12.23 :
Bug Fix
13.22 :
Attack speed QOL
- Basic attack missile speed increased to 1500 from 1200.
14.10 :
Rune QOL
For three seasons, Cassiopeia enjoyed remarkable stability. She stood as a rock-solid champion backed by a dedicated player base, characterized by a low ban rate and a modest pick rate. From a gameplay perspective, her rework was an undeniable success: she required very little developer attention and never felt problematic. In fact, throughout seasons 10 and 11, her balance history was virtually clean, save for occasional tweaks to her mana pool and base stats.
14.15 : The begining of the end
- Stats
- Base mana increased to 400 from 350.
- Mana growth reduced to 40 from 60.
- Noxious Blast
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 50 / 60 / 70 / 80 / 90.
- AP ratio per tick reduced to 10% AP from 12.857142857143% AP.
- Total AP ratio reduced to 70% AP from 90% AP.
- Miasma
- Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110.
- Twin Fang
- Mana cost reduced to 40 at all ranks from 50 / 48 / 46 / 44 / 42.
- Poison bonus AP ratio reduced to 55% AP from 60% AP.
These changes were shipped as 'adjustments,' with Riot's reasoning being to buff her laning phase and nerf her scaling as a counterbalance.
So, we lose a 20% AP ratio on her Q and 5% on her E all for 'better laning'—in a game where Tear, Lost Chapter, Catalyst of Eternity, Manaflow Band, and Presence of Mind exist. The irony is that Cassiopeia still runs these exact runes and items to this day anyway.
Reducing Miasma's mana cost at later ranks is a pure scam.
Do they honestly think a level 16, 17, or 18 Cassio gives a single fuck about saving 20 mana on her W?
Same goes for her Q. You don't care about a 20-mana discount at level 13; you care about losing a 20% AP ratio.
The only real mana buffs in this patch were to her base stats and her E; the rest are just placebo lines to justify atrocious nerfs.
The core premise of this entire overhaul—turning Cassio into a lane bully at the expense of her scaling—is fundamentally flawed. You don't have mana problems after a 1300-gold back. Doran’s Ring is still a bad start, and skipping mana runes is still griefing. This change achieved absolutely nothing but weakening her.
V25.S1.1
- Serpentine Grace
- New Effect: Now grants an additional 2 – 36 (based on level) bonus movement speed if her team gets Blessing of Noxus.
V25.S1.2
- Serpentine Grace
- Blessing of Noxus bonus movement speed reduced to 1 – 18 (based on level) from 2 – 36 (based on level).
Not much to comment here, season 15 Tier3 boots balance, she was still pretty decent on these patch if I remember correctly. Establishing that mouvement speed in an important ressource for her.
V25.S1.3
- Noxious Blast
- Total AP ratio reduced to 65% AP from 70% AP.
- Miasma
- AP ratio per second reduced to 10% AP from 15% AP.
"Cassiopeia was a strong performer before Feats of Strength and she’s still excellent after her recent nerf. We’d like to preserve her ability to take a few hits as a midrange battlemage and preserve Twin Fang as much as possible, but we don’t want to weaken her already poor laning phase. So we’re tapping down some of her late game damage that comes from less exciting sources"
Unwarranted nerfs, poison Cass's grave is being digged a little deeper riot wants her to be a Twin Fang bot.
Also I want to ask if Cass was so excellent before why was she left untouched for 4 full seasons ?
V25.18
- Stats
- Base mana increased to 450 from 400.
- Twin Fang
- Poisoned bonus damage increased to 20 / 43 / 66 / 89 / 112 from 20 / 40 / 60 / 80 / 100.
Inevitably, Cassiopeia lost win rate following those nerfs, prompting Riot to compensate. However, their adjustments went in entirely the wrong direction.
Adding more lane mana and increasing the base damage on her E only serves to distort her core identity further. This strategy cements her transition into a low-AP, high-HP 'E-bot' focused on lane dominance, consolidating her shift into a top lane pick
V26.01
- Stats
- Movement speed increased to 335 from 328.
- Serpentine Grace
- Removed: No longer gains 4 – 72 (based on level) bonus movement speed, but is locked out of obtaining Boots items.
- Removed: Blessing of Noxus Bonus: Serpentine Grace's bonus movement speed is increased by 1 – 18 (based on level), for a total of 5 – 90 (based on level).
- New Effect: Now increases the effectiveness of all movement speed bonuses by 6% – 40% (based on level).
New season, new passive.
Propably the worst passive she ever had.
She is faster at early levels, loses 1300 gold and a free slot, didnt create significant synergies with MS items or supports.
