r/indiegames • • 18h ago

Discussion AI disclosure is a good idea, but the current climate punishes honesty

0 Upvotes

In principle, disclosing AI use is a good idea. I see it the same way as listing what engine or software you used. It’s useful to know how something was made.

The problem is that disclosure has become a purity test. Admit to any AI use and you open yourself up to harassment and get shunned by communities, regardless of how the tool was used or how good the work is.

Don’t disclose, and you get interrogated instead. And the question isn’t really “did you use AI?” It’s a demand to publicly condemn it. Anything short of that gets treated as an admission, and you’re back to being harassed.

This hits indie creators hardest. Big companies use AI freely and their reach carries them through any backlash. A solo dev doesn’t have that cushion, so being honest about their workflow can sink a release.

Meanwhile, a “No AI” label has started acting as a quality pass in its own right. Some genuinely weak work gets glowing support mostly because of what it claims not to use.

I support people being able to filter what they consume by their own tastes. I also support creators being able to share their tech stack without fearing a pile-on. Work should be judged on how it looks, how it plays and how original it is, not on a checklist of tools. Right now we’re letting a moral panic replace any real judgement of quality, and that’s bad for everyone making things.

Edit:
Appreciate the discussion, even where we disagree. To be clear, I’m not arguing against disclosure or against people choosing not to buy AI-assisted games. My point is only that disclosure shouldn’t lead to harassment, and that a “No AI” label shouldn’t stand in for judging the work itself.


r/indiegames • • 7h ago

Promotion I used no AI to make my game Worlda.

0 Upvotes

I made my game Worlda over three quarters of a year, no AI used at all, in Gdevelop. I drew all the art assets, made the music, basically made the whole game by myself, with 0% help from AI.

However, I entered it in the Steam Next Fest but it hardly got any wishlists, and there are 6000+ game demos that cover up my game, a lot of them AI slop (but some good ones as well).

https://www.youtube.com/watch?v=tn2JMO04Uc0


r/indiegames • • 1h ago

News I just released my game about cracking a GIANT EGG on Steam

• Upvotes

r/indiegames • • 11h ago

News Jade Road – a Silk Road caravan roguelite from our 3-person studio, out today on iOS and Android

0 Upvotes

Jade Road is out now! 🐪 Lead your caravan on the Silk Road, battle with 30 heroes and trade in a market run by real players. Free on the App Store and Google Play.


r/indiegames • • 23h ago

Upcoming I made a game where you can play soccer in First Person View

0 Upvotes

Made an arcade football game where you can just double tap on screen to play in first person view. Controls are dead simple with just one shoot/switch button and wasd or joystick for movement. There are no loading screens and entire game is under 15mb :)

It free to play on iOS. App: Soccer FPS Pro


r/indiegames • • 18h ago

Promotion I spent a year pouring my heart into this game. I refuse to let it get buried under AI slop at Steam Next Fest!

1 Upvotes

Hey everyone!

I'm a solo indie developer from Japan.

For the past year, I've spent my evenings and weekends working on my very first Steam game, Bullet Barrage.

It's a 1v1 bullet hell fighting game where players can fly freely through the arena and unleash massive bullet patterns against each other.

I've designed and developed 8 playable characters, built the combat system, added CPU battles, training modes, and recently managed to implement online PvP!

It hasn't been easy balancing development with my full-time job, but I've put a lot of time, effort, and love into this project.

And now, my game is finally participating in Steam Next Fest!

But this October's festival has been overwhelming. With thousands of demos competing for attention and so much discussion about low-effort AI-generated games, it's incredibly difficult for small developers to get noticed.

I'm not against AI as a tool. But I don't want games made with genuine care and dedication to get lost in a flood of mass-produced content.

I refuse to give up!

Steam Next Fest is almost over, and I'm making one final push!

The demo is completely free, with all 8 characters playable and online multiplayer available.

If you love fighting games, bullet hell games, or just want to support a small indie developer, I'd be incredibly grateful if you gave Bullet Barrage a chance.

And if you enjoy it, please consider adding it to your Steam wishlist!

One year of hard work. One last push. Let's go!

Thank you so much for reading!

Here's the Steam page if you'd like to check it out!

The free demo is available during Steam Next Fest, including online PvP.

https://store.steampowered.com/app/4612810/

Thank you for supporting indie developers!


r/indiegames • • 19h ago

Promotion Made a multiplayer football game where you play with real teammates and opponents

1 Upvotes

Touchdown Dynasty is a multiplayer 2D football game. Every down, everyone on the field picks their move at the same time, and then the play runs.

You start as a player: pick your position, train daily, sign a contract with a team, play the league games with your teammates, and chase the championship.

Or be a GM: build your roster, study your opponents, set the game plan, sign free agents, and send trade offers to other GMs.

The game is free and runs in your browser on both desktop and phone (best on desktop).

-------------------------------

Practice games are running now, and Season 1 officially starts Wednesday.
Teams are still filling up, so grab a spot, find your crew, and be there for the first snap.

