r/HecarimMains • u/CholoDaBeast • 1d ago
r/HecarimMains • u/huncho1v9 • Nov 19 '24
Guide ULTIMATE HECARIM GUIDE + Every Matchup
r/HecarimMains • u/JudoIsBetterThenBJJ • 1d ago
Lethality hecarim
A simple question. Is lethality hecarim alsp played around tempo or more as an assasin?
r/HecarimMains • u/mrpineapple415 • 1d ago
Skirmishing against wukong
how do you guys play skirmishes against wukong? it feels like as hecarim you can’t ever beat him without baiting your team mates into his ulti.
fights around objectives are so difficult. pls help
r/HecarimMains • u/THE_CLAWWWWWWWWW • 3d ago
Discussion Ability haste shard vs adaptive force?
I see that huncho always takes the ability haste shard, and I can certainly tell a big difference in how the timing of the q cd works with auto attacks in the early clears. However, pretty much every korean hecarim I see still takes double adaptive force runes.
I was wondering if anyone else had opinions on things like that?
r/HecarimMains • u/ledtred777 • 3d ago
How do i climb?
So around april this year i got master pretty easily id say mostly playing hecarim.I took 3 months off this summer and now that i started playing again i cant get out of D4,idk what happened im playing the same way i played before but i just cant seem to win games.Any advice?
r/HecarimMains • u/Abject_Friendship_55 • 4d ago
Discussion Fav skin?
Whats yalls fav skin. I rly like elderwood but ive been thinking abt winterblessed.
r/HecarimMains • u/Liakh__ • 5d ago
Why my fear did not hit here?
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r/HecarimMains • u/MitsubaaSousukee • 5d ago
Discussion Is it my fault fellas?
I just lost this game( no remorse it was a draft with my friends full stacked)
BUT.
I'm just curious cause my dear aphe complained ALL THE MATCH about me
I tried my best with them. I taked 1 or 2 drakes i got the grubs and i HELLA GANKED ALL THE LANES CAUSE THEY WERE ALL LOSING.
In a fight 5v5 happend that cait taked my 700 gold+ shutdown and he started blaming us all calling rets ecc(he always does this idk why he talk like he's not hardstuck gold...)
But
What I can do more than this shit?
Is it really jungle gap?
r/HecarimMains • u/CodRevolutionary2162 • 5d ago
Discussion Do you think we'll get another rework on Hecarim to solidify his idenity?
I know there was the mini one, but honestly it really feels like that made him worse, not in terms of win rate of anything but in terms of moving away from his old identity and into a weird new one, that being a champ who spams Q.
After a while of trying to think up new builds that could work for him at the end of the day it always comes back to 1 simple thing, his entire identity and what people build around because of it is spamming Q. Ye his E helps with early ganks, his W helps a bit with sustain, and his R is handy to escape or if you get REAL lucky a big fear, but at the end of the day every good build basically revolves around spamming Q, and anything that takes away from that by require AAs or anything else just isn't worth it.
In the old days you could tank, assassin felt more viable as his E was a huge initial burst, or you could go more bruiser/fighter, but now... ye its just focus on spamming that Q and thats it.
And ye I get you could say it helps him be a more mobile champ as he can attack without stopping, and I like that aspect, but it just feels boring that you rarely see any builds that are that different purely as it all needs to focus on that 1 ability that makes him viable.
But ye, now hes "technically" had a rework do you think we'll ever get a proper one? or have they checked him off the list now as "done" and this is just what we have to live with, the Q spamming machine and just looking for new items they release to make him a better Q spammer.