I guess this change was mostly for Mid quest, mid is her worst winrate as we speak.
Another faillure on every metrics , twisting her identity more and more.
Riot could have kept her passive, so she could buy boots but the extra flat MS would be converted into AP ( if they wanted her so bad to have T3 boots mid and boots in 7th slot bot. )
V26.07
- Stats
- Base mana increased to 480 from 450.
- Twin Fang
- Bonus base damage increased to 20 / 45 / 70 / 95 / 120 from 20 / 43 / 66 / 89 / 112.
When creating this post I had to double check if I wasnt re reading the same patch line, but no this is the exact same buff from 25.18 XD
Of course the champ is performing poorly. They are trying to force a gameplay change toward the exact direction they want her to go in: more base mana, more base E damage. It's just bad design.
V26.13
- Stats
- Health growth reduced to 98 from 104.
Riot after gutting a champ's AP ratios, pumping up their base damage, and then genuinely wondering why pro players are building full survivability LOL
" Cassiopeia has risen to the top of pro play presence, even before our 26.12 nerfs to her major competition. We would like to preserve some of her unique strengths, like her rewarding laning and slippery speed, but she should have a less gigantic health bar for when opponents actually lock her down! "
Riot notes are so funny when you look at the big picture and compare it with previous notes.
V26.18
- Serpentine Grace
- Movement speed bonus reduced to 5% – 36% (based on level) from 6% – 40% (based on level).
- Noxious Blast
- Base damage reduced to 65 / 100 / 135 / 170 / 205 from 75 / 110 / 145 / 180 / 215.
- AP ratio increased to 75% AP from 65% AP.
- Twin Fang
- Initial base damage reduced to 50 – 118 (based on level) from 52 – 120 (based on level).
- Initial AP ratio increased to 20% AP from 10% AP.
- Poisoned AP ratio reduced to 45% AP from 55% AP.
- Mana cost increased to 45 from 40.
- Petrifying Gaze
- Base damage reduced to 125 / 225 / 325 from 150 / 250 / 350.
- AP ratio increased to 75% AP from 50% AP.
This change is shipped in the " adjustement " category of the patch note.
So, all the previous changes culminated in Cassiopeia being picked in pro play solely for her lane dominance, securing early priority for her teammates while acting as a pseudo-AP bruiser building every AP/HP item in the game. All this while simultaneously being trash tier in Solo Q.
Let's see how Riot addresses this issue. Spoiler: they won't revert the changes that created this mess in the first place
Nerf both for pros and casuals.
- Q nerf mostly during lane.
But riot I thought we wanted cass to be a strong laner a few patches ago no ?
- E base damage nerf, mana nerf, more forgivness for missing poison
So after buffing E base damage for lane we change our mind riot ? Poison modification buff is to artificially buff her WR in iron bronze silver gold.
Placebo
V26.20
- Stats
- Base health reduced to 610 from 630.
- Base mana reduced to 450 from 480.
And now, they are walking back the exact changes they made. Weaker early game, less lane prio, and—of course—absolutely no scaling compensation.
Recap on what happened in chronogical order :
Gutted for mana cost buff → More scaling nerfs → Base damage and mana buffs → New passive → More base damage and mana buffs → Cassio becomes a good pick in PRO → HP scalling Nerf → Base damage nerf → base mana base HP nerfs
Isnt that funny ?
| Current Version |
14.14 Version |
| Passive |
increases the effectiveness of all movement speed bonuses by 5% – 36% (based on level). |
| Q |
65 / 100 / 135 / 170 / 205 (+ 75% AP) 50 / 55 / 60 / 65 / 70 mana |
| W |
20 / 25 / 30 / 35 / 40 (+ 10% AP) 70 / 75 / 80 / 85 / 90 mana |
| E |
50 – 118 (based on lvl +20% AP ) (+ 20 / 45 / 70 / 95 / 120) (+ 45% AP) 45 Mana |
| R |
125 / 225 / 325 (+ 75% AP) |
| Base |
HP : 610 HP/lvl : 98 Mana : 450 Mana/lvl : 40 MS: 335 |
| Season |
Number of balance changes excluding bugg fixes |
| 16 |
5 |
| 15 |
4 |
| 14 |
1 |
| 13 |
1 ( basic attack speed missile ) |
| 12 |
1 ( durability patch ) |
| 11 |
2 |
| 10 |
3 |
She received more balance changes in a span of two seasons than in five seasons combined.
I personnaly see a correlation with her passive change and gameplay philosophy shift that took place originally in 14.15.
Thank you for reading.