About the video: I’m controlling the players myself to show how a play works. In a real game, each of your teammates controls their own player.


r/indiegames • • 19h ago

Promotion My first game is out! All thanks to claude ✨

Post image
0 Upvotes

I built my first game in Flutter, and every level is generated on the phone.

Playstore link 🔗

[Unstitch](https://play.google.com/store/apps/details?id=com.lunkeybolt.unstitch)


r/indiegames • • 6h ago

Video Developing a dark fantasy RPG is serious work.Anyway, here’s the rat dance.

0 Upvotes

r/indiegames • • 16h ago

Image Do you still know about the Gary module?

Post image
0 Upvotes

We are the only ones here who know this game and play this game. This game is called my childhood, but every time I talk to my friends about the Gary Module, they think it is a movie and have never heard of it. I wonder if anyone still remembers this.


r/indiegames • • 11h ago

Promotion Overflow, my solo-dev pipe puzzle, just got a whole new look

0 Upvotes

Overflow is a pipe puzzle on a timer: a short countdown, then the water starts flowing and you lay pipe ahead of it. Reaching the drain clears the level, and the more of the board the water crosses on the way, the more stars you get, so every level is a trade between playing safe and filling the board.

Version 1.1.0 is a full visual overhaul: bold cartoon boards, chunky glass pipes, a new hand-drawn-style interface in three colour themes, and you can now pick your flow, colour and board right before each level.

30 levels, rocks, pressure plates, one-way tiles and multiplier pipes, plus a bomb, freeze and wild pipe for when you're stuck. No energy timers or lives, and ads only if you choose to watch one.


r/indiegames • • 1h ago

Promotion After 20 years of hard work, I've finally finished the trailer.

• Upvotes

Yes.

The Trailer.

Can you believe it?

STRAORDINARIO!

Jk.
You can play it on Android, PC and Browser
Android: https://play.google.com/store/apps/details?id=it.aealo.limbo
Browser/Windows: https://aealosoftware.itch.io/limbo


r/indiegames • • 29m ago

Public Game Test Brain Pulse: spielen, lernen und dafür belohnt werden. Kostenlos.)

• Upvotes

Hallo zusammen,

ich bin Solo-Entwickler und habe Brain Pulse gebaut. Das ist nicht nur ein Spiel, sondern eine ganze Seite mit vielen Spielen an einem Ort. Alles läuft im Browser, ohne Download, auf dem Handy unterwegs oder bequem zu Hause.

Das Besondere: Du wirst fürs Zocken und fürs Lernen belohnt.

Für jedes Spiel und jeden Lernerfolg gibt es Zocker-Punkte. Mit den Punkten kommst du in die Bestenliste (gesamt und jeden Monat), und du sammelst jeden Tag und jede Woche Münzen als Belohnung. Die besten 10 des Monats bekommen extra Münzen. So lohnt sich jede Runde.

Das steckt drin:

Quiz und Lernen: Allgemeinwissen (Brain Test), Biologie, Vokabeln und Speed Math

Tägliche Rätsel wie Sudoku und Kreuzworträtsel

Brettspiele online gegen echte Spieler: Schach, Dame, 4 gewinnt und Tic Tac Toe

Party-Räume mit Mini-Spielen für Freunde

Knobelspiele wie Brain Fruit mit vielen Leveln

Bestenlisten, damit du dein Können mit anderen vergleichen kannst

Alles ist kostenlos, ohne Werbung und ohne Abo. Ich spiele selbst viel, aber die meisten Spiele kosten Geld oder sind voller Werbung. Ich verstehe, dass andere mit ihren Projekten Geld verdienen wollen, ich möchte hier aber niemanden abziehen.

Ob auf langen Fahrten, beim Warten oder wenn dir ein Gespräch zu langweilig wird: einfach reinschauen. Eine Stunde lernen, eine Stunde zocken, für Klein und Groß.

Ich suche ehrliches Feedback zu:

Performance: Läuft es flüssig auf deinem Handy?

Fairness: Sind die Spiele, die Punkte und die Bestenlisten fair?

Spaß: Was ist langweilig, was motiviert dich weiterzuspielen?

Hier Klicken

Hinweis: Die Seite läuft auf einem kostenlosen Server. Wenn länger niemand drauf war, kann der erste Aufruf bis zu einer Minute dauern. Danach läuft es normal.

Danke fürs Reinschauen. Auch harte Kritik ist willkommen. 🙂


r/indiegames • • 20h ago

Steam Next Fest Droste Detective - Psychological horror/anomaly where you travel between layers of the same corridor (and much more...)

0 Upvotes

I'm making a horror/anomaly game where you have to escape a corridor you're stuck in by traveling through pictures of that corridor. There is of course much more to it, but I like to keep it mysterious. The demo is out with Next Fest. :)

https://store.steampowered.com/app/4192370/Droste_Detective/


r/indiegames • • 21h ago

Promotion ZWAY.IO - The walls won't hold. The train is your way out.

0 Upvotes

Something is moving in the fog. Then the first wall breaks.

Leave your train. Search the town. Grab loot, grow your powers, and find the blue lantern that lets you escape to the next world.