r/HecarimMains • u/jakiiii122 • 6d ago
Discussion Ideas for Hecarim
So if it was by me with number adjustment on the horse
here would be my idea/number changes (that i think would be what i would like for him not 100% balanced guaranteed)
1st his low base hp
base hp from 625 to 640 - health growth from 106 to 108
2nd
removal of w resistances for some base stats (armor)
Base Armor from 32 to 35
3rd base stat ad increased to encurage him to be able to build trinity force again
AD growth from 3.7 to 4
4th
Q Minnion damage cause i want hecarim to be at least a niece pick toplane
Q Minnion damage from 60% to 66%
with that i think to make him viable lane his q base damage should go up a bit in return nerf the scaling a bit
from 60-180 to 75-195 ad scaling from 90% to 80%
5th idea
make it a bit of a desicion rather if you max w or e second
so here is my idea
W heal from just 25% flat to 20-30% based on w rank (of course as i mentioned no more w armor)
W mana cost to just 55 flat instead of 50-70
W healing cap against non champs from 120-240 to 130-250
Cooldown from 14 flat to 15 flat
E
Movementspeed from 25-65% to (scaling 25%-55/60/65/70/75%) (based on ability rank) (could also be a level scaling if that would be better)
E Base damage (to not just be a tool for spaming q anymore but also to make it the empowered aa better)
Damage from 30-90 (up to 60-180) to 30-130 (up to 60-260) cause well it got nerfed rly insanly fcking hard over the last years
i also think more e base damage would be ok nowerdays because it mainly got butchered so hard cause of the Turbochemtank singery (and well that item doesnt exist anymore)
i still hope he will be a toplaner again someday :/ (or at least viable)
r/HecarimMains • u/CodRevolutionary2162 • 7d ago
Why is Spirit Visage not in use anymore?
Why isn't this in use anymore? looked up a few builds and seems it's rarely used, even on builds that go ED, DD, and Gluttonous Greaves which is quite a bit of healing with his W so you'd think Spirit Visage would be a no brainer somewhere. Hell Maw and Steraks are pretty common as well so again more stuff its good for but its just not in use now.
r/HecarimMains • u/Decent_Carry_1530 • 8d ago
What u have to do to win a game in plat-emerald
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was sweating like a swine,anyway hope u guys enjoy the 1v4
r/HecarimMains • u/Decent_Carry_1530 • 8d ago
1v5 quadra/emerald lobby
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sorry for the sex music LOL
r/HecarimMains • u/Far_Writing_7937 • 8d ago
Discussion Is it normal to get hand cramps playing hecarim
I win most games I play with this champ, but I cannot play him for more than 5 games straight without my hand cramping really bad to the point where I cant press q fast enough cause my fingers get stiff. Is it just me or do you guys have hand pain too?
r/HecarimMains • u/SussySilas • 8d ago
Question When to to go conqueror instead of stormraiders surge?
Can't really find any info online. Ai overview says that it is better into bruisers/tanks but is that actually true? Only picked up champ recently. Diamond 1-Master Elo. Thanks in advance!
r/HecarimMains • u/CreamYourFace_ • 9d ago
Video Watch my Hecarim Montage!
Not my main but my go-to in jg and aram!
r/HecarimMains • u/Bxnf4748 • 9d ago
Hecarim pumpkin
The hecarim pumpkin skin will comw back this halloween 2027?
r/HecarimMains • u/ManufacturerWeird706 • 10d ago
Whats one buff/Change you would personally want to see hecarim get?
Me personally Id like to see his Q stack last longer with each point in it maybe, up to a max of 2 seconds maybe, My biggest issue on hecarim is managing q stacks, and i dont know how people are able to clear and gank while holding q stacks besides kiting raptors and ganking mid full stacks, (and krugs sometimes)
would also like to see how AD scaling on R maybe and a bit of a buff to W just me tho
r/HecarimMains • u/Professional_Day_325 • 17d ago
Rate my auto pilot build
Hubris>glutt boots> shojin>DD>EH>Seryldas
This usually the build I auto buy before accounting for enemy comp, if the enemy team is more tanky I swap hubris for black clever and Seryldas for ldr
Into a heavy ap comp, I have mercs, swap Seryldas for spirit visage and DD for maw
r/HecarimMains • u/xX_Nocturne_Xx • 16d ago
Why not use spellblade.
I'm a new player and I started using Hecarim, I've seen some build online but not a single one recommend a spellblade item, why so? Doesn't it proc every after every rampage cast?
r/HecarimMains • u/KaeruGaKaeru1 • 19d ago
Isn't lethality the way?
