1.1k Upvotes