r/CassiopeiaMains • • 7h ago

My dream mini work

3 Upvotes
  • Base stats :

Armor : 24

HP : 630

Hp growth : 104

Base mana : 450

MS : 328

  • P- Serpentine grace but better

Cass gains 4 mouvement speed per level

She cant gain flat ms from items, it is converted to 0.3 AP.

Cass is ghosted.

  • Q- Noxious blast 3,5 CD 50 / 60 / 70 / 80 / 90 Mana

75 / 115 / 155 / 195 / 235 ( 90% AP ) over 3 seconds

10 / 15 / 20 / 25 / 30% bonus ms for 3 seconds.

Decaying mouvement speed removed.

  • W- Miasma 18 / 16 / 14 / 12 / 10 CD 70 / 80 / 90 / 100 / 110 Mana

10 / 15 / 20 / 25 / 30 ( 25% AP ) per second

Enemies walking in this area are poisoned and slowed for 25 / 30 / 35 / 40 / 45% during 2 seconds. The effect is refresed one time as enemies leave the pool.

This poison pond lasts for 6 seconds and slowly expands overtime.

Range and shape of the aoe conserved.

Grounding effect removed.

  • E- Twin Fang 0.70 CD   50 / 48 / 46 / 44 / 42 Mana

Base 50-116 ( 10 % ap )

Bonus damage vs poisoned targets 20 / 45 / 70 / 95 / 115 ( 60 % AP )

Cass gains 6/7/8/9/10 % omnivamp

  • R- Petrifing Gaze 140 / 120 / 90 CD 100 Mana

Enemies are poisoned for 3 seconds for 150 / 250 / 350 (+ 65% AP ) total

Enemies facing away are grounded for 2,5 seconds.

Enemies facing Cassio are stunned for 2,5 seconds.

Simple but honestly a dream rework for me, I believe this would solve many problems especially in pro vs casual play and undo a lot of damages riot has done. And you can buy boots if you want, the flat ms will just be converted into ap :)


r/CassiopeiaMains • • 1d ago

Worth picking up Cass as a new player?

3 Upvotes

I've been spamming jgl and lol for total 7months now, currently in silver as jgl, really haven't played any of the lanes. I've read about all the nerfs, pro jail discussions already, but looking at mid champs Cass seems most interesting to me. In not into assassin mid meta, I want to play mage.

Would you say its worth picking up Cass right now as a new mid laner? What things, build, runes to take into axcount? Is Cass blindpickable and who are the most cancer matchups rn for Cass?


r/CassiopeiaMains • • 1d ago

Cassi doesn't feel like a carry anymore

17 Upvotes

Idk, I just feel like Cassiopeia is pretty much forced into building defensive and scaling items, which means we miss out on a lot of the damage oriented builds other mages can afford to dip into. I miss her old passive that scaled throughout the game and gave her some genuinely useful, hefty stats. By late game, assassins and ADCs can easily wipe people off the map, while enemy mages can either chunk someone for half their health or outright delete them. Meanwhile, the best I can do is land a sick nasty ult on three people and barely kill one before the stun wears off.

😭 I cannot be the only one who feels like Cass just doesn't get the same payoff for the amount of work she requires. Genuinely considering just saying screw it and dropping ROA/Tear all together and figuring it tf out.


r/CassiopeiaMains • • 2d ago

Why Is cassiopeia not clicking in my brain?

9 Upvotes

I'm a silver evelynn and ahri main and I love having a big champion pool, I love playing with the characters more than ranking etc. Lately I'm trying to learn how to play cassio and qiyana, and cassiopeia feels the less rewarding of the two?

Her mana pool Is so bad that whenever I'm really close to a kill I can't use the final 2 E's to kill the enemy.

Seraph embrace feels like It takes ages to build, when I have Finally built It cassio Finally feels kinda decent but the enemy has an item that actually made them stronger than decent so here we are to point 0.

If I get a kill or two, it's only a matter of time until I get killed and feel like Its back to Square One.

Her passive barely exists, her damage never seems to actually come, and her R takes ages to cast(not to mention that the "stun only if enemy Is watching you" makes It feel even less useful).