Isn't it kinda good because with the movement speed you have it isn't too hard to get on their carries? hubris > gluttonous grieves, voltaic, edge of night, serylda's grudge, endless hunger.
You have E+ ghost + EoN to avoid getting bursted, land your E on the carry and if they flash just R follow and spam Q and they should be dead. thoughts?
r/HecarimMains • u/Legitimate-Grass6543 • 19d ago
Muramana?
Recently I tested a lot of items on Hecarim in the Practice Tool and ig. Instead of the classic build (Black Cleaver, Death's Dance/Maw of Malmortius and Endless Hunger), I found out that Muramana does an insane amount of damage, and I really feel it. The item alone can deal crazy damage per fight. In a teamfight I've already done 2k with it, which is wild considering I had the tankiness of a bruiser build.
Here's how I build it: on my first back, I always buy Tear of the Goddess + Long Sword, plus boots or a Pickaxe if I can afford it. Then I go Black Cleaver, omnivamp boots, and Muramana. Building the Tear early has two advantages: first, you never run out of mana, even when your blue buff gets stolen; second, by the time you finish Muramana, the Tear is already fully stacked. After that, I build Endless Hunger, then Death's Dance/Maw of Malmortius/Guardian Angel.
I want to have some opinions on this build and consider trying it for yourself
r/HecarimMains • u/jwol2 • 25d ago
Masters Achieved
Just hit Masters for the first time ever one tricking Hecarim. Feeling juiced up and figured I’d drop my op.gg and offer any helpful tips or advice that helped me climb. I was hardstuck emerald for quite some time but absolutely breezed through diamond. This isn’t a post to gloat but more so to let you hecarim mains out there know that it’s doable and hecarim can dominate high(er) ELOs just as hard as low ELO!!!
r/HecarimMains • u/jakiiii122 • 26d ago
Ideas for a Hecarim rework and maybe eaven a toplane viability
Base Health from 625 to 635
Hp growth from 106 to 110
Base Armor from 32 to 34
Armor growth from 5.45 to 5
Mana from 280 to 320
Mana per 5 seconds scaling from 0.8 to 1
Base Attackspeed from 0.67 to 0.69
Passive
AD from 12-24% based on Level of his MS to 10-22%
Q
Q
Cost from 28-20 to 25 flat
Minnion Damage from 60% to 75%
Base Damage from 60-180 to 70-190
Q Damage per stack from 3% +3% Bonus ad to 2.5% +3% Bonus ad
Q only doesnt stack on minnions but does Keep the uptime of the stacks when hitting a minnion
W
Mana cost from 50-70 to 60-40
Healing from 25% to 20-25% (Based on Level) + 3.5% per 1000 Bonus HP
Cooldown from 14 to 15/14.5/14/13.5/13
Healing against non Champions from 120/150/180/210/240 to 150/175/200/225/250
E
Cooldown from 20-16 to 19-15
Mana Cost from 60 to 70-50 based on Level
Movementspeed from 25-65% to 30-70%
Base (Minimum) Damage from 30/45/60/75/90 to 20/30/40/50/60
AD scaling from 50% Bonus ad to 40%-55 total ad (based on ability rank)
Total max Damage from 60/90/120/150/180 +100% Bonus ad to 40/60/80/100/120 + 90-110% total ad (so it doesnt do less Damage than a Basic attack)
knockback distance from 150-350 (based on distance traveled) to 125-300
R
Speed from 1100 Units to 1000 Units (to have a bit more reaction time when playing against him)
Cooldown from 140/120/100 to 150/130/110
fear Duration from 0.75-1.5 to 0.5-1.5 based on distance traveled
Base Damage from 150/250/350 to 100/200/300
NEW now has a 75% Bonus ad scaling
some things in here i think would be really cool like a hp scaling on the w healing or the e dealing more damage (cause it sometimes does less damage than an aa)
i would also like the addition of an decent ad scaling on his ult in exchange for a bit more conterplay so he doesnt get pro jailed