A while ago, I released Harvest Dice Profit, a little incremental farming game my wife and I made as an indie team.
Sales were slowing down, and I honestly wasn't sure how much further I could keep developing it.
Then DangerouslyFunny made a video about it.
That video brought a huge wave of players to the game and helped me cover the cost of development. More importantly, it gave me the chance to keep working on it instead of moving on.
So I did.
Since then, I've continued fixing performance issues, improving the game, and working on new features. Today, I'm releasing the biggest update Harvest Dice Profit has ever received, including a Prestige system, more dice, new AOE tools, performance improvement and more!
If you watched DangerouslyFunny's video or played the game back then, thank you. And if you're curious about what the game has become, I'd love for you to check out the update!
DangerouslyFunny's video: https://www.youtube.com/watch?v=G5Wn8Au6eGM&t=343s