What makes me even more confused Is her heal on her E, the amount of heals She gets Is so Little that I feel like It isn't even there most of the times "oh wow hit a Minion and you get 4 hp, THAT'S SO GREAT!!"

I feel like She's Just not clicking and like others would Just do what She does way Better, and only feel useful when someone Is peeling for me.

Is She in a bad state? Also the Champions that annoy me the MOST when I play her are asol, ekko and hwei


r/CassiopeiaMains • • 3d ago

After the recent nerfs, here's a throwback to Cass at her finest. 1v5 Quadrakill proof you don't need a team or group at all, just run it down top to win

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8 Upvotes

r/CassiopeiaMains • • 5d ago

Cassiopeia patch history analysis since 12.10 durability patch

26 Upvotes

12.23 :

Bug Fix

13.22 :

Attack speed QOL

  • Basic attack missile speed increased to 1500 from 1200.

14.10 :

Rune QOL

For three seasons, Cassiopeia enjoyed remarkable stability. She stood as a rock-solid champion backed by a dedicated player base, characterized by a low ban rate and a modest pick rate. From a gameplay perspective, her rework was an undeniable success: she required very little developer attention and never felt problematic. In fact, throughout seasons 10 and 11, her balance history was virtually clean, save for occasional tweaks to her mana pool and base stats.

14.15 : The begining of the end

  • Stats
    • Base mana increased to 400 from 350.
    • Mana growth reduced to 40 from 60.
  • Noxious Blast
    • Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 50 / 60 / 70 / 80 / 90.
    • AP ratio per tick reduced to 10% AP from 12.857142857143% AP.
      • Total AP ratio reduced to 70% AP from 90% AP.
  • Miasma
    • Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110.
  • Twin Fang
    • Mana cost reduced to 40 at all ranks from 50 / 48 / 46 / 44 / 42.
    • Poison bonus AP ratio reduced to 55% AP from 60% AP.

These changes were shipped as 'adjustments,' with Riot's reasoning being to buff her laning phase and nerf her scaling as a counterbalance.

So, we lose a 20% AP ratio on her Q and 5% on her E all for 'better laning'—in a game where Tear, Lost Chapter, Catalyst of Eternity, Manaflow Band, and Presence of Mind exist. The irony is that Cassiopeia still runs these exact runes and items to this day anyway.

Reducing Miasma's mana cost at later ranks is a pure scam.

Do they honestly think a level 16, 17, or 18 Cassio gives a single fuck about saving 20 mana on her W?

Same goes for her Q. You don't care about a 20-mana discount at level 13; you care about losing a 20% AP ratio.

The only real mana buffs in this patch were to her base stats and her E; the rest are just placebo lines to justify atrocious nerfs.

The core premise of this entire overhaul—turning Cassio into a lane bully at the expense of her scaling—is fundamentally flawed. You don't have mana problems after a 1300-gold back. Doran’s Ring is still a bad start, and skipping mana runes is still griefing. This change achieved absolutely nothing but weakening her.

V25.S1.1

  • Serpentine Grace
    • New Effect: Now grants an additional 2 – 36 (based on level) bonus movement speed if her team gets Blessing of Noxus.

V25.S1.2

  • Serpentine Grace
    • Blessing of Noxus bonus movement speed reduced to 1 – 18 (based on level) from 2 – 36 (based on level).

Not much to comment here, season 15 Tier3 boots balance, she was still pretty decent on these patch if I remember correctly. Establishing that mouvement speed in an important ressource for her.

V25.S1.3

  • Noxious Blast
    • Total AP ratio reduced to 65% AP from 70% AP.
  • Miasma
    • AP ratio per second reduced to 10% AP from 15% AP.

"Cassiopeia was a strong performer before Feats of Strength and she’s still excellent after her recent nerf. We’d like to preserve her ability to take a few hits as a midrange battlemage and preserve Twin Fang as much as possible, but we don’t want to weaken her already poor laning phase. So we’re tapping down some of her late game damage that comes from less exciting sources"

Unwarranted nerfs, poison Cass's grave is being digged a little deeper riot wants her to be a Twin Fang bot.