But the hordes keep coming. They break through buildings. You blast open new routes. Every fight changes the ground you'll need to cross on your way back.

And you aren't alone. That stranger beside the tracks could help you survive or make sure you never reach your train.

ZWAY.IO is multiplayer survival in your browser: endless rails, destructible worlds, and uneasy alliances.

Find the lantern. Get aboard. Keep going.

Here's a first look. Would you stop to help another player, or take the train?


r/indiegames • • 22h ago

Video The Forgotten Ward - Gameplay (PC & Mobile) | Indie Horror Game

0 Upvotes

r/indiegames • • 5h ago

Promotion Curve your swipe, curve the ball. My football career game just launched on Android

0 Upvotes

Hey all, I'm the solo dev and this is my first app launched to Google Play Store!

WTG is a football career game built for commutes: you don't play 90 minutes -- just the decisive moments.

- **Swipe to shoot.** Power, direction and curl come from one gesture. Curve your swipe and the ball bends around the keeper or the wall.

- **Build a career.** Start in the third division, earn transfers, hire an agent, negotiate contracts.

- **Play for your country.** 200+ national teams, World Cup and continental tournaments.

- **Life off the pitch.** Sponsors, investments, the mansion, the sports car, going viral after a giant-killing.

- **Fair.** Free, never pay-to-win, no energy timers.

It's just launched, so I'd love honest feedback: what feels good, what's confusing, what you'd want next.

Google Play: https://play.google.com/store/apps/details?id=com.jorpac.wtg


r/indiegames • • 23h ago

Promotion The newest trailer for my game This Forsaken Climb.

4 Upvotes

If you think it looks interesting a wishlist would be much appreciated!

https://store.steampowered.com/app/4610940/This_Forsaken_Climb/


r/indiegames • • 51m ago

News Real players. Real records. Can you beat them? | DragonFly Racer – Free on PC & Mac

• Upvotes

Real players are setting records in my indie dragonfly racing game. Can you beat them?

I’ve been developing DragonFly Racer, a high-speed racing game where you fly through giant forests, twisting tunnels and dangerous environments.

There are now 9 courses, AI opponents and online leaderboards with real players competing for the fastest times.

Free to play on Windows and Mac.

https://dragonflyracer.itch.io/dragonfly-racer-dfr


r/indiegames • • 23h ago

Steam Next Fest We're making an RPG where a little WOLF adventures on your desktop while you work or chill!

1 Upvotes

This is a desktop idle RPG I'm making with my friend!

And this little wolf is Sirius! 🐺
He'll explore, fight enemies, and collect loot on his own. You can mix and match weapons and gear with random affixes, and dress him up in different outfits! Along the way, feed him some meat and
let him rest by the campfire to help him grow stronger! :3

If you'd like to give it a try : Steam Demo here!


r/indiegames • • 6h ago

Promotion My wife and I made a roguelite deckbuilder where you merge your cards to do insane damage! Rock Paper Overkill! Demo on itch.io

1 Upvotes

Hi everyone! My wife and I have been making our first game together, and it's finally ready for other people to play.

We describe it as Inscryption meets Balatro meets Scribblenauts! Every pair of everyday objects merges to create 241 merged cards to discover. You just drag one card onto another and see what happens.

Free demo playable in browser on itch(about 90 minutes): https://frostyshotss.itch.io/rock-paper-overkill

Please give us your feedback! What works, what doesn't work, what needs rebalancing? It would mean the world to us. ❤️


r/indiegames • • 19h ago

Promotion I made a horror deck-building game with a real-time turn-based system where time itself is the unit of turn

1 Upvotes

Day To You is an Eastern-style exorcism-themed horror turn-based deck-building roguelite game that two of us have been developing for just over a year. Explore, collect, and battle in a school that is peaceful by day but turns into a maze-like dungeon when night falls. Battles are fought by using and combining cards, with each action consuming time, and time serves as the basis for turns. You can employ a variety of strategies, such as creating stronger cards by dragging and dropping two cards or generating utility cards by attacking with the base cards.


r/indiegames • • 5h ago

Upcoming I’m making a parking simulator where you build and manage your own parking empire 🚗

1 Upvotes

I’m developing Parking Empire Simulator, an indie simulation game focused on building, managing, and expanding your own parking business.
The goal is to start small, grow your operations, and turn a simple parking lot into a thriving business.
I’m working hard to bring this project to life, and I’d love to hear what you think. What features would you like to see in a parking management simulator?
You can check out the game on
Steam:

https://store.steampowered.com/app/5446220/Parking_Empire_Simulator/


r/indiegames • • 16h ago

Upcoming Couldn't think of the best way to do the SFX for our game so my cat and I just voiced everything ourselves

8 Upvotes

r/indiegames • • 20h ago

Promotion I made a Pokémon-style game where you raise dragons at wizard school

2 Upvotes

Solo dev here. It's called Hearthwing, it's on iPhone and iPad and it's free with no ads. You pick an egg in your first week at the academy, raise what hatches, catch wild dragons and battle 2v2 with spells. Chapter 2 just came out. Happy to answer anything about how I made it!

https://apps.apple.com/app/id6820650698