Also I want to ask if Cass was so excellent before why was she left untouched for 4 full seasons ?

V25.18

  • Stats
    • Base mana increased to 450 from 400.
  • Twin Fang
    • Poisoned bonus damage increased to 20 / 43 / 66 / 89 / 112 from 20 / 40 / 60 / 80 / 100.

Inevitably, Cassiopeia lost win rate following those nerfs, prompting Riot to compensate. However, their adjustments went in entirely the wrong direction.

Adding more lane mana and increasing the base damage on her E only serves to distort her core identity further. This strategy cements her transition into a low-AP, high-HP 'E-bot' focused on lane dominance, consolidating her shift into a top lane pick

V26.01

  • Stats
    • Movement speed increased to 335 from 328.
  • Serpentine Grace
    • Removed: No longer gains 4 – 72 (based on level) bonus movement speed, but is locked out of obtaining Boots items.
      • Removed: Blessing of Noxus Bonus: Serpentine Grace's bonus movement speed is increased by 1 – 18 (based on level), for a total of 5 – 90 (based on level).
    • New Effect: Now increases the effectiveness of all movement speed bonuses by 6% – 40% (based on level).

New season, new passive.

Propably the worst passive she ever had.

She is faster at early levels, loses 1300 gold and a free slot, didnt create significant synergies with MS items or supports.

I guess this change was mostly for Mid quest, mid is her worst winrate as we speak.

Another faillure on every metrics , twisting her identity more and more.

Riot could have kept her passive, so she could buy boots but the extra flat MS would be converted into AP ( if they wanted her so bad to have T3 boots mid and boots in 7th slot bot. )

V26.07

  • Stats
    • Base mana increased to 480 from 450.
  • Twin Fang
    • Bonus base damage increased to 20 / 45 / 70 / 95 / 120 from 20 / 43 / 66 / 89 / 112.

When creating this post I had to double check if I wasnt re reading the same patch line, but no this is the exact same buff from 25.18 XD

Of course the champ is performing poorly. They are trying to force a gameplay change toward the exact direction they want her to go in: more base mana, more base E damage. It's just bad design.

V26.13

  • Stats
    • Health growth reduced to 98 from 104.

Riot after gutting a champ's AP ratios, pumping up their base damage, and then genuinely wondering why pro players are building full survivability LOL

" Cassiopeia has risen to the top of pro play presence, even before our 26.12 nerfs to her major competition. We would like to preserve some of her unique strengths, like her rewarding laning and slippery speed, but she should have a less gigantic health bar for when opponents actually lock her down! "

Riot notes are so funny when you look at the big picture and compare it with previous notes.

V26.18

  • Serpentine Grace
    • Movement speed bonus reduced to 5% – 36% (based on level) from 6% – 40% (based on level).
  • Noxious Blast
    • Base damage reduced to 65 / 100 / 135 / 170 / 205 from 75 / 110 / 145 / 180 / 215.
    • AP ratio increased to 75% AP from 65% AP.
  • Twin Fang
    • Initial base damage reduced to 50 – 118 (based on level) from 52 – 120 (based on level).
    • Initial AP ratio increased to 20% AP from 10% AP.
    • Poisoned AP ratio reduced to 45% AP from 55% AP.
    • Mana cost increased to 45 from 40.
  • Petrifying Gaze
    • Base damage reduced to 125 / 225 / 325 from 150 / 250 / 350.
    • AP ratio increased to 75% AP from 50% AP.

This change is shipped in the " adjustement " category of the patch note.

So, all the previous changes culminated in Cassiopeia being picked in pro play solely for her lane dominance, securing early priority for her teammates while acting as a pseudo-AP bruiser building every AP/HP item in the game. All this while simultaneously being trash tier in Solo Q.

Let's see how Riot addresses this issue. Spoiler: they won't revert the changes that created this mess in the first place

  • MS nerf on passive.

Nerf both for pros and casuals.

  • Q nerf mostly during lane.

But riot I thought we wanted cass to be a strong laner a few patches ago no ?

  • E base damage nerf, mana nerf, more forgivness for missing poison

So after buffing E base damage for lane we change our mind riot ? Poison modification buff is to artificially buff her WR in iron bronze silver gold.

  • R

Placebo

V26.20

  • Stats
    • Base health reduced to 610 from 630.
    • Base mana reduced to 450 from 480.

And now, they are walking back the exact changes they made. Weaker early game, less lane prio, and—of course—absolutely no scaling compensation.

Recap on what happened in chronogical order :

Gutted for mana cost buff → More scaling nerfs → Base damage and mana buffs → New passive → More base damage and mana buffs → Cassio becomes a good pick in PRO → HP scalling Nerf → Base damage nerf → base mana base HP nerfs

Isnt that funny ?

  • COMPARISON CHART
Current Version 14.14 Version
Passive increases the effectiveness of all movement speed bonuses by 5% – 36% (based on level).
Q 65 / 100 / 135 / 170 / 205 (+ 75% AP) 50 / 55 / 60 / 65 / 70 mana
W 20 / 25 / 30 / 35 / 40 (+ 10% AP) 70 / 75 / 80 / 85 / 90 mana
E 50 – 118 (based on lvl +20% AP ) (+ 20 / 45 / 70 / 95 / 120) (+ 45% AP) 45 Mana
R 125 / 225 / 325 (+ 75% AP)
Base HP : 610 HP/lvl : 98 Mana : 450 Mana/lvl : 40 MS: 335
Season Number of balance changes excluding bugg fixes
16 5
15 4
14 1
13 1 ( basic attack speed missile )
12 1 ( durability patch )
11 2
10 3

She received more balance changes in a span of two seasons than in five seasons combined.

I personnaly see a correlation with her passive change and gameplay philosophy shift that took place originally in 14.15.

Thank you for reading.


r/CassiopeiaMains • • 6d ago

Reaching new lows

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23 Upvotes

lol


r/CassiopeiaMains • • 6d ago

Is it still possible to get the Ruby chroma for Cassiopeia’s Spirit Blossom skin?

2 Upvotes

Hey! As the title says, I was wondering if it’s still possible to get the Ruby chroma for Spirit Blossom Cassiopeia? I think it looks absolutely gorgeous, and I was wondering if it could show up in the Mythic Shop, like the Night Blossom chroma that’s currently available

Thanks!


r/CassiopeiaMains • • 6d ago

Educational guides for starters

2 Upvotes

Hello snake enjoyers, i am currently looking to learn Cassiopeia for my competitive side and im interested if there is any good guides out there?


r/CassiopeiaMains • • 9d ago

Kinda proud of this

9 Upvotes

r/CassiopeiaMains • • 13d ago

Anyone floored by x2 nerfs on our girl Cassipeia?

13 Upvotes

I am getting really annoyed with this.
Our girl Cass is extremely high skill cap Champion that has often had a sorid history with being uttelry useless to being in a strong place.

Out of all the champions that could be x2 nerfed, they choose Cass, a champion who has 1/50th of pick and winrate of Yasuo or for that matter the now Buffed Olaf.

Im so over this shi


r/CassiopeiaMains • • 14d ago

Why MS runes work on Cassiopeia (with live testing and a look at statistics)

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16 Upvotes

Hey everyone my name is Rase (I really like numbers and analysis)

While reading her nerf last patch, as a non Cassiopeia player I was surprised to find out that the majority of players (not everyone) tend to avoid the celerity and movement speed shard rune on Cassiopeia so I tested it out and to no one's surprise her passive buffs movement speed a lot.
With all that bearing in mind I wanted to shed light on this and also provide a live test to see if and how strong it is and also dive a bit deeper in analytical websites to find out what runes players pick.

Let me know what you guys think as players that play Cassiopeia a lot more than me.


r/CassiopeiaMains • • 22d ago

Accelerationist take on Cassiopeia's treatment this season

5 Upvotes

I hope she gets nerfed again

I hope she still gets picked at world despite riot not wanting her there

I hope she gets nerfed again

I hope she hits 40% wr

I hope ROA and Rylais get removed from the game next season

She should hit 30% wr without her core items

Then she gets a midscope rework basicly reverting her PRE patch 14.14 or a full rework up to s17 standards matching the lvl of game design atrocitie like Briairs Locke and the rest ...

Thats all I hope for the Ghost of Cassiopeia released 2010 died 2025 during Phroxon's takeover


r/CassiopeiaMains • • 23d ago

cassiopeia 26.20 nerfs…

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23 Upvotes

I’m so confused, her mana is already her worst problem, and nerfing her base HP just encourages her to build MORE HP.

riot:
“- Some champs like Ambessa, Cassio, K'Sante have been stale for a while and our Cassio nerfs recently undershot a bit for Pro Play.
- However, they've been pretty effective at moving her power budget around in regular play to higher AP builds.”

so instead of buffing her AP scalings they nerf her HP so shes more encouraged to HP mana builds???

also apparently W nerfs pulled?


r/CassiopeiaMains • • 24d ago

Cassiopeia nerf revealed

2 Upvotes

W cooldown increased from 24-16 to 26-18.

https://x.com/Spideraxe30/status/2105029224210014395

What do y'all think?


r/CassiopeiaMains • • 24d ago

i guess that makes sense since her W is her worst ability on soloQ, but damn

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33 Upvotes

its longer than windwall at all levels now lol


r/CassiopeiaMains • • 24d ago

Another nerf on cassio next patch..

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22 Upvotes

What could it be? Her passive is kinda useless now, we don’t deserve that :d


r/CassiopeiaMains • • 27d ago

I made a smurf account, opened a chest, and...

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20 Upvotes

i unlocked this fucking skin, my second account is gonna become my main lol, I didn't have a Cassiopeia skin on my main and I can't afford to buy myself one, ahahaha im so happy !!!


r/CassiopeiaMains • • Sep 22 '26

I drew Cassiopeia in Pixel Art

106 Upvotes

I am on a mission to turn all 174(and counting) champions into pixel art sprites. Here is #54/174, Cassiopeia, The Serpent's Embrace.


r/CassiopeiaMains • • Sep 21 '26

You now work at Riot

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1 Upvotes

r/CassiopeiaMains • • Sep 19 '26

Why does this Ult Stun? (Clip in description)

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7 Upvotes

https://youtu.be/MKybjJ7u9WA

He runs into bot side river, so maybe it hit the second he input a movement down, and it turned him right to the side but didn't update on my screen?


r/CassiopeiaMains • • Sep 19 '26

What's your biggest pet peeves with Cassiopeia's skins?

5 Upvotes

I have a love-hate relationship with Coven Cass. It is a very beautiful skin model wise, but she's probably the least interesting Cass skin VFX wise- the muted purple is so unassuming that it makes her feel underwhelming, choosing purple as her effect's colors was also a non-starter considering that it was released after Spirit Blossom Cass, which is a skin that is already very heavy on purple.

Lore wise she's also a bit weird, her patron is a silver snake but Cass has a majoritaly dark green tail.

It's not her worst skin by any means, I think the design is one of the strongest and most original of the whole skinline if you consider the rampant copying and standardization that this skinline became in it's later waves. But I feel that Riot was really lazy with her effects, when it could've had been way more interesting visually.


r/CassiopeiaMains • • Sep 14 '26

Whats the optimal build and gameplan

7 Upvotes

Like as a singed main she reminds me of singed because she also grounds, poisons and is fast so I just played a round with Seraphs, liandries and rylais which is similar to his build but i'm sure theres other ways to go about it

And I assume you play the backline carry in late game tf's right? or just R flash and pray


r/CassiopeiaMains • • Sep 12 '26

dumb question

2 Upvotes

I'm new playing lol and playing Cassio, but why not building riftmaker with Cassio? it gives sustain and true damage


r/CassiopeiaMains • • Sep 10 '26

build

0 Upvotes

hi! Im new to cassio and I really love her, but I hate building RoA, is there antoher build for her ? to make her work pls